GameCritics' Scores
- Games
For 4,103 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | The Last of Us: Left Behind | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,970 out of 4103
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Mixed: 1,537 out of 4103
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Negative: 596 out of 4103
4109
game
reviews
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- Critic Score
The Campaign, Dark Zone and Incursions are enjoyable while they last, but players looking for meaty, long lasting, end-game content would do well to make sure that at least one of the Gold Edition’s included DLCs seems like a good fit for the long haul – to reiterate, Underground is for those who like gear for the sake of gear in co-op, Survival doubles down on the main game’s oppressive, stark environment, and The Last Stand is for those that want to flaunt their set-ups and create gear envy in others. For those who take the plunge, The Division’s updated and inclusive Gold Edition is better and more fully featured than the previous iteration, and it’s heartening to see Ubisoft sticking by this game and continuing to tweak it. Even better news? It’s already been announced that Season 2 will be free. What this entails we’ll have to see, but with this season ending so positively, I’m optimistic.- GameCritics
- Posted May 12, 2017
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Romance Of The Three Kingdoms XIII is a deep, highly rewarding strategy title that insists on persistence, patience, and a high commitment. I’m unable to speak on behalf of ROTK die-hards, but as someone who came in completely bereft of knowledge of the franchise, this thirteenth entry does a solid job to bring in new players, which, considering how damn intricate it can be, is commendable.- GameCritics
- Posted May 29, 2017
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While The Deer God is a title that I think everyone should play, the PS Vita version stumbles at a couple of points — not enough so that handheld owners will feel shortchanged, but they should know it isn’t the optimal way to experience this work.- GameCritics
- Posted Jun 1, 2017
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Mechrunner has a unique setting for an infinite runner and the combat usually works great, but there are just too many design mistakes to overlook. For an infinite runner to be successful, it has to feel like a game of pure skill. Players have to be able to see the threats coming, and be able to react with precise controls. Mechrunner just can’t offer that kind of experience, and it fails as a result.- GameCritics
- Posted Jul 5, 2017
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Blissful Sleep is inexpensive, and Beholder’s core mechanics are solid enough that I enjoyed having an excuse to return to the game. But despite how rich the concept is, this DLC does frustratingly little to expand on the groundwork. It’s just… more of the same.- GameCritics
- Posted Jul 7, 2017
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Unfortunately, there’s not much to Crossout besides basic car combat and one humdinger of a car-making mode. A single-player campaign with some easy-to-get rewards would have been quite welcome, as would some personality enhancing its generic post-apocalyptic style, but it is what it is, and I got out early. Crossout has the beginnings of being an amazing game, but it’s just one more example of free-to-play design souring something that should have been sweet.- GameCritics
- Posted Jul 25, 2017
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If the developers had managed to tie the idle and construction mechanics to the twin-stick gameplay, Vostok, Inc. might have been something special. Unfortunately, this violent clash of systems renders it a near-failure despite the winning sense of humour and engaging action. Although ‘half the game is bad, but luckily you don’t have to play it‘ may be the most damning-with-faint-praise statement I’ve ever made, I’m still going to make it here.- GameCritics
- Posted Aug 10, 2017
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Cloudbase Prime is light, funny, accessible, and does a great job of offering puzzles in the sweet spot of obliqueness where players might be stumped for a little while, but then feel very clever for having solved them. It’s a pity that the over-represented and underwhelming combat is such a focus, as it keeps this title from reaching the heights it might have otherwise managed.- GameCritics
- Posted Aug 28, 2017
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As the game progressed, the boss battles I enjoyed turned into chores, and while it’s possible to replay levels to earn resources and improve the ship, this type of grinding isn’t something I want in a shmup. Ultimately Defenders of Ekron just didn’t do enough to keep me interested despite great artistic direction and strong beats early on. My desire to defend Ekron ended well before the republic could be saved.- GameCritics
- Posted Sep 18, 2017
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Darkest Dungeon: Crimson Edition is a great version of a great game for those who haven’t already experienced it, and fortunately, specific elements of the DLC can be turned on or off to allow new players to ease their way into the new material of the added DLC after becoming familiar with the base game. For those who enjoy a challenge, Darkest Dungeon delivers.- GameCritics
- Posted Sep 21, 2017
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Controls are just too important to overlook in a game, and Astral Traveler’s result in frustrating play. Add in questionable level designs that slow down the ship too often, and the result is that any potential enjoyment is sucked away. My younger self would have been disappointed, but would have kept playing. My adult self knows better, and has moved on to more enjoyable endeavors.- GameCritics
- Posted Oct 19, 2017
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Despite papering over some of the cracks that threatened its original incarnation, Warzone doesn’t quite fix the problems of EVE Valkyrie, and its value as a space game will, in some ways, depend on a player’s available hardware. Players who own VR headsets will find the definitive edition of one of the medium’s most accomplished titles, while players without VR will find a competent, fast-paced space shooter that (at least on PlayStation) doesn’t have much in the way of strong competition.- GameCritics
- Posted Nov 1, 2017
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Glo treats its one unique feature – navigating a darkened world as a square capable of producing light – with equal parts playfulness and disinterest. At times, I controlled Glo through a battalion of boxes that exploded in a dazzling display of fireworks. Using the light created, I planned my next move as I descended downward into unknown depths. Other times – far too often – a mistimed jump sent me back to the beginning of a stage that I had grown too familiar with to enjoy any longer. While some players may enjoy the steep difficulty, little else makes Glo stand out.- GameCritics
- Posted Nov 8, 2017
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Skipper certainly made me think outside the box. I usually feel confident in my puzzle-solving skills, but I was gnashing my teeth in frustration, not that the difficulty took anything away from my enjoyment. The learning curve is steep but rewarding, and while the devs don’t hand out medals for the effort, the relief of finally solving a situation is enough. It’s certainly a game that begs for one more minute, and I found myself going back often, especially as friends got involved over my shoulder. We’d collectively groan at each other’s mistakes, or share high fives when we’d snagged the answer. Playing together gave the game an extra layer of joy, but it kept my focus when playing solo as well. Skipper is a pleasant — if short lived — minimalistic puzzler.- GameCritics
- Posted Nov 15, 2017
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With its simple gameplay and great style, Boss 101 would have been a perfectly serviceable ‘light’ bullet hell shooter. The fact that it has endlessly diverse bosses and a huge wealth of bonus content is just gravy. I’m always happy to see developers attempting to revitalize genres and bring them to new audiences, and this is a perfect example of devs going above and beyond to deliver far more game than they needed to, aimed at a larger audience than I would have thought possible.- GameCritics
- Posted Nov 16, 2017
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Factotum 90’s brevity and evenly-paced momentum ensure that Noel and Barbara do not wear out their welcome, though part of me wishes they would have stayed longer. Just as I was beginning to warm up, Factotum 90 ends and there’s little reason to crabwalk through the ship again the campaign ends. I suppose desiring more of a game can (and should) be read as a compliment, but for a title that takes place in a futuristic ship adrift in the vastness of space, opportunities seem missed. Factotum 90 joyously breezes by, but leaves little to chew on.- GameCritics
- Posted Nov 20, 2017
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Manifest 99’s mechanics showcase how effective VR can be at eliciting emotional responses in a player. Although the title is very short, it’s dense and wastes little time in building to its conclusion. When all was said and done, I found myself thinking about my time on the train and reflecting on how I actually felt, rather than about the story and characters I was shown. That might sound like a bad thing, but I can only imagine that this result in an experiment like Manifest 99 means it was a successful one.- GameCritics
- Posted Dec 7, 2017
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My hope is that the final expansion will right the ship and highlight what makes Little Nightmares unique. However, for the time being, the Maw’s dirtiest secret is that it’s not actually hiding anything interesting.- GameCritics
- Posted Jan 2, 2018
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For those who are in search of a good puzzler wrapped up in bloody homage, Slayaway Camp: Butcher’s Cut is a great way to go.- GameCritics
- Posted Jan 9, 2018
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Well O’Neill is clearly a smart man and a sharply observant writer, but this is a case where some restraint and a shorter running time would’ve made Little Red Lie a more tolerable, or perhaps even an enlightening experience. Instead, it’s an interminable slog through a world of misery starring terrible people, and I left it feeling worse for wear.- GameCritics
- Posted Jan 18, 2018
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It may not offer all of the answers I crave, but it manages to improve on the main game’s already well-crafted mechanics, and also builds an intriguing story that ties in beautifully with the existing plot.- GameCritics
- Posted Feb 20, 2018
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Paratopic‘s unique approach to storytelling and its unsettling content come together in a lo-fi, short experience that left me wanting more of this world and this story. But seriously, don’t watch the tapes.- GameCritics
- Posted Mar 28, 2018
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It’s possible that Play With Me gets fantastic further in, and the developers certainly show a thorough understanding of the SAW franchise – this is a much better implementation than the official adaptation. Still, the experience is just too user-unfriendly to be worth spending time on. There’s some hope, however – they already noticed and fixed the match issue. Perhaps future patches will address some of the other myriad problems. Until then, however, I won’t be playing with them.- GameCritics
- Posted Mar 30, 2018
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Symmetry is a beautiful and deadly puzzle of survival that successfully emphasizes the loneliness and tension in this most dire of situations. However, the collision issues that affect the player’s controls and text notifications that are too difficult to read can turn this gripping experience into something intensely frustrating in an instant. For those willing to push through these rough edges, Symmetry is a unique experience that should not be missed.- GameCritics
- Posted Apr 4, 2018
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Being a text-based political game, Shape of America probably has fairly limited appeal at best, but it’s great to see developers taking risks on unique ideas like this and delivering them in a package of solid design and storytelling. I’m looking forward to episode two.- GameCritics
- Posted Apr 9, 2018
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When I got over the controls I dug into the season, gradually evolving the skill of my team’s characters was well done, and improving my standing was addictive. I’d even say that winning a match of Thetaball is as gratifying as its peers like Rocket League or #IDARB. Perseverance will reward with Thetaball. It’s got a bigger hump to get over than most other games of its kind, but its base is solid — the dev just needs to zero in on the best parts of the game and start iterating.- GameCritics
- Posted Apr 9, 2018
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While Time Carnage has little in the way of innovation or originality, it nails the fundamentals so well that it’s a pleasure to jump in. There are plenty of other games that let players grab a couple of guns and blast away at zombies, robots, and dinosaurs, but the ones that manage all three and do it in this kind of style are few and far between.- GameCritics
- Posted Apr 23, 2018
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Sadly, while I enjoyed coming back to Raiders, checking out the new character and playing through the new levels once, my original assessment still stands — the multiplayer/replay premise of the game doesn’t make a lot of sense, and I can’t help but feel that the IP would be better served by recycling the assets into a different project. People who’ve put the time in, know what to expect and want more content will get it with Hades Betrayal, but it’s tough to recommend it to anyone.- GameCritics
- Posted Apr 25, 2018
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In its current state, Survive! Mr. Cube doesn’t have enough juice to be a solid recommendation to roguelike fans. More than anything, it feels like a beta that still needs six more months. I don’t want to sound too harsh, though – this small team of devs is 100% on the right track, and with more resources, more polish and a little more depth, I could easily see this one becoming a favorite. I hope they keep at it.- GameCritics
- Posted May 4, 2018
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While the action can be lackluster and story events can come out of left field, there’s just something about 3030 Deathwar Redux – A Space Odyssey that triggers that just one more mission feeling while exuding an effortless charm which often makes up for its flaws.- GameCritics
- Posted May 9, 2018
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