Game World Navigator Magazine's Scores

  • Games
For 885 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Red Dead Redemption 2
Lowest review score: 3 That Dragon, Cancer
Score distribution:
  1. Negative: 39 out of 885
886 game reviews
    • 89 Metascore
    • 94 Critic Score
    A shining example of what remake should be. [Issue#236, p.24]
    • Game World Navigator Magazine
    • 89 Metascore
    • 85 Critic Score
    DMC 5 takes the best from previous titles, like over the top action and nuanced battle system, adds a great new character and makes the best use of modern technologies. [Issue#236, p.20]
    • Game World Navigator Magazine
    • 89 Metascore
    • 80 Critic Score
    If you like JRPGs and own a Nintendo Switch – this is a game you shouldn’t miss. [Issue#246, p.48]
    • Game World Navigator Magazine
    • 89 Metascore
    • 87 Critic Score
    DS3 would’ve made an excellent sequel to original Dark Souls, but, as it is the trilogy finale, we expected something more than simply retreading familiar paths. On the other hand, it still has the series’ best feature – mystery. While other developers happily shove everything of interest in their games in player’s face, FromSoftware consciously conceals important details from casual observer. And for this unique approach, a lot of shortcomings can be forgiven. [Issue#208, p.44]
    • Game World Navigator Magazine
    • 89 Metascore
    • 80 Critic Score
    For the freedom of choice, quality of writing and enjoyable tactical combat a lot of Pillars of Eternity’s blunders can be forgiven, even the lackluster core RPG mechanics. [May 2015, p.82]
    • 89 Metascore
    • 79 Critic Score
    Combat is very satisfying: strikes have proper weight behind them, hitboxes are where you expect them to be and controls are very responsive. Procedural generation, on the other hand, leaves much to be desired: from playthrough to playthrough, levels feel too similar. [Issue#232, p.68]
    • Game World Navigator Magazine
    • 89 Metascore
    • 82 Critic Score
    First two hours of campaign are surprisingly boring, since beautiful Typhon nature quickly gets replaced with dull industrial zones. But when it looks like Respawn has once again screwed up singleplayer, Titanfall 2 suddenly picks up the pace and starts delivering one interesting setpiece after another. [Issue#214, p.48]
    • Game World Navigator Magazine
    • 89 Metascore
    • 87 Critic Score
    Mario games still set the bar high for all 3D platformers, and Super Mario 3D World + Bowser's Fury is a good remaster of an already excellent game, which will please both newcomers and old-time fans. [Issue#252, p.64]
    • Game World Navigator Magazine
    • 89 Metascore
    • 82 Critic Score
    Every detail in the game shows that, despite the 17-years gap between the original game and its sequel, Raz still holds a very special place in the hearts of Tim Schafer and his team. [Issue#255, p.48]
    • Game World Navigator Magazine
    • 89 Metascore
    • 86 Critic Score
    Large selection of classes, good AI and wide variety of missions make Fire Emblem: Three Houses one of the best turn-based tactics. [Issue#240, p.50]
    • Game World Navigator Magazine
    • 89 Metascore
    • 85 Critic Score
    Josef Fares wasn’t kidding when he said that It Takes Two is unlike any other platformer: it’s amazing how many various mechanics and ideas found their place in this game. [Issue#253, p.32]
    • Game World Navigator Magazine
    • 89 Metascore
    • 87 Critic Score
    Infinite Wealth is a kaleidoscopic parade of everything that made original Like a Dragon great. Except there’s more of everything, and everything is more interesting than before. [Issue#263, p.66]
    • Game World Navigator Magazine
    • 89 Metascore
    • 81 Critic Score
    Guerrilla Games made their first open world game playing straight every trope in the book. In her time off from story missions, Aloy-from-the-future will do the same stuff as Renaissance Ezio and Stone Age tribal from Far Cry Primal did: she’ll capture towers, liberate camps, look for collectibles, and, of course, hunt to craft bigger quivers and larger bags. [Issue#217, p.48]
    • Game World Navigator Magazine
    • 89 Metascore
    • 86 Critic Score
    It’s easy to get overpowered to the point where you can enter a melee completely naked, and emerge victorious. But still, you’ll find yourself putting on your best armor just because it feels right. KCD2 isn’t about powergaming – it’s about immersion in a very unique setting that’s obviously a labor of love. [Issue#266]
    • Game World Navigator Magazine
    • 89 Metascore
    • 79 Critic Score
    Leisurely exploration of the estate is interspersed with stories about the last days of different Finch family members – and these moments show that developers didn’t just proclaim their love for H.P. Lovecraft, Neil Gaiman and other masters of magical realism, they really know that stuff. Giant Sparrow draws you into the little girl’s dreamworld just as easily as it paints a picture of kingly ambitions of a factory worker. [Issue#221, p.81]
    • Game World Navigator Magazine
    • 88 Metascore
    • 95 Critic Score
    You’ll have to deal with people who grew up with no understanding of morality and civility, gain their respect (by force, if necessary) and build bright post-nuclear future with them. Wasteland domination is just a step away. [Issue#203, p.46]
    • Game World Navigator Magazine
    • 88 Metascore
    • 80 Critic Score
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
    • Game World Navigator Magazine
    • 88 Metascore
    • 80 Critic Score
    From suborbital flights to satellites to ISS to colonization of Mun and interplanetary travel – creative potential in KSP is basically limitless. [Issue#199, p.76]
    • Game World Navigator Magazine
    • 88 Metascore
    • 86 Critic Score
    Engaging, difficult and charming metroidvania with an amazingly low price. [Issue#244, p.54]
    • Game World Navigator Magazine
    • 88 Metascore
    • 78 Critic Score
    The experience is so captivating, you’ll probably want to blast through the entire 10-15 hour story in one go. But the final is really disappointing: basically, the entire game is just a warm-up, while the important events will happen in the next one. [Issue#254, p.36]
    • Game World Navigator Magazine
    • 88 Metascore
    • 87 Critic Score
    In the sequel, battles became more tense, but at the same time more controllable. As you unlock more tactical options, you all but eliminate influence of RNG on your anti-alien campaign. [Issue#206, p.56]
    • Game World Navigator Magazine
    • 88 Metascore
    • 85 Critic Score
    It’s a great hardcore game that can enrage even the calmest person on Earth. Cuphead is difficult and unforgiving, but at the same time you can’t help but come back to it over and over until you learn the patterns of yet another boss and finally manage to knock him on his back. [Issue#224, p.34]
    • Game World Navigator Magazine
    • 88 Metascore
    • 85 Critic Score
    Despite some silly dialogues and animeish looks of characters, Fates has two (three, if you throw in DLC campaign) well-made tactical games with RPG elements, both with distinct flavor and unlike one another. [Issue#209, p.80]
    • Game World Navigator Magazine
    • 88 Metascore
    • 86 Critic Score
    Well-designed metroidvania elements, prominent storyline and dynamic action – Metroid Dread delivers on almost every front. [Issue#255, p.28]
    • Game World Navigator Magazine
    • 88 Metascore
    • 86 Critic Score
    In addition to constructor mode, the game also has a solid single-player story with over 100 levels. SMM2 will have you race, fly, explore labyrinths, solve puzzles and fight monsters – every interesting concept of the past 30 years found its place in this game. [Issue#239, p.72]
    • Game World Navigator Magazine
    • 88 Metascore
    • 76 Critic Score
    Music and design is the strongest suit of the game. At the same time it’s unfriendly to newcomers and suffers from slow battles and tedious craft. It’s one of those cases where love and pain go hand in hand. [Issue#252, p.60]
    • Game World Navigator Magazine
    • 88 Metascore
    • 82 Critic Score
    Districts are surprisingly autonomous: temples generate faith without believers and campuses don’t require scientists to produce science. Sure, you can take some people off fields and put them to work in factories – but each “pop” will give you only +2 production, while the same pop working a forest hex brings back 3 production and some food to boot. [Issue#214, p.76]
    • Game World Navigator Magazine
    • 88 Metascore
    • 88 Critic Score
    Smoke-filled skies, destroyed buildings, ever-present dirt, trenches and heavily armored beasts, clouds of poisonous gas and panicked feeling that you’re being shot at from every direction and there’s not a square inch of ground that’s truly safe. The setting feels not just grim – more like apocalyptic. [Issue#214, p.52]
    • Game World Navigator Magazine
    • 88 Metascore
    • 86 Critic Score
    Graphics, UI, gameplay, combat mechanics, character interactions, story – sequel does everything better than the original Pillars of Eternity. [Issue#230, p.66]
    • Game World Navigator Magazine
    • 88 Metascore
    • 94 Critic Score
    Fast-paced brutal action that still requires you to think ahead and utilize every tool at your disposal – we've been waiting for a shooter like that for a long time. [Issue#244, p.44]
    • Game World Navigator Magazine

Top Trailers