Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 75 Metascore
    • 42 Critic Score
    Load times slow things down, and long digressive missions and lame mini-games seem to prolong what should be a short, violent romp.
    • 56 Metascore
    • 42 Critic Score
    Half the time you're playing you find yourself staring into the screen at the same old scrap of evidence, no music, no sound, no action. If you like the X-Files, you're better off watching reruns on the television program or going out and seeing the movie.
    • 59 Metascore
    • 42 Critic Score
    For twenty bucks, it provides plenty of wacky pitches and some minor league couch fun, but the lack of modes and new gameplay really hurts. Instead of swinging for the fences, Midway has settled for a walk.
    • 56 Metascore
    • 42 Critic Score
    For twenty bucks, it provides plenty of wacky pitches and some minor league couch fun, but the lack of modes and new gameplay really hurts. Instead of swinging for the fences, Midway has settled for a walk.
    • 69 Metascore
    • 42 Critic Score
    $50 for 30 songs actually feels more like $50 for ten to twelve decent tracks—not a good deal in any decade. Like, totally bogus, dude.
    • 53 Metascore
    • 42 Critic Score
    Playing Sydney 2000 is going through rote finger tapping or timing exercises that will quickly get boring.
    • 65 Metascore
    • 42 Critic Score
    A game rusted stiff by recycling and repetition. The gameplay is still there and the challenge has taken some steroids, but there's no heart.
    • 52 Metascore
    • 42 Critic Score
    What really puts the hurt on this game is the lack of any real challenge or fun.
    • 60 Metascore
    • 42 Critic Score
    Given how much repetition is in the game, one would think it was much longer than its six to eight hour length. The lack of any kind of multiplayer hurts it further. And the final stake to the heart is the appallingly abrupt and inconclusive ending.
    • 65 Metascore
    • 42 Critic Score
    If it's beauty you're looking for, look somewhere else. Thunderstrike is a graphical plain Jane of a game, especially since so much of the action takes place at a distance.
    • 65 Metascore
    • 42 Critic Score
    A cool game hiding underneath scads of bugs, control problems and weak swordfighting, leading to not a cool game whatsoever. If you're dying to be a pirate, dig up one of the Monkey Islands.
    • 74 Metascore
    • 42 Critic Score
    Square-Enix manages to spin a good yarn and populate an interesting world full of fantastic characters, but a plethora of inexcusable design decisions threaten to unravel everything. Despite its promise, some serious growing pains prevent this adolescent from truly coming of age.
    • 48 Metascore
    • 42 Critic Score
    You know that complicated "some assembly required" toy the grown-ups have to set up, and twenty minutes later the kids are having more fun with the box than their actual gift? This is that toy... just a smaller box.
    • 43 Metascore
    • 42 Critic Score
    This title may be worth the rental to test the waters, but save your real money for another racer, as this one is covered in mud.
    • 55 Metascore
    • 42 Critic Score
    While the stylized cut scenes do a decent job of re-imagining the original comic artwork, the in-game graphics are blocky. Worse yet, they’re simply generic, evoking none of the turbo-charged, blood-soaked style of either the comic or the movie.
    • 62 Metascore
    • 42 Critic Score
    If Transmission Games had put a little bit more effort into the title and taken it out of WWII and into a world of their own design, they could have been more creative with the story, style, weapons, and gameplay.
    • 70 Metascore
    • 42 Critic Score
    For all of my bitching, I don’t hate Metal Slug 7. It’s fun enough, functional, and perfect for short bus rides, but I enjoyed playing it more the last six times it was released. Metal Slug 7 proves that shaking down a series for a seventh installment only works if it stars Ron Perlman.
    • 58 Metascore
    • 42 Critic Score
    A weak game with some good features; namely, the combo system and the fact that it sells for only 20 bucks. Yep, 20 bucks. However, waves of meaningless enemies, stupid objectives and a very limited shelf life make it quite evil indeed.
    • 64 Metascore
    • 42 Critic Score
    On the one hand, there are more than sixty games available in portable form. Some of them have even been genuinely enhanced, if you're interested. Unfortunately, many players probably won't have the patience to unlock the full library of classics and will be stuck with the eleven that are available from the start.
    • 49 Metascore
    • 42 Critic Score
    Madden's first outing on the 3DS is disappointing, not for its gameplay but for its lack of multiplayer and rushed 3D graphics. Sadly, it feels incomplete and there's little reason for a purchase, especially with Madden 12 just a few short months away.
    • 72 Metascore
    • 42 Critic Score
    Even though it's got loads of personality and it fully embraces its own craziness, it fails to be a sturdy combination of different game genres, and is just not fun enough to justify hunting through all those pixels.
    • 52 Metascore
    • 42 Critic Score
    Sure, I’m busting its balls, but Gangs of London isn’t all terrible. It’s just really easy to pick on the bad A.I. and repetitive gameplay.
    • 45 Metascore
    • 42 Critic Score
    In fact, it’s repetitive and (quickly) becomes boring. Regardless of the enemy, expect a lot of walking around, smashing, taking of elevators to the next floor, more walking around, and more smashing and more … well, you get the picture.
    • 81 Metascore
    • 42 Critic Score
    The old songs mixed with the new, the unchanged gameplay, the redundant difficulty modes, the atrocious inclusion of really really bad music videos.
    • 69 Metascore
    • 42 Critic Score
    I’d like to get past my seeming bias for the Old Days, but every mistake and death reminds me of some comfortable feature from yesterday’s Sonics that didn’t make it into Sonic and the Secret Rings. Sonic is just too fast for his own good.
    • 71 Metascore
    • 42 Critic Score
    What really takes me away from the serious nature of Post Mortem are the shoddy character animations. The characters fidget and jerk in repetitive, awkward ways. It really gets distracting and pulls you out of the narrative. Less movement would be have been far more effective.
    • 66 Metascore
    • 42 Critic Score
    It's blatantly obvious that this game isn't quite finished... While it does have its moments and diehard Matrix fans will drool over the extra videos, this game receives the blue pill.
    • 67 Metascore
    • 42 Critic Score
    I can't shake the feeling that Star Wars: Bounty Hunter started off as a grand and ambitious project that got pushed out into space before it was ready.
    • 62 Metascore
    • 42 Critic Score
    Though it does have some addictive qualities, Crimson Tears feels a little half-baked, a hodgepodge of different gaming styles crammed under one very confusing roof.
    • 73 Metascore
    • 42 Critic Score
    Gives World War II games a bad name by skimping on the essentials - story, A.I. and multiplayer - to focus on floating icons and the art of hiding behind crates. Instead, just hide your wallet.

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