Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 66 Metascore
    • 50 Critic Score
    While the concept is good and the presentation is at times outstanding, the core gameplay isn’t strong enough to separate it from the swarms of mediocre kart racers that have come before it.
    • 66 Metascore
    • 67 Critic Score
    Although Auto Modellista does an outstanding job in its visuals and customization, the racing aspect certainly did not get enough attention.
    • 66 Metascore
    • 58 Critic Score
    It flexes its muscles with artistic creativity, much like "Ico" and even "Rez" before it. But those two were much, much stronger in the gameplay department.
    • 66 Metascore
    • 60 Critic Score
    Beyond its core, though, The Final Challengers’ value prop is pretty bad, and with no real modes outside of Arcade to makes this edition particularly appealing, there’s little reason to need it. It’s true there’s online play, which does feature a clever point-based ranking system, but the former is not new and the latter is not so compelling as to drive player investment. Ultra Street Fighter II: The Final Challengers will make a fine gift for a youngster or acquaintance Street Fighter celibate, but it’s probably not worth your time until the price goes down otherwise.
    • 66 Metascore
    • 75 Critic Score
    Paradise Lost doesn’t have any gameplay systems to keep players engaged and loses some of its potential because of it, but it does use its space well for its storytelling. It creates an otherworldly setting designed to simultaneously wow and disgust players as they make their way through gorgeous, yet heinous structures designed for evil. The stories within these structures are elegantly told for the most part as they reflect and strengthen each other along the way. Shooting Nazis in the face is almost always a blast, but Paradise Lost doesn’t resort to violence to make its point. Instead, it explores these horrors and wraps that inhumanity around the tragedy of a grief-stricken orphan, a rarity in the medium that demonstrates that how gaming can portray such evil needing to shoot at it first.
    • 66 Metascore
    • 58 Critic Score
    Unless you're a completionist, I see little need to spend your precious sovereign on this one.
    • 66 Metascore
    • 70 Critic Score
    Failing to hit previously established highs encapsulates a lot of Super Meat Boy Forever. Although the game oddly hides its interesting seeding system, its levels are designed well and repeatedly introduce new tweaks that allow for an even difficulty curve that always tries to spice things up. Fluid controls even make that difficulty curve a welcome challenge. But the light detachment intrinsic to the auto-running genre is more of a shackle than the key to a better game. Going meatless for an entire decade inevitably raises the steaks stakes for the next Meat Boy game, and even though Forever doesn’t fully meet those expectations set upon it, it does narrowly avoid meaty-ocrity through its tight controls and level structure.
    • 66 Metascore
    • 42 Critic Score
    Sadly, the best thing about this game is testing the crash physics...To my delight, the crashes in this game are superb. Not only does the car fly into the air, but debris from the car litters the track and remains throughout the race. Neat.
    • 66 Metascore
    • 50 Critic Score
    While The Bouncer cam puts on a good show, it chooses fashion over function every time. Dramatic camera angles produce awesome screen shots, but as a result you'll spend half the time wondering what's sitting right in front of your face.
    • 66 Metascore
    • 75 Critic Score
    A fun game if you decide to play it on anything other than the PS3. It isn't a particularly system demanding title, much like its Telltale brethren, so it runs on a just about any modern day computer. Sure, you'll be missing out on trophy addiction by skipping the PS3 version, but you'll save yourself a lot of frustration.
    • 66 Metascore
    • 60 Critic Score
    Though The Descent has the foundation of a strong side campaign, the characters aren't memorable enough and the story finishes too loosely to leave a lasting impression. Perhaps if it came coupled with a fully reimagined Orzammar or characters who have some permanence, it would have been an adventure that wasn't as closed off and didn't have an awkward aftertaste.
    • 66 Metascore
    • 58 Critic Score
    The unimaginative single-player experience and that awful, awful chatter almost leaves this plane in full retreat. Despite some snazzy graphics, it’s really the terrific multiplayer that manages to snatch a mild victory from the jaws of this near-defeat.
    • 66 Metascore
    • 58 Critic Score
    If you own either of [the console versions], you’d have to be crazy to buy this game for the 360, because all you get for the extra twenty dollars are some disappointingly jaggy graphics.
    • 66 Metascore
    • 40 Critic Score
    Lightning Returns: Final Fantasy XIII will be lauded in the short term for its fun battle system, but remembered in the long term for its bad story and atrocious ending.
    • 66 Metascore
    • 60 Critic Score
    State of Decay 2 is a flawed game, and it seems to suffer from Microsoft's increased demand for exclusive titles. If it had about six more months or so of development time, it's likely that the tone of this review would be very different.
    • 66 Metascore
    • 50 Critic Score
    Ultimately, The Novelist was not the Pulitzer Prize winner that I was hoping for, but rather a fairy tale for grown-ups who want to believe that, no matter the outcome of their decisions, somehow things will work out for the best anyway.
    • 66 Metascore
    • 75 Critic Score
    On the whole, STO is very promising; it needs a little more clean-up and content, but the fundamentals of the gameplay are very strong, and the options available during character creation make for an experience with a lot of potential depth.
    • 66 Metascore
    • 70 Critic Score
    As a total package, Mario Party 10 is still good—very good, even. But it’s easy to see where development took a wrong turn, where resources were allocated to the wrong areas, and why the game’s stronger points aren’t as fully fleshed out as they could have been.
    • 66 Metascore
    • 50 Critic Score
    A solid attempt that unfortunately does nothing new or unique and suffers from some strange gameplay quirks.
    • 66 Metascore
    • 67 Critic Score
    While visually the worst in town, the sim gameplay and depth raise High Heat 2002 above the pack.
    • 66 Metascore
    • 50 Critic Score
    Simple and quirky, but ultimately too short and repetitive to really break out.
    • 66 Metascore
    • 50 Critic Score
    Neat gameplay is marred by a tough camera system and the lack of interesting toys is a letdown, but the game is a solid appetizer for another certain espionage game that's on the way.
    • 66 Metascore
    • 42 Critic Score
    You can get an exciting, if not sparse on features, shooter with Geometry Wars: Retro Evolved for half the price. You can get many more exciting, albeit more expensive, shooters on the Xbox 360 like Gears of War or BioShock. Nevertheless, if you play Commando 3, you'll probably enjoy yourself, even if it's been done many, many times before.
    • 66 Metascore
    • 42 Critic Score
    Tries to make advances in the import racing game scene with a big city and interesting reward system, but its lack of white-knuckle racing and true customization slows it down. All show and no go makes this a dull ride.
    • 66 Metascore
    • 80 Critic Score
    I primarily played the Nintendo Switch version of Mutant Football League, and the quick matches are a perfect pairing for portable play.
    • 66 Metascore
    • 83 Critic Score
    Slam Bolt Scrappers is packed to the brim with risks. And it's also full of rewards. Despite the chaotic nature, the infrequent failures followed by "Wait, what just happened?", and the lack of online multiplayer, you should still go spend money on Slam Bolt Scrappers right now.
    • 66 Metascore
    • 42 Critic Score
    As good funny and entertaining as Whiplash is off the bat, I don’t feel I grew as a result of having played it, and might have even shrunk a little four hours in.
    • 66 Metascore
    • 40 Critic Score
    All in all, Just Dance 2016 is the same Just Dance that millions of party people in varying levels of enthusiasm and sobriety have enjoyed for seven iterations now (not counting the multitude of spin-offs). Nothing's really changed there. What has changed, though, is how badly Ubisoft wants to get in your phone, your living room, and your wallet.
    • 66 Metascore
    • 75 Critic Score
    If you can appreciate miniature golf, though, you can (and will) have a lot of fun with this inexpensive gem.
    • 66 Metascore
    • 75 Critic Score
    Creativity covers up many of the imperfections, the artwork in the backdrops is unrivaled in a kids game, and best of all, it's extremely entertaining.

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