Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 67 Metascore
    • 50 Critic Score
    Astonishingly, this series is showing progress. If you owned the first Rocky, there is not much new here beyond playing as other characters, though newcomers will undoubtedly appreciate the way the game pays homage to the films.
    • 67 Metascore
    • 58 Critic Score
    However, this content pack falls prey to the same problem as the Battle of Forli does - its content belonged in the original game in the first place.
    • 67 Metascore
    • 42 Critic Score
    It's a whole lot of “blah” in a tiny piece of plastic.
    • 67 Metascore
    • 70 Critic Score
    It’s not a phenomenal killer app that will keep you playing for hours, but it will certainly make a bus ride feel a little bit shorter as you kick people in the face to the dulcet tones of Papa Roach.
    • 67 Metascore
    • 70 Critic Score
    It's an enjoyable, cheap that tastes great, but doesn’t fill the stomach for very long and leaves you longing for more substantial fare.
    • 67 Metascore
    • 80 Critic Score
    If you're hankering for some highly difficult, ninja-dismemberment action that prizes precision play, it's a pretty good buy. If high difficulty annoys you or you prefer to play as a damage-tank who can soak a lot of hits, avoid at all costs.
    • 67 Metascore
    • 42 Critic Score
    It was nice revisiting the Dojo (Kick, Punch, It's all in the mind!), getting driving lessons, and selling junk at the flea market. It was like having old friends come to visit for a spell. But these old friends are all quirky and weird now, and they smell funny. The technical shortcomings give the game very low replay value, much different than the original.
    • 67 Metascore
    • 58 Critic Score
    Shadowrun’s impressive array of skills and magic gives standard first-person shooters a run for their money, but its lack of game modes or rewards or even a rewarding feeling slows this game to a walk.
    • 67 Metascore
    • 50 Critic Score
    The Gamecube version of Prisoner of Azkaban features a few mini-games that can be played as bonus activities as well as the ability to hook up a GBA and take care of a pet owl, which is not very fun. Compared to the PS2's EyeToy games, the extras here are pretty thin.
    • 67 Metascore
    • 60 Critic Score
    In another timeline, this would have been a wholly linear experience, tightly paced with a fun narrative that focused entirely on Ms. Marvel’s growth as she sought out the different Avengers in exciting locations, both on Earth and off-world. This could have been complemented with an entirely separate co-op experience.
    • 67 Metascore
    • 42 Critic Score
    Aside from some nice graphics and levels design, it simply fails to offer much more than a subpar swing through the city.
    • 67 Metascore
    • 25 Critic Score
    The selection of modes is weak. In the 360 game, you can only play through the dynasty mode or a single game or tournament. There is no single-season option or practice options. No mini-games either.
    • 67 Metascore
    • 58 Critic Score
    An average game built on a lot of great, borrowed ideas. The playability is good and there are plenty of tricks to be tried, but folks with more active imaginations and sensitive fingers might want to stay away from this C-class jump-fest.
    • 67 Metascore
    • 42 Critic Score
    MLB Power Pros 2008 sits and stares you down from the television like a catcher who gives his pitcher bad signals.
    • 67 Metascore
    • 42 Critic Score
    Combine equal parts Super Mario 64, Japanese soap opera, Telly Tubbies, and LSD freakout. Shake (don't stir). And pour into your Nintendo. This will approximate the effect of Mystical Ninja, the most incomprehensible of incomprehensible anime games I have ever seen. Confusing, obtuse, ridiculous and very, very mediocre.
    • 67 Metascore
    • 50 Critic Score
    The idea of an open-ended, multi-squad, strategic, cooperative shooter is incredible, and during those short bursts when Red River comes together-especially when playing with friends-there are few games like it. But there are so many issues, both large and small, that you'll have to overlook a lot of flaws in order to enjoy it.
    • 67 Metascore
    • 50 Critic Score
    It's worth some time to play through if you enjoy a more tactical battle system than you're likely to find in a more well-known franchise, but unless that's enough to hold your attention, methinks you're going to be disappointed with this latest Growlanser.
    • 67 Metascore
    • 70 Critic Score
    Adventure Time's main fault is its length. It's a short game, which feels a bit like a downloadable title for console in size. It does have a New Game Plus mode with harder enemies, but starting the game with all the existing upgrades did not seem to be that much more challenging, even with an increased difficulty level.
    • 67 Metascore
    • 40 Critic Score
    In short, this game is entirely underwhelming. The storyline tries to be interesting, but just appears a muddled mess of stereotypes; the characters themselves look alright, but set pieces are empty and boring and littered with invisible walls pointing in only a few directions for exploration; and the battle system isn’t much for “battling” at all, even against the “tough” boss characters.
    • 67 Metascore
    • 25 Critic Score
    If the actual tennis wasn’t tedious and mundane, you wouldn’t have to ask whether Sega Superstars Tennis was just used to justify a reunion of Sega characters, or the other way around.
    • 67 Metascore
    • 50 Critic Score
    I played on the PS4, which most definitely added to my frustration. The beginning is especially overwhelming as the menu options are so dull and dense. There's just too much text to read on my HDTV. (On a PC, I assume with the screen up close, it's not a big deal.) RTSs are often not suited for consoles, and this is sadly one such example.
    • 67 Metascore
    • 75 Critic Score
    Yes, it feels extremely stiff and archaic at spots, but it's still playable and totally worth diving into.
    • 67 Metascore
    • 42 Critic Score
    This game features bland, unmemorable beats and lyrics. You don't get anything close to the kick ass reggae dub of the flea market scene in the original or Chop Chop Master Onion's awesome intro.
    • 67 Metascore
    • 50 Critic Score
    An average game. It's got a lot of good ideas that we've seen before, but isn't able to pull it all together. Still, it's got a decent story and extras that will continue to challenge after Racing Life is done.
    • 67 Metascore
    • 58 Critic Score
    Despite its flaws, Innocent Life is an interesting and fun take on a familiar game. With a few tweaks to the pacing and goal structure, ArtePiazza could have made a strong entry into this strange farming sim.
    • 67 Metascore
    • 80 Critic Score
    This particular revisit gave me a newfound respect for Yu Suzuki and his singular vision for what Shenmue is.
    • 67 Metascore
    • 80 Critic Score
    There simultaneously needed to be a lot more of Rage 2 and lot less; a lot more depth in its driving, story, and missions and a lot less repeated content and long stretches of empty landscape. With all of the fluff in between frenetic firefights, most of Rage 2‘s incredible moments are bookended by elements that are underbaked by comparison. But id’s knack for making impeccable first-person shooting mechanics makes Rage 2 succeed despite having faults that would doom a lesser shooter.
    • 67 Metascore
    • 42 Critic Score
    The plot is weird enough that some collectors and video game novelty-seekers might find it worth their money, but ultimately, nothing can save Haunting Ground from its own tedious gameplay. Run and hide, indeed.
    • 67 Metascore
    • 42 Critic Score
    Although CivCity: Rome is just as good a game as it was fifteen years ago, it’s still an almost direct port of Caesar II with 3D graphics and the sly marketing gimmick of sharing a name with one of the all-time greats. We recommend sacking another town.
    • 67 Metascore
    • 60 Critic Score
    If you’re willing to play a decent brawler that’s regularly interrupted by junky D-grade platforming to get to the madness, you’ll get a lot out of it. If you’re looking for a gameplay tour-de-force instead of a weird trip, you should probably look elsewhere.

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