Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 77 Metascore
    • 83 Critic Score
    Marvel vs. Capcom: Infinite is a fighting game that tries to appeal to everyone, and it largely succeeds (unless you’re a die-hard Wolverine fan). I occasionally cringed at the bad one-liners, but I also giggled with absurd joy every time photojournalist Frank West tossed a demigod like Thanos across a dilapidated space station. Marvel vs. Capcom: Infinite isn’t trying to be taken seriously; it’s a series of geeky what-if scenarios that play out in spectacular aerial battles. After I embraced that, I had a lot of fun.
    • 85 Metascore
    • 83 Critic Score
    While the play-to-play action has some awesome moments, the Franchise mode is stuck in a boring rut.
    • 74 Metascore
    • 80 Critic Score
    Fun, innovative, and surprisingly deep, de Blob 2 is bright spot in a sea of gray games and iterative sequels.
    • 59 Metascore
    • 80 Critic Score
    The playcontrol is spot-on and still feels like a descendant of the original "Prince of Persia." The fluid character animation is some of the best around. [Oct 2003, p.144]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Gameplay-wise, it is probably the company's best effort. Where it fails is replay. [Feb 2003, p.97]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    Ghosts had potential to be more than it is. As the first series entry on new consoles and the first of what will assuredly be a new brand, I was disappointed to see it resemble its predecessors even more than the franchise typically does. Even without its own significant hook or sense of identity, however, Ghosts is still fun thanks to Call of Duty’s polished and reliable backbone that’s been established for years.
    • 70 Metascore
    • 80 Critic Score
    Last Stop is a two-sided experience where one side is relatable monotony and the other offers unbridled chaos and imaginative conundrums.
    • 79 Metascore
    • 80 Critic Score
    Fun, innovative, and surprisingly deep, de Blob 2 is bright spot in a sea of gray games and iterative sequels.
    • 82 Metascore
    • 80 Critic Score
    New and old players alike should feel no hesitation about seeing this as the definitive way to play the opening story of the Gears epic. The new edition doesn’t remake the cog, but it certainly makes it shiny again.
    • 78 Metascore
    • 80 Critic Score
    War of the Ring mode offers more persistence for units and greater movement allowance, and with the addition of the Thrall Masters and other useful evil units, this is a good expansion pack that does more than just hold the fort.
    • 79 Metascore
    • 80 Critic Score
    My only major complaint has to do with the maps: many are simply uninspired, and lack variety. [Nov 2002, p.128]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Sakura Wars is a hard experience to put in words, but that experience doesn’t come around often. It is a captivating ride, striking a great balance between its funny and heartwarming moments. Just like the struggling theater group, the performance doesn’t always come together exactly as planned, but it has so much heart and charisma to leave the audience wanting an encore.
    • 66 Metascore
    • 80 Critic Score
    Heroes V still comes recommended to strategy gamers, and Hammers of Fate slickly integrates more good ideas into the game. There’s no reason not to like this expansion pack.
    • 71 Metascore
    • 80 Critic Score
    While this sequel does succeed in proving Rayne is more than a pretty face, a few more tweaks are needed before her playtime prowess matches her dark mystique. [Nov 2004, p.147]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    Though the visual and audio aspects of PSO III leave something to be desired, the concept and level of variability at its core (not to mention that it's one of these elusive online-enabled GameCube titles) is enough to make it a highly enjoyable and surprisingly addictive game. [Apr 2004, p.101]
    • 77 Metascore
    • 80 Critic Score
    The defensive steal system just doesn't feel right, and the interaction animations between players can produce some funky results. [Jan 2006, p.138]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    Sure, leveling up and collecting new items requires nothing more than going through the motions for seasoned gamers. But any title that can throw in as many new systems and nail the core gameplay as well as Lunar Knights does has a spot waiting for it in my library.
    • 69 Metascore
    • 80 Critic Score
    Earth Defense Force may not have the serious tones of today’s triple-A juggernauts, but its quality gameplay and refreshing premise shows that a B-game can be every bit as entertaining.
    • 75 Metascore
    • 80 Critic Score
    Hydro Thunder Hurricane is clearly a work of nostalgia, there aren't really any new ideas here, just a fervent desire to return video game racing to a time when speed and fun meant more than complex career modes and customizable liveries.
    • 70 Metascore
    • 80 Critic Score
    DuckTales: Remastered blends the cartoon and the NES game together beautifully. Fans of modern platformers can expect a simple lighthearted romp, but gamers who grew up in Duckburg are the ones who shouldn’t miss out on this endearing homage.
    • 76 Metascore
    • 80 Critic Score
    The age-old problems that have plagued Total War since its inception, which were mitigated with such great skill in the last game, return with a vengeance. As much fun as the battles often are, I never feel like I’m masterminding the rise of an empire against all odds – and that lack keeps any grand strategy game from realizing its full potential.
    • 86 Metascore
    • 80 Critic Score
    Tales From The Borderlands got off to more than a slow start, and while The Vault Of The Traveler doesn't redeem the entire experience, it justified my decision to stick with it.
    • 72 Metascore
    • 80 Critic Score
    Capcom is trying to have its cake and eat it, too, with Exoprimal by using its story to lure more general fans while hoping the loop keeps hardcore multiplayer fans for the long haul. I’m not sure that will work; I have little motivation to return now that I’ve seen credits. But I had a fun time while it lasted. Exoprimal’s creative subversion of expectations impressed me in more ways than one, and its approach to telling a robust narrative within a multiplayer framework is an example I hope other titles study. I just hope it’s enough to keep the game from going extinct.
    • 79 Metascore
    • 80 Critic Score
    Deserts of Kharak is a single-player focused RTS game designed for lovers of the waning genre. If that’s what you’re looking for, it won’t disappoint, but the campaign is rather short, and the multiplayer options don’t do much to keep your interest piqued.
    • 68 Metascore
    • 80 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    Between the updated visuals and improved gameplay, this is definitive way to experience the Resident Evil: Umbrella and Darkside Chronicles.
    • 76 Metascore
    • 80 Critic Score
    It's worth playing for any fan of the genre, but it isn't the brightest star in the sky.
    • 75 Metascore
    • 80 Critic Score
    DuckTales has challenging moments without ever demoralizing the player; my palms were sweaty by the time the credits rolled.
    • 75 Metascore
    • 80 Critic Score
    The single player quest is a tad tedious, but still entertaining. A good buy. [August 2002, p.91]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    I enjoyed my time with this title, but for most, the lack of variety and options will disappoint. [Nov 2003, p.163]
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