Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 83 Metascore
    • 85 Critic Score
    Metro Redux may not offer much to entice players who have already played and enjoyed these games, but this remastered bundle is the best way for newcomers to experience the thrills and scares of this under-appreciated series.
    • 83 Metascore
    • 80 Critic Score
    Like that first game, Monument Valley 2 is over far too quickly, but it’s also beautifully clever and tells a subtle and heartwarming story about the evolving relationship between a parent and her child.
    • 83 Metascore
    • 80 Critic Score
    Octopath Traveler almost feels like a game from an alternate timeline – one in which titles like Chrono Trigger and Final Fantasy VI gave rise to a continuing lineage of RPGs that never strayed far from their 16-bit roots. Yes, Octopath Traveler occasionally adheres too closely to antiquated ideas, but with its retro charm and inventive combat, it also takes exciting leaps you won’t see anywhere else.
    • 83 Metascore
    • 85 Critic Score
    Despite the title, Bye-Bye Boxboy does not feel like the conclusion of a trilogy. The second game added more variables to the main puzzle-solving mechanic, but the third entry feels new and different. I would absolutely play another Boxboy if it continues to experiment with abilities like it has here. But if Bye-Bye Boxboy does mark an end for HAL’s quirky puzzle series, then it ends on a high note.
    • 83 Metascore
    • 83 Critic Score
    Playing Triangle Strategy’s battles is probably the easiest and most carefree part of the experience. There’s a lot of fun in strategizing and watching your characters’ abilities shine, and I loved outsmarting the competition. The hardest part of the journey is the choices alongside the bleak realities it makes you confront about injustices of the world. The game has multiple endings, letting you pick your vision for the future. Even with my ending, which was one for a much more idealized, compassionate world, I was left a little disheartened. But, maybe, that’s the point. And for that, Triangle Strategy isn’t like most games you’ll play, which is what makes it special, even if it’s not always perfect in the delivery of its harsh truths.
    • 83 Metascore
    • 93 Critic Score
    Idol Minds did a wonderful job sprucing up Insomniac's celebrated action-platforming series. It rarely occurred to me while playing that these are gussied-up versions of last-gen games. Few modern games boast such strong levels of writing, pacing, and gameplay. Whether you're a Ratchet enthusiast or a series newcomer, this collection is a ton of fun.
    • 83 Metascore
    • 88 Critic Score
    A fine adventure with a lot of old-school charm. [Dec 2005, p.186]
    • Game Informer
    • 83 Metascore
    • 83 Critic Score
    Despite the overall fun I had with Superstar mode, it's unfortunate other aspects of the game haven't been fixed. [Oct. 2006, p.92]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    The Misadventures of P.B. Winterbottom impresses with its puzzle design, offbeat humor, and sheer style.
    • 83 Metascore
    • 95 Critic Score
    Prey is a masterpiece that simply should not be missed. [Aug 2006, p.80]
    • Game Informer
    • 83 Metascore
    • 98 Critic Score
    An irresistible package born of the classic mold but with an invigorating twist. [Nov 2004, p.140]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Castlevania takes a few hours to get rolling, but once it sinks its fangs in you'll be absorbed. After putting nearly 20 hours into Lords of Shadow I emerged satisfied and ready to play again. This polished, action-packed adventure has me ecstatic to see not only what's in store for the next 3D Castlevania, but also what talented developer MercurySteam does next.
    • 83 Metascore
    • 73 Critic Score
    How much do you love "Final Fantasy VII"? If your answer is anything more enthusiastic than "It's okay", then you absolutely need to play Crisis Core. [Apr 2008, p.96]
    • 83 Metascore
    • 85 Critic Score
    Even without a clear narrative purpose, Darksiders never wavers from being an enjoyable adventure. I had a blast playing it, and strangely enough, the obvious nods to other games added to the fun. Despite a lame last boss fight, the setup planted for the sequel has me counting the days until it arrives.
    • 83 Metascore
    • 85 Critic Score
    It took me a long time to fall in love with Starfield, and even after I did, certain aspects didn’t work for me. But the things I didn’t enjoy are vastly outweighed by my enthusiasm for this new, original science fiction universe, the breadth of its adventures, and the appeal of its many interwoven stories. Go in with the expectation that it will take some time to find your footing in such a vast gameplay space, and there’s a universe well worth discovering here.
    • 83 Metascore
    • 88 Critic Score
    A game for those who don't mind sacrificing some realism for a more exciting experience. [Nov 2002, p.119]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    Far deeper and more enjoyable than Konami's "DDR" series, and nearly every other rhythm game. [Nov. 2003, p.150]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    If you're a patient soul (there is a high frustration factor here), the strategy of Hitman 2 is very rewarding, and it fills a unique niche on GameCube. [July 2003, p.111]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    The 360 version of Titanfall holds up well as an overall experience, even though it is undoubtedly the worst way to experience the game, reflected in a quarter-point drop in score compared to the Xbox One and PC versions.
    • 83 Metascore
    • 83 Critic Score
    If you enjoy a good story and don't mind a more laid-back approach to gameplay, this is a title you simply cannot ignore. [Oct 2005, p.124]
    • Game Informer
    • 83 Metascore
    • 70 Critic Score
    The narrative is often a slog (though it can be interesting and heady at times), and it devotes too much time to world-building and setup. As much as the game tries to highlight different walks of life, all of the characters, even Jensen, end up looking like faceless beings used to dump lore onto the player. I like seeing games tackle difficult subject matter, but that message, while occasionally coming through loud and clear, is ultimately lost in this dull and slow-moving story. It starts off with a bang, but quickly becomes a muddled mess of politics and techno-babble.
    • 83 Metascore
    • 90 Critic Score
    From its surreal setting and enigmatic characters, to its surprising upgrade system and combat, Transistor is a game that is happy to let you discover its charms over time. For players willing to accept a slightly more opaque experience than many games, Transistor offers an escape into a strange and enchanting world.
    • 83 Metascore
    • 93 Critic Score
    Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    The game offers a wealth of RPG riches and shows a developer exceeding its previous efforts and working at the height of its powers. [Jan 2007, p.100]
    • 83 Metascore
    • 88 Critic Score
    The more I played Infamous 2, the more I found myself disengaged with the story, instead enjoying the experience solely for its amazing open-world superhero fights. The game sacrifices its narrative flow for more fantastic elements. This isn't a necessarily a bad thing; it just ends up being more about the action and random moments than Cole's journey.
    • 83 Metascore
    • 80 Critic Score
    There's no denying how adorable the puppies are, how amazing the technology that runs them is, or how much stuff there is to find, but I can't help thinking that bending the rules of reality would have made for a better game, in the traditional sense. [Sept 2005, p.114]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    Tekken Tag Tournament 2 doesn't overhaul the franchise's format, instead opting to retain the series' already-solid gameplay and avoid extraneous modes that detract from the core fighting focus.
    • 83 Metascore
    • 80 Critic Score
    Despite its limited focus, Dirt’s single-minded pursuit of racing serves the game well and creates a strong foundation for the future. I guess I can’t blame it for tuning out the rest of the world while it whips around dusty tracks at scary speeds. As we know, getting dialed into the zone is everything.
    • 83 Metascore
    • 85 Critic Score
    Though it's almost expected that MLB The Show will have another solid outing, I still can't help but smile when, after my first few games, I realize that baseball is back and we once again have a terrific representation of that in video game form. Whether I was leading my team to the World Series in March to October, charting my player's career in Road to the Show, or learning about the game's history in Storylines, I continually needed to pull myself away from playing "just one more." MLB The Show 25 delivers perhaps the most well-rounded package of any of the mainstream sports video games, making for a title I first fired up during Spring Training and could very well still be playing when the World Series rolls around.
    • 83 Metascore
    • 93 Critic Score
    The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series. [July 2008, p.82]

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