Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 83 Metascore
    • 95 Critic Score
    A near-perfect marriage between a furiously intense action title and a complex role-playing/simulation game. [Jan 2003, p.119]
    • Game Informer
    • 83 Metascore
    • 83 Critic Score
    Fans of frequent save points will be frustrated, but devotees of the old hack n' slash will be satisfied tenfold. [Feb 2004, p.96]
    • 83 Metascore
    • 83 Critic Score
    From the commentary to the cutscenes to the chants, this game breathes the college football experience. [Dec 2003, p.150]
    • 83 Metascore
    • 93 Critic Score
    I'm blown away by how well this title has been ported to PSP. [May 2005, p.136]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    Odin Sphere’s story, systems, and combat mechanics are easy enough to describe, but the game’s biggest strength is the way it cultivates a sense of wonder.
    • 83 Metascore
    • 85 Critic Score
    It's a rare sighting of a beast that's increasingy hard to find in the wild: the pure third-person shooter. [Nov 2003, p.156]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Telltale’s Batman looked to be a disaster in the making that didn’t quite grasp the Batman source material, but is now shaping up to be a unique take on this beloved character that everyone should play. "Wow” moments are plenty in this episode, and they hit you when you least expect them. Best of all, this story makes you think about Batman’s storied history as much as it wipes the canvas clean to tell a new tale with faces you’ve never seen before.
    • 82 Metascore
    • 80 Critic Score
    Invisible, Inc. doesn’t always feel like it’s playing by the rules, but clever thinking and a good loadout empower you to fight from the shadows.
    • 82 Metascore
    • 85 Critic Score
    WarioWare D.I.Y. is a commitment, but one that Nintendo made as intuitive and digestible as possible. [May 2010, p.96]
    • Game Informer
    • 82 Metascore
    • 78 Critic Score
    While tech backdrops of futuristic cities are great, the fundamental racing mechanic has inched forward at a snail’s pace, delivering an experience that is almost identical to every Wipeout game that came before.
    • 82 Metascore
    • 80 Critic Score
    New and old players alike should feel no hesitation about seeing this as the definitive way to play the opening story of the Gears epic. The new edition doesn’t remake the cog, but it certainly makes it shiny again.
    • 82 Metascore
    • 88 Critic Score
    Death Howl is cohesive and well-crafted. The game's dour tone complements its surreal art style and soundtrack. Its myriad genres coalesce into consistently engaging combat and tactics. But most of all, across story and gameplay, Ro's journey taught me to embrace obstacles to overcome them. Having reached its end, it's a journey I'm glad to have taken.
    • 82 Metascore
    • 88 Critic Score
    Tomb Raider: Legend fails to be a reinvention of any genres, but succeeds in every way at reinventing itself. [May 2006, p.96]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    A hell of a package. It's sort of a shame that so much of it is recycled from the last game, but nobody stops eating their favorite food because it's similar every time - and this is the Kobe beef of tactical FPS. [Apr 2008, p.80]
    • 82 Metascore
    • 90 Critic Score
    Pure fun that increases exponentially has you add more friends to the mix. [Nov 2005, p.138]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    Beyond its refreshingly straightforward feedback loop, even more enthralling is how your personal success impacts the overall narrative. Helldivers 2 operates on a live map, with players around the world slowly liberating quadrants of planets, their actions influenced by Major Orders passed down by central control. In an already collaborative game, this compounds the sense of community, making you feel like you're part of something bigger than even the heady emotional beats of your squad's missions.
    • 82 Metascore
    • 85 Critic Score
    This is some of the most fun I’ve had playing an RPG this year, proving that Ys has what it takes to keep afloat.
    • 82 Metascore
    • 85 Critic Score
    Minerva's Den also offers a tightly wound narrative that is easy to digest and unlike any other tale told under the sea.
    • 82 Metascore
    • 88 Critic Score
    As I played Laser League people walked by my desk, saw the vibrant colors and figures scurrying around, and told me that they had no idea what was going on. Play the game for just five minutes, however, and its addictive frenzy will become readily apparent. The future is dangerous, chaotic, and unpredictable, but it's full of exciting possibilities.
    • 82 Metascore
    • 78 Critic Score
    Watch Dogs 2 addresses many of the issues of the first game, putting hacking at the forefront, but its narrative struggles to stay engaging. Although the cast is unlikeable, the parodies and its ability to not take itself seriously brings charm. The stellar hacking mechanics can make your actions, such as taking control of a satellite in outer space, feel grandiose and unstoppable in entertaining ways.
    • 82 Metascore
    • 83 Critic Score
    The last Toca shot itself in the foot instead of putting the pedal to the metal by restricting players with a linear career structure. Luckily for us, Codemasters has rectified the situation in this newest Toca. [Mar 2006, p.100]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    Investing hours in a game that rewards you for some degree of athleticism and coordination is not only an incredible workout, but ultimately makes you feel like a better dancer in the end. Dance Central shines among Kinect's otherwise bleak launch lineup and is undoubtedly a step in the right direction for the hardware.
    • 82 Metascore
    • 88 Critic Score
    FIFA 16 isn't going to blow you away with any single feature. Instead, it falls back on its strong gameplay to provide a fresh experience.
    • 82 Metascore
    • 80 Critic Score
    F1 2011 offers a fun driving experience and a welcome change to the traditional career schedule, but in the franchise's second year running, it's in need of a pit stop and some fresh tires.
    • 82 Metascore
    • 75 Critic Score
    Nuclear Throne somehow manages to be both fun and frustrating at the same time, making for an interesting roguelike shooter that will keep you coming back for more.
    • 82 Metascore
    • 80 Critic Score
    This game’s predictable ceiling is mitigated by the fact that it stands on solid ground. If I could find this much reliability in my real life golf game, I’d be in the same league as Tiger, too.
    • 82 Metascore
    • 80 Critic Score
    SingStar’s karaoke action may be somewhat limited in an era that follows the release of Rock Band, where so many other ways of playing are available. However, for enthusiasts who aren’t looking for anything that complicated (or expensive), SingStar should deliver some amusing Friday nights with friends.
    • 82 Metascore
    • 73 Critic Score
    When Lost Judgment stumbles, it never recovers. While there's a lot to love in the story and gameplay, at the end of the day, its issues become too much to ignore – especially when those issues are messy and irresponsible.
    • 82 Metascore
    • 78 Critic Score
    Gameplay, meanwhile, makes some minor adjustments this year--giving a few more control options including the ability to play with a scheme that is identical to Konami's "Winning Eleven" button layout. [Oct. 2006, p.94]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    Child of Light isn’t a top-tier RPG, but its solid mechanics and visual flair ensure that it also isn’t a forgettable one.

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