Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 83 Metascore
    • 88 Critic Score
    As for the action itself, this is some very fast-paced and brutal - very brutal - action. Although the control scheme is relatively simple, you'll quickly learn that ther is an exact science to adminstering grapples and harsh environmental moves at just the right moment. [Oct 2004, p.126]
    • 83 Metascore
    • 93 Critic Score
    Even with some minor missteps, Cairn is a stunning and surprising masterpiece. I’ve rarely encountered a game with such a slow overall pace that nonetheless kept me on the edge of my seat. Gameplay is buoyed by a subtle, emotionally powerful musical score and a uniquely textured art style that enhances both the game’s beauty and one’s ability to read its many pockmarked walls. When all its merits were added together, I was constantly drawn back to the climb to see the next vista. Cairn is challenging as a game and as a story; because, and not despite its many differences from other games you’ll play this year, it deserves your time and attention.
    • 83 Metascore
    • 73 Critic Score
    Jot’s big adventure is presented as a children’s story, and it’s hard not to feel like a kid playing it in the best and worst ways.
    • 83 Metascore
    • 83 Critic Score
    Playing through Broforce’s campaign may have given me heartburn, but it’s an adventure I’d make all over again without hesitation.
    • 83 Metascore
    • 80 Critic Score
    While it doesn't land with quite the impact that I felt from Before Your Eyes, Goodnight Universe still shows there's an impressive range of story and interactivity to explore in this space. Its hardware requirements and format justify themselves well through how the game utilizes those tools, creating truly moving moments through interactivity that you just don't see often. Goodnight Universe is a wonderful exploration of what's still possible with a simple webcam.
    • 83 Metascore
    • 88 Critic Score
    Elements of the combat, progression, and art style may have roots in other games, but they weave together in thrilling and unfamiliar ways.
    • 83 Metascore
    • 90 Critic Score
    I would seriously caution a rookie to cut his or her teeth on something a bit more forgiving, but the rest should feel free to jump in with both feet. [Nov 2001, p.128]
    • Game Informer
    • 83 Metascore
    • 65 Critic Score
    I'm not saying the game is outdated, I just don't think a new console makes it much more compelling. [June 2002, p.79]
    • Game Informer
    • 83 Metascore
    • 83 Critic Score
    This game is going places its predecessors never went, but it's also unwilling to ditch a past that is just slowing it down. [Aug 2008, p.80]
    • 83 Metascore
    • 85 Critic Score
    The movies may be done, but with games like Battlefront II, I have a feeling that the best in Star Wars is yet to come. [Dec 2005, p.152]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    For all its focus on supernatural magic and demonic threats, Midnight Suns is a fun-loving and thrilling ride. XCOM strategy fans won’t be disappointed; the format changes still result in a gratifying combat flow. But this is a more approachable and story-driven experience than Firaxis has previously attempted, filled with some of the most recognizable pop culture heroes of the moment. It’s big, boisterous, and a little bit silly at times, but just like the best of Marvel’s output in recent years, it’s also a rousing good time.
    • 83 Metascore
    • 90 Critic Score
    The random map generator, several unique factions and difficulty levels, and many approaches to the ultimate goal of independence give Colonization as much replay value as any title you care to name. [Oct 2008, p.112]
    • 83 Metascore
    • 85 Critic Score
    Given just how different the worlds look in remastered form, I found this trilogy to be more interesting and enjoyable to return to than Crash’s. These games don’t preserve history as well, but that’s okay. Having already lived through them, it’s fascinating to see how the worlds have been reimagined and differ from the vision I had in my head.
    • 83 Metascore
    • 80 Critic Score
    Although the game takes over for actions like targeting the goal, the normal list of soccer moves is not hamstrung, and I applaud Konami for its thoughtfulness in how to bring a game to the Wii with a new vision. [May 2008, p.92]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    There's no denying how adorable the puppies are, how amazing the technology that runs them is, or how much stuff there is to find, but I can't help thinking that bending the rules of reality would have made for a better game, in the traditional sense. [Sept 2005, p.114]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    I feared of franchise fatigue going into this review, but this installment shows us that a few great ideas can keep this action figure-based experience alive and well.
    • 83 Metascore
    • 85 Critic Score
    Yoku’s Island Express critical path can be completed quickly, and there could definitely be more meat on that bone, but it’s a journey I urge every pinball and Metroidvania fanatic to play. Villa Gorilla doesn’t just introduce a new concept to gaming – it has full ownership of it, and shows us just how fun it can be.
    • 83 Metascore
    • 85 Critic Score
    Megamix functions as both a great entry-point for newcomers thanks to its excellent minigame collection and the help it provides for breaking down the beats. For veterans, it’s like your favorite band released a greatest hits and remixes collection, and threw in a bunch of new worthwhile songs, making Megamix the best and most complete Rhythm Heaven to date.
    • 83 Metascore
    • 88 Critic Score
    With many great games, I am eager to shout from the rooftops to get as many people as possible to play. I sincerely enjoy Mio, but I’d also be extremely hesitant to recommend its rigors to all but very experienced players, eager for platforming, bosses, and exploration that are often more chore than satisfaction. However, if that kind of thing sets your heart aflutter, Mio should be very high on your list of must-plays.
    • 83 Metascore
    • 88 Critic Score
    Though the silly humor and high challenge curve could scare some players off, everyone should try one of the best downloadable games this year.
    • 83 Metascore
    • 85 Critic Score
    Has a knack for making the seemingly mediocre an incredible success. [Dec 2001, p.95]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    With its Metroid trappings, Iconoclasts began as a familiar experience, but by the end I was left thinking more about the impactful character and narrative moments. Despite its bright and colorful aesthetic, Iconoclasts' world is a dark one, and the journey across it is one I did not expect to be so affected by. Couple that with design that would excel even without the narrative hooks, and you have a game that stands above its peers.
    • 83 Metascore
    • 88 Critic Score
    This game rules the base paths with its remarkable gameplay.
    • 83 Metascore
    • 80 Critic Score
    For those who already tapped through the 70-plus immortal tunes of the original and felt satisfied, this expanded song selection and the extra modes may not be enough to justify a return visit. However, Curtain Call is a good choice for those diehard Final Fantasy fans that couldn't get enough of the original.
    • 83 Metascore
    • 50 Critic Score
    This innovative concept proves to be very frustrating in real life. [Oct 2003, p.142]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    If you haven't played Diamond/Pearl and are looking for a good RPG, Platinum is absolutely the way to go. [Apr 2009, p.90]
    • 83 Metascore
    • 83 Critic Score
    Assassin’s Creed Odyssey aims high in its attempts to blend innovative additions with returning features. The execution might be uneven, but Ubisoft Quebec ultimately strikes a successful balance among the many parts. The story is compelling, both as a hero’s journey and in the way it ties into the series’ wider lore. Exploring the world is fun, combat is empowering, and getting epic loot is a thrill. That solid core formula carries Odyssey a long way, but like Icarus and his wax wings, it’s not enough to reach the bright star on the horizon.
    • 83 Metascore
    • 93 Critic Score
    Just like the previous game, I yelled alternating cries of agony and relief working through particularly challenging areas. Almost everything is fair and doable with enough focus and patience; the bonus stages are a little ridiculous, but that's to be expected. [March 2014, p.89]
    • 83 Metascore
    • 85 Critic Score
    Valkyria Chronicles II is the best PSP game I've played in years. [Sept 2010, p.95]
    • 83 Metascore
    • 70 Critic Score
    The bar of excellence has been raised to a staggering new height, and High Heat doesn't even come close to touching it. [Apr 2003, p.83]
    • Game Informer

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