Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 83 Metascore
    • 60 Critic Score
    It’s a unique take on open world play, and its almost nihilistic fixation on violence for the sake of violence has a satirical and darkly comedic edge. Unfortunately, the repetition and lack of substance behind the flash left me cold.
    • 83 Metascore
    • 90 Critic Score
    Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    Despite its shortcomings, SMT IV is a handheld adventure that RPG fans are sure to embrace for hours on end. While it doesn’t go in too many new directions, it makes some bold story moves that kept me reflecting long after I stopped playing.
    • 83 Metascore
    • 85 Critic Score
    A return to the series' roots in every sense, Sonic Mania is a joyful reminder why the franchise became such a hit in the first place. Though it's content with reliving past glories, it does so exceptionally well. Exciting level design, a stellar soundtrack, and cool expansions on the original formula work in one accord to deliver the Sonic game fans have been waiting for.
    • 83 Metascore
    • 80 Critic Score
    While the narrative is front and center, Hellblade also has a swordplay component that has Senua squaring off in brutal encounters.
    • 83 Metascore
    • 93 Critic Score
    To really enjoy Luclin, you need at least 512 megs of RAM, and if your computer is slower than 1.5 Ghz, you will need to turn off the models in a raid situation. [Feb 2002, p.99]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    The backgrounds are absolutely amazing, and you may find yourself studying your ships to admire their incredible detail. [Nov 2003, p.172]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Rygar's environments will amaze you from the beginning. [Dec 2002, p.118]
    • Game Informer
    • 83 Metascore
    • 83 Critic Score
    The missions are quite ingenious and the multiplayer modes are wildly entertaining. [July 2003, p.107]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    A great expansion to an already solid game. [Dec 2003, p.180]
    • 83 Metascore
    • 78 Critic Score
    The turn-based system feels very artificial and makes gameplay very slow at times...If Silent Storm had a better time system, it could have been a classic. [Feb 2004, p.112]
    • Game Informer
    • 83 Metascore
    • 83 Critic Score
    The Off the Ball controls don't entirely solve the "magnet ball" feel of the franchise, but they go a long way to used space in your offensive attacks. [Nov 2003, p.157]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    The bevy of race types will keep people enthralled for hours. [Dec 2003, p.159]
    • 83 Metascore
    • 83 Critic Score
    Despite my issues with the paths that are laid out before you, Black Flag is great fun when you let your impulses guide you.
    • 83 Metascore
    • 93 Critic Score
    If, like me, you’ve found yourself slowly falling out of love with Halo over the years, ODST provides a fresh, exciting experience that rekindles your interest in this seminal sci-fi shooter.
    • 83 Metascore
    • 60 Critic Score
    The character animations are incredibly fluid and impressive, and several of their conversations are good for a chuckle. Unfortunately, these scattered bits of life aren't enough to bring Sissel's adventure back from the dead.
    • 83 Metascore
    • 85 Critic Score
    The game achieves its core focus, taking you along for a thrilling ride. [Oct 2008, p.103]
    • 83 Metascore
    • 80 Critic Score
    Crash Team Racing is every bit as good now as it was back in the day. Naughty Dog created something special with the boosting system, and I urge everyone who enjoys arcade racers of this variety to give it a shot. Beenox’s enhancements only make it better.
    • 83 Metascore
    • 85 Critic Score
    The video game market is filled with racing simulations, and it’s nice to see oddities like Wreckfest that deliver the exact opposite. Why race a clean path when you can race dirty? If that proposition sounds fun to you, you can’t go wrong with this aggressive racing experience.
    • 83 Metascore
    • 80 Critic Score
    Forgotton Anne is slow and clunky and a bit frustrating at times, but it has its heart in the right place when it comes to story, which challenges the player morally and concludes with a satisfying choice.
    • 83 Metascore
    • 98 Critic Score
    An irresistible package born of the classic mold but with an invigorating twist. [Nov 2004, p.140]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Persona Q is easily one of my favorite games this year. It delivers in both quality gameplay and wonderful characters, but what stands out is the extra effort that went into every area, always raising the bar.
    • 83 Metascore
    • 80 Critic Score
    Another example where the game gets caught in the middle is with online. True to rally racing, you don’t race against others, only their times. I can’t imagine most online players want to play this way.
    • 83 Metascore
    • 95 Critic Score
    While not perfect, Kingdom Hearts III is the game I’ve been waiting for. After finishing it, I was delighted by how satisfied I was with the journey. I traversed worlds with some of my favorite Disney characters, persevered through challenging boss battles, and saw a triumphant finale that only makes me more excited for the future. The series still has a lot of heart, and that’s what makes it so endearing.
    • 83 Metascore
    • 83 Critic Score
    By zeroing in solely on the catastrophic potential of the Hulk (no Banner stealth garbage this time), Radical has succeeded in providing a depth to demolition that similar sandbox titles have yet to achieve. [Sept 2005, p.97]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Offers more of what made the original so unique, and succeeds at making a phenomenal game even greater. [Oct 2005, p.148]
    • Game Informer
    • 83 Metascore
    • 95 Critic Score
    Co-op changes your approach to survival horror, and the masterful pacing ensures you never take your eye off the action. Like its predecessor, Resident Evil 5 is destined to be remembered as one of the best games of its time.
    • 83 Metascore
    • 85 Critic Score
    Those who yearn for more gadgets will be disappointed, as Mooncrash only offers a few, such as the admittedly cool Psychostatic Cutter energy dagger. However, the expansion pack’s achievement is more substantial than a bunch of doodads thanks to how it takes the promise of the base game, slices out the fat around it, and then serves up an experience as thrilling as it is challenging.
    • 83 Metascore
    • 95 Critic Score
    The title features more modes, settings, and ways to engage than any game in the series I can recall. The blazing new Blackout mode steals the zeitgeist of the battle royale’s thunder, packaging it in a polished, powerful entry to the burgeoning genre. If you’re willing to eschew single-player completely, the payoff is worth it.
    • 83 Metascore
    • 90 Critic Score
    I enjoy Angry Birds, and understand why so many have grown to love it, but personally I never felt compelled to play more than a few levels. With Angry Birds Space, I was disappointed when I made it to the end. I wanted more. It offers an experimental take on the original game's concepts, and surpasses them in most respects. It's a better game than Angry Birds, and I can't wait to play more of it with the inevitable update that Rovio is probably already planning.

Top Trailers