Game Informer's Scores
- Games
For 7,736 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,808 out of 7736
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Mixed: 2,570 out of 7736
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Negative: 358 out of 7736
7750
game
reviews
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- Critic Score
The touch-screen functionality (which allows you to slide blocks with the stylus) fits perfectly, and Wi-Fi play means that you can take your skills online.- Game Informer
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The stylus makes selling items (now in bulk!), designing clothes, and writing letters a snap. [Dec 2005, p.186]- Game Informer
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Plants vs. Zombies 2 gives serious strategy players and casual mobile gamers a lot to love.- Game Informer
- Posted Aug 15, 2013
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Ninja Theory stays faithful to the heart and soul of the series with this reimagining – and that's what matters.- Game Informer
- Posted Jan 14, 2013
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Smashing alien towers is an explosive spectacle impossible not to enjoy, triumphing against stacked odds thanks to your own personal tactical creativity is a pleasure, and the terrible story is easy to skip past.- Game Informer
- Posted Dec 20, 2012
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Bottom line, if Layton didn't float you boat the first time around, nothing is going to change your mind here. But it's definitely worth it for fans to jump back into a world where you can't walk five steps without finding a puzzle to solve.- Game Informer
- Posted Oct 21, 2010
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It doesn't offer much in terms of gameplay deviation, but the wildly amusing levels will keep you in a state of awe. [Oct 2005, p.133]- Game Informer
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Silent Hill f is a curious beast. Despite my misgivings, it’s a good Silent Hill game and an enjoyable survival horror adventure in general. The game nails its oppressive and creepy atmosphere, and it boasts a killer presentation from visuals to audio. The combat is faithful to past games while adding cool, effective wrinkles, but for how heavily it's emphasized, the game fails to have players engage with it any differently than they had in the opening hours (save for one mid-game twist). Perhaps my biggest gripe as someone who loves to be scared is that you’ve seen the extent of how Silent Hill f plans to frighten you within its first half; beyond that, it’s diminishing returns with very few surprises. I like Silent Hill f, but I was prepared to have a love affair with it, and I’m left feeling as foggy as its quiet, ill-fated village.- Game Informer
- Posted Sep 22, 2025
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I haven't had an opportunity to test my new moves at a club yet, but with Dance Central 2's drop-in, drop-out multiplayer, I don't need to leave my house to have a social dance experience. I still think that 90 percent of all dance moves look better when anyone other than me performs them, and that children dance with a wild abandon that few adults are confident enough to muster, but my time with Dance Central 2 has convinced me that even those of us that aren't dance enthusiasts can have fun busting a move if we're willing to give it a shot.- Game Informer
- Posted Oct 14, 2011
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A game that borrows a page from the glory days of Crash Bandicoot and delivers a gameplay experience that sticks to its guns and keeps the action constant. [Nov 2002, p.108]- Game Informer
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Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]- Game Informer
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Amplitude has blown the doors off its predecessor with more tunes and power-ups, better control, and crazy new background graphics. [May 2003, p.83]- Game Informer
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Bastion makes a good case for the idea that simple gameplay, straightforward design, and a clear guiding vision for art, music, and story can go a long way to making a good game great.- Game Informer
- Posted Jul 19, 2011
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Devotion is terrifying experience backed by a compelling narrative that has a a new lease on life after spending two years removed from sale. Horror fans would do well not to miss it a second time.- Game Informer
- Posted Mar 24, 2021
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A return to the series' roots in every sense, Sonic Mania is a joyful reminder why the franchise became such a hit in the first place. Though it's content with reliving past glories, it does so exceptionally well. Exciting level design, a stellar soundtrack, and cool expansions on the original formula work in one accord to deliver the Sonic game fans have been waiting for.- Game Informer
- Posted Aug 14, 2017
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If you do happen to have four friends who are Zelda fanatics and GBA owners, you are going to have the time of your life playing this game. [June 2004, p.130]- Game Informer
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It's an ambitious and exciting new franchise, but more importantly it shows off a small developer that deserves some big attention.- Game Informer
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Even though the amazing graphics are the most noticeable aspect of Tales of Symphonia, the area where it truly distinguishes itself is in its addictive and highly variable combat mechanic. [July 2004, p.117]- Game Informer
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If you're a devotee to "Quake," "UT," FPSs, or online games in general, this is certainly a ride you won't want to miss. [Dec 2002, p.147]- Game Informer
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A terrific way to spend a lazy afternoon. [August 2002, p.89]- Game Informer
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Overall the game seems more complete than the first. [Nov 2002, p.124]- Game Informer
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Although the game's career mode is a little dry (compared to "V-Rally 3") and the damage is forgiving, Colin McRae Rally 3 contains some stunning graphics and is a powerful, mesmerizing experience. [May 2003, p.83]- Game Informer
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EA has made significant strides in creating a more realistic flow to digital hoops... I have to give the nod to ESPN, but I eagerly look toward next year's Live. [Nov 2003, p.147]- Game Informer
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No one person can sing the praises of this title's presentation enough. [Jan 2004, p.142]- Game Informer
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It beats "Cubivore," "Vib Ribbon," and even "Mister Mosquito" in sheer quirk factor - and this fact makes up for a lot of the game's faults. [Oct 2004, p.134]- Game Informer
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Huge chunks of LOTRO’s design are culled entirely from the "WoW" playbook, but that’s generally for the best.- Game Informer
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While Rockstar Leeds has taken steps to improve the targeting, there are far too many times when large-scale conflicts play out like an absolute mess. Also, if you’ve played all the GTA games, you’ll recognize too many of the same old mission types that we’ve done dozens of times in the past (I’m seriously never giving a hooker a ride again).- Game Informer
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The Great Circle reminds me of why I fell in love with Indy in the first place and should be a template for how to craft new interactive stories in this legendary series.- Game Informer
- Posted Mar 25, 2025
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Awesome on almost every level. To be quite honest, it kicks ass in just about every way a strategy title can...It most likely will be remembered as a historic entry in the RTS genre. [Nov 2004, p.164]- Game Informer