Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 86 Metascore
    • 83 Critic Score
    The touch-screen functionality (which allows you to slide blocks with the stylus) fits perfectly, and Wi-Fi play means that you can take your skills online.
    • 86 Metascore
    • 88 Critic Score
    The stylus makes selling items (now in bulk!), designing clothes, and writing letters a snap. [Dec 2005, p.186]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    Plants vs. Zombies 2 gives serious strategy players and casual mobile gamers a lot to love.
    • 86 Metascore
    • 90 Critic Score
    Ninja Theory stays faithful to the heart and soul of the series with this reimagining – and that's what matters.
    • 86 Metascore
    • 80 Critic Score
    Smashing alien towers is an explosive spectacle impossible not to enjoy, triumphing against stacked odds thanks to your own personal tactical creativity is a pleasure, and the terrible story is easy to skip past.
    • 86 Metascore
    • 83 Critic Score
    Bottom line, if Layton didn't float you boat the first time around, nothing is going to change your mind here. But it's definitely worth it for fans to jump back into a world where you can't walk five steps without finding a puzzle to solve.
    • 86 Metascore
    • 85 Critic Score
    It doesn't offer much in terms of gameplay deviation, but the wildly amusing levels will keep you in a state of awe. [Oct 2005, p.133]
    • Game Informer
    • 86 Metascore
    • 75 Critic Score
    Silent Hill f is a curious beast. Despite my misgivings, it’s a good Silent Hill game and an enjoyable survival horror adventure in general. The game nails its oppressive and creepy atmosphere, and it boasts a killer presentation from visuals to audio. The combat is faithful to past games while adding cool, effective wrinkles, but for how heavily it's emphasized, the game fails to have players engage with it any differently than they had in the opening hours (save for one mid-game twist). Perhaps my biggest gripe as someone who loves to be scared is that you’ve seen the extent of how Silent Hill f plans to frighten you within its first half; beyond that, it’s diminishing returns with very few surprises. I like Silent Hill f, but I was prepared to have a love affair with it, and I’m left feeling as foggy as its quiet, ill-fated village.
    • 86 Metascore
    • 83 Critic Score
    I haven't had an opportunity to test my new moves at a club yet, but with Dance Central 2's drop-in, drop-out multiplayer, I don't need to leave my house to have a social dance experience. I still think that 90 percent of all dance moves look better when anyone other than me performs them, and that children dance with a wild abandon that few adults are confident enough to muster, but my time with Dance Central 2 has convinced me that even those of us that aren't dance enthusiasts can have fun busting a move if we're willing to give it a shot.
    • 86 Metascore
    • 93 Critic Score
    A game that borrows a page from the glory days of Crash Bandicoot and delivers a gameplay experience that sticks to its guns and keeps the action constant. [Nov 2002, p.108]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Amplitude has blown the doors off its predecessor with more tunes and power-ups, better control, and crazy new background graphics. [May 2003, p.83]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    Bastion makes a good case for the idea that simple gameplay, straightforward design, and a clear guiding vision for art, music, and story can go a long way to making a good game great.
    • 86 Metascore
    • 90 Critic Score
    Devotion is terrifying experience backed by a compelling narrative that has a a new lease on life after spending two years removed from sale. Horror fans would do well not to miss it a second time.
    • 86 Metascore
    • 85 Critic Score
    A return to the series' roots in every sense, Sonic Mania is a joyful reminder why the franchise became such a hit in the first place. Though it's content with reliving past glories, it does so exceptionally well. Exciting level design, a stellar soundtrack, and cool expansions on the original formula work in one accord to deliver the Sonic game fans have been waiting for.
    • 86 Metascore
    • 80 Critic Score
    If you do happen to have four friends who are Zelda fanatics and GBA owners, you are going to have the time of your life playing this game. [June 2004, p.130]
    • 86 Metascore
    • 90 Critic Score
    It's an ambitious and exciting new franchise, but more importantly it shows off a small developer that deserves some big attention.
    • 86 Metascore
    • 88 Critic Score
    Even though the amazing graphics are the most noticeable aspect of Tales of Symphonia, the area where it truly distinguishes itself is in its addictive and highly variable combat mechanic. [July 2004, p.117]
    • Game Informer
    • 86 Metascore
    • 95 Critic Score
    If you're a devotee to "Quake," "UT," FPSs, or online games in general, this is certainly a ride you won't want to miss. [Dec 2002, p.147]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    A terrific way to spend a lazy afternoon. [August 2002, p.89]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    Overall the game seems more complete than the first. [Nov 2002, p.124]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Although the game's career mode is a little dry (compared to "V-Rally 3") and the damage is forgiving, Colin McRae Rally 3 contains some stunning graphics and is a powerful, mesmerizing experience. [May 2003, p.83]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    EA has made significant strides in creating a more realistic flow to digital hoops... I have to give the nod to ESPN, but I eagerly look toward next year's Live. [Nov 2003, p.147]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    No one person can sing the praises of this title's presentation enough. [Jan 2004, p.142]
    • 86 Metascore
    • 88 Critic Score
    Simply the best rally game out there, bar none. [Dec 2002, p.144]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    It beats "Cubivore," "Vib Ribbon," and even "Mister Mosquito" in sheer quirk factor - and this fact makes up for a lot of the game's faults. [Oct 2004, p.134]
    • 86 Metascore
    • 85 Critic Score
    Huge chunks of LOTRO’s design are culled entirely from the "WoW" playbook, but that’s generally for the best.
    • 86 Metascore
    • 85 Critic Score
    While Rockstar Leeds has taken steps to improve the targeting, there are far too many times when large-scale conflicts play out like an absolute mess. Also, if you’ve played all the GTA games, you’ll recognize too many of the same old mission types that we’ve done dozens of times in the past (I’m seriously never giving a hooker a ride again).
    • 86 Metascore
    • 90 Critic Score
    The Great Circle reminds me of why I fell in love with Indy in the first place and should be a template for how to craft new interactive stories in this legendary series.
    • 86 Metascore
    • 93 Critic Score
    Awesome on almost every level. To be quite honest, it kicks ass in just about every way a strategy title can...It most likely will be remembered as a historic entry in the RTS genre. [Nov 2004, p.164]
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