Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 85 Metascore
    • 93 Critic Score
    Whispers of the Old Gods succeeds on multiple levels, shaking up the competitive scene with a variety of new deck types to experiment with and combining flavor and mechanics to create interesting fun new cards.
    • 85 Metascore
    • 85 Critic Score
    Diving into Among Us, I see the charm despite its simplicity, and I can't help but to love the way this game makes me look at everyone as if they are super sus. Among Us is what it is, and unapologetically so. This year may be bad, but having fun experiences definitely isn't; Among Us provides a much-needed reprieve from reality without taking itself too seriously.
    • 85 Metascore
    • 93 Critic Score
    Super Mario Bros. Wonder was a joy to play through in 2023, and now, a few years later, it's even better.
    • 85 Metascore
    • 85 Critic Score
    Since I am hopelessly addicted to Road to the Show, MLB 08 gets my nod for the game you’ll get the most out of – but you really have to be into the concept of creating a player and raising him from a minor league hopeful to a major league all-star.
    • 85 Metascore
    • 93 Critic Score
    Undoubtedly one of the most intense and frenzied arena combat games I've ever played. [Apr 2005, p.136]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    Vanillaware’s previous games include fantasy-inspired fare like Odin Sphere, Muramasa, and Dragon’s Crown. With 13 Sentinels: Aegis Rim, the studio doesn’t just dip its toes into sci-fi; it jumps into the deep end with a story that takes inspiration from the genre’s most iconic works. While that doesn’t result in the most original plot, it is still a fun and ambitious experience that combines high-school drama and huge robots in a (mostly) beautiful package.
    • 85 Metascore
    • 80 Critic Score
    We finally got to experience a full, proper, no-asterisk Zelda adventure without having to explain, “Actually, you play as Link,” and are am grateful for the experience.
    • 85 Metascore
    • 90 Critic Score
    Some areas shine brighter than others, but the developer's inspired Champion mode is the star feature that must be experienced.
    • 85 Metascore
    • 93 Critic Score
    Even if the larger beats don’t always land, The Outer Worlds shines with a constant stream of small, bright moments. An amusing interaction with a clueless guard. A sugary corporate jingle. A brutal sneak attack. A solution to a problem you are sure won’t work, but it does. The team at Obsidian excels at encouraging creative experimentation within its responsive and absurd setting, ensuring that every visit to Halcyon is full of delightful surprises.
    • 85 Metascore
    • 90 Critic Score
    A complete game. Super Street Fighter IV is one of the best fighting games around, and players owe it to themselves to give it a shot. [Apr 2011, p.94]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    From the moment you create a character, you'll drop into that pleasant buzz that is a quality hit of gaming. [July 2004, p.120]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    The addition of online trades and battles finally delivers on the promise that the first Pokémon games made. The crucial social interactivity aspect of Pokémon now takes place on a global scale. It only took 10 years!
    • 85 Metascore
    • 90 Critic Score
    Bursting with exploration, puzzles, and platforming, the pace isn't encumbered with unnecessary narrative, dialogue, or even character development. [Issue#209, p.89]
    • 85 Metascore
    • 83 Critic Score
    A little more polish and variety could have made it a landmark, but this release is far from disappointing. [May 2005, p.122]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Although there are things about Midnight Club II that certainly aren't new, when you play the game, you feel as if screaming down the boulevard and almost giving yourself a heart attack is suddenly fun again. [May 2003, p.76]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    I guarantee the expansive and intricate levels will blow you away. [Sept 2002, p.89]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    I came for the single-player, which I liked rather than loved, and stayed for the multiplayer, which I used to like and now adore. I have a feeling many other fans will feel the same way.
    • 85 Metascore
    • 80 Critic Score
    Despite being plagued by a slow pace and late-game repetition, Bravely Default’s core mechanics kept me engaged until the credits.
    • 85 Metascore
    • 93 Critic Score
    Developer Respawn Entertainment clearly took a measured and thoughtful approach to analyze what worked and what didn’t in its last Star Wars game, and Jedi: Survivor feels like a worthy attempt at evolution. It captures the magic of Star Wars as well as anything in the current canon, and it’s a stellar adventure in its own right. Still, nailing the fantasy of being a Jedi? Doesn’t hurt.
    • 85 Metascore
    • 88 Critic Score
    The campaign steals the show, performing at a level the other modes can't match. The straightforward competitive multiplayer recalls the glory days of arena shooters like Quake or Unreal, largely relying on the rush of circle strafing duels to keep players engaged. The standard fare of mode varieties and cosmetics-driven progression check off the boxes of a fully featured experience, but unlike the campaign, it feels generic.
    • 85 Metascore
    • 88 Critic Score
    Ubisoft Montreal has done a bang up job tailoring this release with all the bells and whistles that will keep the Xbox faithful salivating for months on end. [Nov 2005, p.164]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    This is an amazingly visceral title with a second-to-none presentation that delivers some of the best tactical action we’ve seen to date. I applaud the developers for moving the staid RTS genre in a new direction, even if I feel that Dawn of War II stumbles a little bit along the way.
    • 85 Metascore
    • 93 Critic Score
    Battlefield fans hoping for the most polished entry in the series won't be disappointed by this massive sequel.
    • 85 Metascore
    • 85 Critic Score
    Rather than simply port the current generation version of NBA 2K14, Visual Concepts deserves praise for drastically renovating its two most popular modes for its next-generation console debut.
    • 85 Metascore
    • 95 Critic Score
    The title features more modes, settings, and ways to engage than any game in the series I can recall. The blazing new Blackout mode steals the zeitgeist of the battle royale’s thunder, packaging it in a polished, powerful entry to the burgeoning genre. If you’re willing to eschew single-player completely, the payoff is worth it.
    • 85 Metascore
    • 90 Critic Score
    What I really like about this game is that I always felt like I was getting a new weapon, going to a new area, or fighting a new boss (most of which are ferociously tough, by the way). [June 2004, p.126]
    • 85 Metascore
    • 90 Critic Score
    No matter what mode you enter, Red Faction: Guerrilla delivers on its promise of destruction, and offers an experience unlike anything else out there.
    • 85 Metascore
    • 88 Critic Score
    A respectable follow-up, but it doesn't come close to rekindling the magic of the original. [Dec 2003, p.132]
    • 85 Metascore
    • 85 Critic Score
    A few minor irritations, most notably queuing up production in multiple buildings, don’t do much to mar the overall experience. C&C 3 is a shining example of how fun a five-year-old design can still be if it receives enough polish and tuning.
    • 85 Metascore
    • 88 Critic Score
    A real standout is the game’s gang tackles, which allow some control in moving the pile, but at the same time is not too powerful.

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