Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 87 Metascore
    • 93 Critic Score
    Tales of Arise harmoniously balances beloved systems like visual novel-inspired skits and upgradable titles with new-and-improved gameplay tweaks. Intricate world-building in sub-quests and even mundane discussions help with pacing and narrative cohesion. Campy JRPG-centric themes like the power of friendship and slow-burn romantic tension are prevalent throughout. Nevertheless, I found myself completely invested in the tragedies and achievements the cast faced, even when awkward pauses and stiff cutscene animations threatened to break immersion. Tales of Arise is a fantastic reinvention of Bandai Namco’s tried and true formula. It might even be the best installment in the franchise to date.
    • 87 Metascore
    • 93 Critic Score
    Another nice addition is the "woozy" camera angles that appear when you or an opponent is nearly knocked down. It's a small touch, but a very dramatic one. [March 2005, p.115]
    • Game Informer
    • 87 Metascore
    • 85 Critic Score
    An absurd tone with surprising pockets of earnest pathos, fun characters, and bombastic action are all present and accounted for here.
    • 87 Metascore
    • 80 Critic Score
    Velocity Ultra looks, plays, and sometimes feels like a traditional vertical scrolling shooter, but has a level of accessibility and innovation that separates it from comparable games. Its main hook is one I never felt fully comfortable with, but it didn’t hinder the overall experience. The genre convergence on display here is exciting, and worth playing even if you typically avoid shoot ‘em ups.
    • 87 Metascore
    • 88 Critic Score
    Hex lacks some of the features initially promised in the Kickstarter campaign, like multiplayer raids, guilds, mercenary allies, and “endgame” PvE content. Even without those features, it is a well-designed, robust digital trading card game with a wealth of exciting content offerings.
    • 87 Metascore
    • 85 Critic Score
    Great platformers are a rare breed these days, so I hope PSP owners take a chance on this pint-sized powerhouse.
    • 87 Metascore
    • 93 Critic Score
    Like many, I’m sad that Halo Infinite doesn’t offer cooperative multiplayer at launch, if only because it’s been a bulwark of the series’ identity. It’s a disappointing omission, but I have to judge the game before me, not the features I wish might be there. And by that measure, Halo Infinite is a rousing success. Whether you want a big, mysterious sci-fi adventure or a chance to engage with some intense PvP, Halo Infinite nails the shots where it counts and heralds a new era for one of gaming’s most recognizable mainstays.
    • 87 Metascore
    • 85 Critic Score
    The concept is original, the aesthetics are striking, and the game behind it all is a simple, condensed package of fun.
    • 87 Metascore
    • 88 Critic Score
    Dark Crusade can be enjoyed by new and experienced players alike, regardless of whether you own the earlier installments – even if the hefty challenge makes it more appropriate for veterans.
    • 87 Metascore
    • 88 Critic Score
    Lumines Arise is stirring, beautiful, and always engaging. Like its cousin Tetris Effect, it's the kind of game that I won’t delete from my hard drive because I will always want the option to lose myself to the game periodically, which Arise is consistently excellent at.
    • 87 Metascore
    • 93 Critic Score
    The complete package for RPG enthusiasts. The exhilarating heights of the story are equaled by great gameplay depth. [Mar 2003, p.80]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    Although the drift racing is too dependant on the hand brake and I’d like more emotional investment in the cars in my garage (some tweaking would be nice, as would more of a sense of pride in each car I own), Grid is a shining example of how to make a fresh racing game that captures that age-old, fundamental desire to go screaming down the asphalt like a rubber-shredding, hell-bent maniac.
    • 87 Metascore
    • 88 Critic Score
    The only time I felt that the downgraded graphics were really an issue was when I was using night vision in the PS2 multiplayer - everything looked so muddy that it was almost useless. [Aug 2004, p.92]
    • 87 Metascore
    • 90 Critic Score
    With its Metroid trappings, Iconoclasts began as a familiar experience, but by the end I was left thinking more about the impactful character and narrative moments. Despite its bright and colorful aesthetic, Iconoclasts' world is a dark one, and the journey across it is one I did not expect to be so affected by. Couple that with design that would excel even without the narrative hooks, and you have a game that stands above its peers.
    • 87 Metascore
    • 90 Critic Score
    Kingdom Hearts II is a remarkable journey and another Square-Enix masterpiece. [Apr 2006, p.120]
    • Game Informer
    • 87 Metascore
    • 80 Critic Score
    It can still hang in terms of both looks and play, and the co-op mode was very innovative. [Dec 2001, p.91]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    The mission mode being reason enough to warrant a purchase. [Mar 2003, p.83]
    • Game Informer
    • 87 Metascore
    • 75 Critic Score
    I realized that playing this game is a little like having a girlfriend: You experience brief periods of joy followed by extended intervals of utter confusion. [Nov 2001, p.29]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    When you’re chaining combos together, switching between weapons, and punishing otherworldly opponents, Bayonetta is the epitome of its breed. It isn’t so much an evolution of the genre as a well-tuned and highly polished culmination of its history.
    • 87 Metascore
    • 93 Critic Score
    This series is the closest video games come to having a noteworthy serialized adventure. A Crack in Time shows a good idea and consistent execution is all it takes to keep interest high. Keep ‘em coming, Insomniac!
    • 87 Metascore
    • 85 Critic Score
    It's too bad the single-player mode is a bit short, or this would have been darn near perfect. [Apr 2002, p.89]
    • Game Informer
    • 87 Metascore
    • 80 Critic Score
    From the analog gas and dual brakes to the smoother control, this title makes your adrenaline spike and pushes your bike to the redline. [June 2003, p.113]
    • Game Informer
    • 87 Metascore
    • 95 Critic Score
    Minor gripes aside, Visual Concepts has elevanted its game to an untouchable level. "Live" really has nothing on it. [Nov 2003, p.170]
    • Game Informer
    • 87 Metascore
    • 85 Critic Score
    Like the superstar who graces its cover, NBA 2K14 features an undeniable sense of greatness. Its presentation is the best the sports genre has to offer, and the gameplay refinements improve an already stellar game. It's a shame Visual Concepts didn't put the same level of effort into improving the popular My Career or Association mode.
    • 86 Metascore
    • 85 Critic Score
    Persona 3 holds its themes together with solid gameplay and cool characters, and thoroughly rewards you for the time you invest. [Aug 2007, p.96]
    • 86 Metascore
    • 90 Critic Score
    Arco's thrilling, compelling story enthralled me with its seamless blend of gameplay and narrative.
    • 86 Metascore
    • 85 Critic Score
    Getting that “Flak Master!” award never gets old, and it’s no less satisfying to crush the enemy from your couch than it is from your desk in the end.
    • 86 Metascore
    • 80 Critic Score
    Tales From The Borderlands got off to more than a slow start, and while The Vault Of The Traveler doesn't redeem the entire experience, it justified my decision to stick with it.
    • 86 Metascore
    • 85 Critic Score
    Gone Home’s biggest strength is how it tackles more complex and realistic subject matter than most developers would dare touch. The raw and honest writing is refreshing, providing something so different than the standard narrative. It may not last more than a few hours, but I never put the controller down because I was so captivated.
    • 86 Metascore
    • 95 Critic Score
    Honestly, the only crowd that I can imagine not enjoying Kirby is jaded gamers who are too cool for something so whimsical. Whatever the case, they're missing out on a colorful, unique game that reminds me of why I fell in love with gaming back on my NES: imagination, challenge, and fun.

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