Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 87 Metascore
    • 88 Critic Score
    It still feels like a Pokémon game, but the ease of player control, the updated art direction, 3D graphics, and the scaling of the world make everything more inviting, attractive, and fun. It’s a great stepping-on point for new trainers, and a worthwhile continuing adventure for those who know what to expect.
    • 87 Metascore
    • 88 Critic Score
    Just a button-mashing beat-em-up in fantasy clothing, but what a fabulous controller cruncher it is. [Dec 2001, p.89]
    • Game Informer
    • 87 Metascore
    • 85 Critic Score
    The PSX version of Tony Hawk 3 has only proven to me that part 2 was such a monstrous release, not even its masters could defeat it. [Dec 2001, p.110]
    • Game Informer
    • 87 Metascore
    • 80 Critic Score
    Some strategies, such as asking your AI players to perform freeform offensive runs, aren’t really executed, and I found that they expressed themselves better in the traditional playing mode rather than Be a Pro.
    • 87 Metascore
    • 85 Critic Score
    Level 5 hardly reinvents the wheel of strategic, turn-based grid combat, but instead offers a well-thought out title stuffed with combat and character options – and what Level 5 game would be complete without the chance to combine items to create new, more powerful objects?
    • 87 Metascore
    • 80 Critic Score
    Some strategies, such as asking your AI players to perform freeform offensive runs, aren’t really executed, and I found that they expressed themselves better in the traditional playing mode rather than Be a Pro.
    • 87 Metascore
    • 90 Critic Score
    Sea of Stars is a stellar throwback that appeals to fans like me who love 16-bit RPGs, but it also functions as an excellent entry point. Annoyances that hindered early games that inspired Sea of Stars are nowhere to be seen. Simple actions like moving around the world feel great, the story picks up quickly, and farming experience is effectively unnecessary. It all leads to a smooth, consistently thrilling adventure with fun combat, all in a gorgeous and inviting world.
    • 87 Metascore
    • 90 Critic Score
    I had a blast playing Astral Chain and didn’t want it to end. Platinum has created a wonderful new universe for players to dive into that I could see extending into anime, movies, and hopefully sequels. The dual-character gameplay is also brilliantly devised, and although not as difficult as PlatinumGames’ other titles, creates a duet that makes you feel like a powerful, unstoppable force. The story may be the weakest part of the experience, given just how much it changes trajectory, but it has some legitimately great moments, and a big twist I didn't see coming. All told, this is one hell of a game.
    • 87 Metascore
    • 85 Critic Score
    A lot of fun to play, but it's more of a 12-yard run on first down instead of the 40-yard bomb down the field. [Aug 2005, p.96]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    Night in the Woods is a strange tale with an even stranger cast of characters, but it revels in its oddities. The excellent writing pulls off a realistic sense of cynicism, childlike wonder, and comradery between friends. With its careful balance between adult themes and youth, it captures a stage of life that is confusing, frightening, and thrilling. The sluggish pacing can drag, but players fill the time by building friendships and understanding the grim secrets of a town they once again call home.
    • 87 Metascore
    • 88 Critic Score
    Codemasters has made a good name for itself with this franchise's heart-pounding racing and arresting graphics – which are even more striking with the inclusion of night driving and falling snow. The renewed focus on rally racing and the addition of Gymkhana keeps it in good shape, even as it pares down some of its previously interesting career aspects.
    • 87 Metascore
    • 93 Critic Score
    I didn't come to Monster Train 2 for an engaging story. I came for tense, strategic combat, hours of upgrading and optimizing spells and units, and that uniquely roguelike power fantasy of starting with scraps and blazing your way to the top. The realm of indie roguelikes is competitive and crowded, but despite years of tough competition, Monster Train 2 has strongly reasserted its series as one of the leaders of the pack. In other words, many games are good; few are as good as Hell.
    • 87 Metascore
    • 80 Critic Score
    Crypt of the Necrodancer is an uneven experience thanks to its built-in unpredictability, but the unique concept is charming and captivating enough to justify your time. If you want to test your digits' dance moves and love great game music, it's worth checking out.
    • 87 Metascore
    • 93 Critic Score
    As much as Max Payne 3 is a fascinating portrait of a man, it tells a great, action-packed story that runs in-stride with Max's inner turmoil.
    • 87 Metascore
    • 85 Critic Score
    I look back on my time with La-Mulana with plenty of frustration at the challenging platforming, enemies, bosses, and puzzles. But I'm also amazed at the time, thought, and talent that went into creating this experience. There may never be another game like La-Mulana. If you have the determination to see it through, you'll be glad you played this unique adventure.
    • 87 Metascore
    • 90 Critic Score
    It’s hard to reinvent a sport that’s…well, already a sport. But, developer EA Canada has done a marvelous job with bringing a focus to the fighting that brings out the sweet science.
    • 87 Metascore
    • Critic Score
    Legends of Runeterra has a lot to offer as it enters the digital card game ring. Exploring the League of Legends universe in card form is enjoyable and addictive, and slicing an opponent down with a Fiora flourish or a Thresh-hooked hero is a blast. [Beta review score = 83]
    • 87 Metascore
    • 90 Critic Score
    A highly polished, very original, and extremely fun strategy title.
    • 87 Metascore
    • 95 Critic Score
    It's barely a game in the popular sense of the word, but Quantic Dream's masterpiece makes groundbreaking strides in storytelling and character development, demonstrating that interactive entertainment still has a deep well of untapped potential. [Issue#203, p.91]
    • 87 Metascore
    • 93 Critic Score
    Shinobi: Art of Vengeance should serve as a blueprint for delivering a retro-facing experience of an absentee franchise while still leveraging modern technology and game design conventions.
    • 87 Metascore
    • 78 Critic Score
    The first SMB was hard, but this follow-up raises the difficulty level to a daunting degree, shattering the fine balance the prececessor struck between challenging and frustrating. [Oct 2002, p.87]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    Tactics Ogre isn't as accessible or inviting as Final Fantasy Tactics or Disgaea, but the rewards for putting up with its flaws far outweigh the cost. If nothing else, it deserves recognition for being a shining beacon of maturity in a sea of adolescent power fantasies.
    • 87 Metascore
    • 93 Critic Score
    Play it on Xbox if you can, but if you can't, don't miss out on what is arguably the best spy-themed video game to date. [May 2005, p.114]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    When it comes to iterating on the standard Pikmin gameplay established by the first release, Pikmin 4 is the smoothest, best-controlling, best-looking version, and all the additions are worthwhile and fun to play. The variety of tasks, which you can tackle in the order of your choice, prevents you from doing the same thing for too long, and I enjoyed saving other survivors and expanding my home base roster. Pikmin may never rise to the top of the Nintendo heap, and it’s probably unfair to expect it ever could, but the latest Pikmin is the best effort yet.
    • 87 Metascore
    • 85 Critic Score
    By the end, the characters and story beats are too numerous and diffuse to coalesce into a fully satisfying finale. I won’t spoil it here, but even my relative disappointment at the conclusion reinforces something I love about the rest of the experience: Kentucky Route Zero is about appreciating the journey, not reaching the destination.
    • 87 Metascore
    • 83 Critic Score
    Monkey Island 2: LeChuck's Revenge is a great addition to your downloadable library. Whether you're an old adventure gamer looking to scratch a nostalgic itch or a shellshocked shooter fan looking for a whimsical break from the fray, this game's meager entry fee is well worth it.
    • 87 Metascore
    • 85 Critic Score
    With more than 65 hours of FFXVI behind me, I still have a lot to do beyond the story, and I’m glad my time with Creative Business Unit III’s latest isn’t at its end yet. FFXVI has some of my favorite moments in modern Final Fantasy, but its lows threaten the pace at which they arrive. I wish FFXVI’s various elements were intertwined more seamlessly. Still, when I look back at my time with Clive, his friends, his enemies, and Valisthea, it’s those highs that I vividly remember. FFXVI is very different from its predecessors, but in many ways, very familiar; And it’s still a Final Fantasy, through and through, reminding me why I love this series so much.
    • 87 Metascore
    • 88 Critic Score
    The first episodic content Valve delivers just about exactly what I expected from it: more Half-Life 2. [Aug 2006, p.88]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    Far more than a new skin for the same action, playing as Vergil drastically alters the way you approach Devil May Cry. [Feb 2006, p.106]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    Despite its multiplayer shortcomings, Gran Turismo 7 is a terrific racing experience. I love the emphasis on car collection and the respect paid to the history of automobiles and racing culture. Gran Turismo 7 provides some of the best driving mechanics available and gives you several guided ways in which to engage with it. While it sometimes spends too much time off the track, every long cutscene is clearly done with love, and that sentiment shines through even more on the track.

Top Trailers