Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 88 Metascore
    • 88 Critic Score
    The Talos Principle II is a long game, perhaps to a fault. I clocked in around 34 hours, and despite my generally consistent enthusiasm, I was ready to see the end before it hit me with another round of puzzles or a story-focused exploration segment. It’s an ambitious and ultimately well-made package with many social, artistic, and scientific ideas that I’ll be thinking about for the foreseeable future, long after the solution to its final riddle has faded from memory. That enlightenment makes The Talos Principle II’s challenges worth the effort.
    • 88 Metascore
    • 83 Critic Score
    But the big-time college football moments that it does deliver are worth it--and you won't find them on that new-fangled next-gen console either. [Aug 2006, p.81]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    A three-on-three b-ball masterpiece. [May 2002, p.84]
    • Game Informer
    • 88 Metascore
    • 83 Critic Score
    This sequel doesn't dramatically change the formula, but like its predecessor, you want to curl up in a dark room with this mobile title and experience all it has to offer.
    • 88 Metascore
    • 85 Critic Score
    Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
    • 88 Metascore
    • 95 Critic Score
    Its weighty combat, difficult choices with real consequences, and fascinating storylines are some of the best gaming has ever seen. I can no longer lord it over the console masses with this one, though, because this long-in-development Xbox 360 port is just as amazing as the original. It's actually better than it was at launch... [May 2012, p.82]
    • 88 Metascore
    • 90 Critic Score
    Unsighted hooked me thanks to its fascinating world, awesome combat, and a doomsday clock that enriches the adventure. It’s one of my favorite surprises of the year because my actions made a genuine impact on the world, and they didn’t always pan out the way I hoped. Though I lost friends along the way, my desire to see this exceptional adventure to its end only grew with each passing hour.
    • 88 Metascore
    • 90 Critic Score
    If you’ve ever been curious about collectible card games but didn’t know where to begin, Hearthstone is the place to start.
    • 88 Metascore
    • 93 Critic Score
    The addition of a robust multiplayer mode makes this homecoming all the sweeter. [Dec 2005, p.188]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    After 19 years, Nintendo finally delivers an official sequel to Metroid Fusion that concludes Samus Aran's lifelong battle with a race of deadly alien organisms.
    • 88 Metascore
    • 85 Critic Score
    The gameplay has some rough edges, but as an interactive story, this is an experience that shouldn't be missed.
    • 88 Metascore
    • 93 Critic Score
    There is a metric ton of game to be enjoyed here, and I heartily recommend it to anyone with a lick of interest in the subject matter. Small annoyances, like a mediocre overworld interface and the occasional unit AI breakdown in the RTS battles, are nowhere near enough to diminish this game’s overall genius.
    • 88 Metascore
    • 88 Critic Score
    Super Mario Maker 2 is not a radical reinvention of the original Mario Maker, but it earns the “2” in its title with a story mode full of great Mario levels, worthwhile additions to the creation toolset, and new options for playing and creating cooperatively. The future is bright for Super Mario Maker 2, and I can’t wait to see what the community makes with it. But even at this starting line, I had plenty of Mario to play and enjoy.
    • 88 Metascore
    • 88 Critic Score
    The real triumph of Sly Cooper's developer Sucker Punch is the way it has managed to make 3D platforming as fluid and effortless as the 8-bit 2D classics we cut our teeth on. [Oct 2004, p.130]
    • 88 Metascore
    • 93 Critic Score
    An absolutely amazing Xbox title. [Apr 2005, p.134]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    As much a platformer as it is an action/sports title...I just would have liked it better with more Tony and less Mario. [Sept 2002, p.84]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    In all, it felt like the players had a slightly lower center of gravity. This allows not only for a good running back to become extra shifty through better lateral movement (without even having to use the juke button), but it also gives defenders an extra punch to their hits. [July 2004, p.112]
    • Game Informer
    • 88 Metascore
    • 83 Critic Score
    Whether or not Tekken is your fighting game of choice, this portable bruiser puts up features and performance that could convert some of you non-believers out there. [Sept. 2006, p.100]
    • Game Informer
    • 88 Metascore
    • 85 Critic Score
    The Stanley Parable is built upon a single, simple premise, and only offers a few hours of entertainment. That said, they were a few hours unlike any I've experienced playing games before. If you're a fan of experimental indie projects or just in the mood for a fun detour from your typical gaming adventure, look no further.
    • 88 Metascore
    • 90 Critic Score
    The finale of Batman: Enemy Within is a joy any way you cut it. I was on the edge of my seat during both paths, wondering what would happen next, feeling both dread and excitement all the way until the credits rolled.
    • 88 Metascore
    • 83 Critic Score
    If your interest lies solely with the single-player experience - and let's be frank, this is why we counted down the days until BioShock 2's release - I walked away from it pleased, but also unfulfilled. BioShock 2 eventually becomes the sequel I hoped for, but spends too much time getting there. [Issue#203, p.82]
    • 88 Metascore
    • 78 Critic Score
    Beyond mounting monsters and using the wirebug to wall-run in spectacular fashion, not much else distinguishes Monster Hunter Rise from the installments that came before. It has enough endgame content to keep you occupied long after the credits roll (if you don’t mind copious amounts of grinding) and multiplayer is still the optimal way to play, but the excitement of my early hunts waned before long. Monster Hunter Rise is far from being the next definitive chapter in the series. Nevertheless, if you’re looking for a polished-but-conventional adventure with a few small-scale nuances, then you’ll be right at home in Kamura Village.
    • 88 Metascore
    • 80 Critic Score
    ESPN is a top-shelf pick that has an unrivaled franchise mode, but the gameplay doesn't have the hard-hitting finesse of EA's "NHL".[Sept 2004, p.103]
    • 88 Metascore
    • 88 Critic Score
    Fire emblem is good, but be prepared to sit through some boring tutorials, restart often, and cry like a little girl when you lose a key member of your party. [Dec 2003, p.184]
    • 88 Metascore
    • 80 Critic Score
    When all is said and done, Revelations winds up feeling more like “more Fire Emblem Fates” than its own distinct campaign and is easily the weakest of the three. However, for those looking to spend more time with Fates’ rich cast of characters and explore relationships unavailable in the either Conquest or Birthright, this DLC campaign is one quality encore.
    • 88 Metascore
    • 95 Critic Score
    These are just a few of the dozens of minor tweaks to what was already an incredibly strong formula. Firaxis' newest entry in the Civilization series isn't a game changer, because the game was already great. However, Civilization VI could easily be the pinnacle of the series.
    • 88 Metascore
    • 93 Critic Score
    In an era dominated by modern military and sci-fi shooters, Battlefield 1 going back to the Great War is a refreshing change of pace. After 40-plus hours with the riveting multiplayer action, I’m still eager to charge once more into the breach.
    • 88 Metascore
    • 83 Critic Score
    For all the annoyances of repeating areas and slow (but engaging) combat, Thousand-Year Door is now a series highlight. It marks the first instance of where I didn’t want a Mario RPG to go (I generally prefer the Mario & Luigi direction), but the constant fourth-wall breaking, myriad colorful and unique characters, and its willingness to just be weird all lead to a joyful journey. I am grateful that this shined-up version of the GameCube classic I missed is finally available on a contemporary platform.
    • 88 Metascore
    • 88 Critic Score
    Overall, it’s still an impressive experience with powerful protoss style and flavor, a handful of cool levels that play with the genre in unique ways, and a cache of fun multiplayer components come together to create a solid conclusion to one of the most iconic real-time strategy games of all time.
    • 88 Metascore
    • 90 Critic Score
    Diablo III is a great game, and every bit the landmark achievement in the genre that everyone expected out of Blizzard. The presentation and combat are second to none, and the co-op focus is well-executed and a natural fit for the genre. It's a shame that the online requirement is a deal-breaker for some, whether because of a moral stance or a crappy Internet connection.

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