Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 73 Metascore
    • 80 Critic Score
    Certainly the best Gundam title for the PS2 so far. [Oct 2002, p.84]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    The story is actually somewhat interesting, and the difficulty level is finally on par with the ancient precursors. Not bad, but again, nothing new. [Aug 2002, p.90]
    • Game Informer
    • 56 Metascore
    • 80 Critic Score
    If this game had decent collision - or any semblance of decent collision - it would be much more fun. [Oct 2002, p.87]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    Outside of a few peripheral additions, AC3 plays exactly like its predecessors. [Sept 2002, p.80]
    • Game Informer
    • 35 Metascore
    • 55 Critic Score
    The controls give no feel of racing, the graphics are bland at best, and the sound is forgettable. [Dec 2002, p.144]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    Damn! Freekstyle should come packed with a nut cup, because it gave me one of the hardest kicks to the nuggets I've had in a long time. [Sept 2002, p.85]
    • Game Informer
    • 54 Metascore
    • 73 Critic Score
    Will quickly be overshadowed and fade into obscurity. [Nov 2002, p.134]
    • Game Informer
    • 49 Metascore
    • 60 Critic Score
    It's much better than a game that totally sucked, which games it just another average, and unremarkable, third-person action title. [Nov 2002, p.127]
    • Game Informer
    • 47 Metascore
    • 75 Critic Score
    The animation is solid, and there's a plot to boot. [Aug 2002, p.79]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    A beautifully conceived piece of software, and I've never seen a galaxy come to life like I did during my time with this title. [Dec 2002, p.146]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    I consider this title a pretty good Sega rendition of "Gran Turismo 3." [Oct 2002, p.90]
    • Game Informer
    • 53 Metascore
    • 60 Critic Score
    Simply lacks refinement in a number of areas, with the level desing being the foremost culprit. [Nov 2002, p.141]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    The lackluster play control cannot be denied. [Oct 2002, p.82]
    • Game Informer
    • 82 Metascore
    • 68 Critic Score
    Got really old really fast. [Nov 2002, p.148]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    A decent game, but unfortunately it has just as many lows as it does highs. [Oct 2002, p.90]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    If the developers concentrated on refining the action and devising even more creative ways to destroy, I would've loved Turok. [Nov 2002, p.133]
    • Game Informer
    • 67 Metascore
    • 80 Critic Score
    Presents absolutely no challenge, even on the hardest difficult setting. [August 2002, p.91]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Early on, Onimusha 2 showed promise and appeared to be the innovative follow-up that it so desperately needed to be. However, as the game went on, and the entertaining gameplay aspects disappeared, my enthusiasm for the game withered. [Sept 2002, p.77]
    • Game Informer
    • 49 Metascore
    • 60 Critic Score
    Whip donuts in the dirt with your ATV if you want to go in circles; just don't play this game. [Dec 2002, p.152]
    • Game Informer
    • 79 Metascore
    • 88 Critic Score
    There is nothing new here, but for the price, you really can't beat the fun. [Sept 2002, p.81]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    From the living city in which you reside, to the incredibly realistic vehicles, this title has the heart and sould of a blockbuster. [Nov 2002, p.147]
    • Game Informer
    • 82 Metascore
    • 95 Critic Score
    Then there's the online mode which I have to say is quite luscious. [Sept 2002, p.76]
    • Game Informer
    • 75 Metascore
    • 78 Critic Score
    The quality of music in this game blew my mind. [Dec 2002, p.152]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    Having to wait for two and a half hours to see a little progress is a bit excessive. [Nov 2002, p.148]
    • Game Informer
    • 83 Metascore
    • 95 Critic Score
    This is the role-playing engine that has ever been invented. [Oct 2002, p.92]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    The camera is extremely clunky, but this game charmed me more than I thought it would. [Nov 2002, p.144]
    • Game Informer
    • 92 Metascore
    • 98 Critic Score
    It can be argued that it is the best Mario to date. [Sept 2002, p.82]
    • Game Informer
    • 87 Metascore
    • 78 Critic Score
    The first SMB was hard, but this follow-up raises the difficulty level to a daunting degree, shattering the fine balance the prececessor struck between challenging and frustrating. [Oct 2002, p.87]
    • Game Informer
    • 80 Metascore
    • 73 Critic Score
    Abysmal AI for the goalies. [Sept 2002, p.88]
    • Game Informer
    • 82 Metascore
    • 70 Critic Score
    Came up a little short on the gameplay side of things. My major gripe stems from the fact that I just didn't give a damn about the story. [Nov 2002, p.149]
    • Game Informer

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