Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
Certainly the best Gundam title for the PS2 so far. [Oct 2002, p.84]- Game Informer
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- Critic Score
The story is actually somewhat interesting, and the difficulty level is finally on par with the ancient precursors. Not bad, but again, nothing new. [Aug 2002, p.90]- Game Informer
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- Critic Score
If this game had decent collision - or any semblance of decent collision - it would be much more fun. [Oct 2002, p.87]- Game Informer
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- Critic Score
Outside of a few peripheral additions, AC3 plays exactly like its predecessors. [Sept 2002, p.80]- Game Informer
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- Critic Score
The controls give no feel of racing, the graphics are bland at best, and the sound is forgettable. [Dec 2002, p.144]- Game Informer
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- Critic Score
Damn! Freekstyle should come packed with a nut cup, because it gave me one of the hardest kicks to the nuggets I've had in a long time. [Sept 2002, p.85]- Game Informer
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It's much better than a game that totally sucked, which games it just another average, and unremarkable, third-person action title. [Nov 2002, p.127]- Game Informer
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A beautifully conceived piece of software, and I've never seen a galaxy come to life like I did during my time with this title. [Dec 2002, p.146]- Game Informer
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- Critic Score
I consider this title a pretty good Sega rendition of "Gran Turismo 3." [Oct 2002, p.90]- Game Informer
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- Critic Score
Simply lacks refinement in a number of areas, with the level desing being the foremost culprit. [Nov 2002, p.141]- Game Informer
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A decent game, but unfortunately it has just as many lows as it does highs. [Oct 2002, p.90]- Game Informer
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If the developers concentrated on refining the action and devising even more creative ways to destroy, I would've loved Turok. [Nov 2002, p.133]- Game Informer
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- Critic Score
Presents absolutely no challenge, even on the hardest difficult setting. [August 2002, p.91]- Game Informer
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Early on, Onimusha 2 showed promise and appeared to be the innovative follow-up that it so desperately needed to be. However, as the game went on, and the entertaining gameplay aspects disappeared, my enthusiasm for the game withered. [Sept 2002, p.77]- Game Informer
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Whip donuts in the dirt with your ATV if you want to go in circles; just don't play this game. [Dec 2002, p.152]- Game Informer
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There is nothing new here, but for the price, you really can't beat the fun. [Sept 2002, p.81]- Game Informer
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- Critic Score
From the living city in which you reside, to the incredibly realistic vehicles, this title has the heart and sould of a blockbuster. [Nov 2002, p.147]- Game Informer
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- Critic Score
Then there's the online mode which I have to say is quite luscious. [Sept 2002, p.76]- Game Informer
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Having to wait for two and a half hours to see a little progress is a bit excessive. [Nov 2002, p.148]- Game Informer
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This is the role-playing engine that has ever been invented. [Oct 2002, p.92]- Game Informer
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The camera is extremely clunky, but this game charmed me more than I thought it would. [Nov 2002, p.144]- Game Informer
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- Critic Score
It can be argued that it is the best Mario to date. [Sept 2002, p.82]- Game Informer
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The first SMB was hard, but this follow-up raises the difficulty level to a daunting degree, shattering the fine balance the prececessor struck between challenging and frustrating. [Oct 2002, p.87]- Game Informer
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Came up a little short on the gameplay side of things. My major gripe stems from the fact that I just didn't give a damn about the story. [Nov 2002, p.149]- Game Informer