Game Informer's Scores
- Games
For 7,737 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,809 out of 7737
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Mixed: 2,570 out of 7737
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Negative: 358 out of 7737
7751
game
reviews
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- Critic Score
Some great ideas (art style, reversal system), but it still can’t hang. [Feb 2002, p.85]- Game Informer
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- Critic Score
Puzzle gaming has had a number of complex entries recently, and this isn’t one of them. It is, however, a fun diversion for about an hour.- Game Informer
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There is so much mindless shooting and wandering in Bullet Witch that when you actually are having fun, it feels accidental. [Mar 2007, p.104]- Game Informer
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It feels like a war machine that is too far behind the times, and it gets blown away by its competitors before it can even begin the battle. [Feb 2005, p.121]- Game Informer
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Player choice has always been a key feature for the Fable series, shaping a hero based on your decisions and actions. In Fable Heroes, the only choice is a forked path at the end of every level. One path leads to one of the game's repetitive boss battles, and the other takes you to a mind-numbing minigame. Sadly, both choices are wrong. When you find yourself standing at this fork in the road, reach for the power button and turn off your system.- Game Informer
- Posted May 2, 2012
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If you are feeling nostalgic for Mega Man, dust off your NES or Super Nintendo; Mighty No. 9 is not the spiritual successor we wanted. It may look and play like Mega Man, but Comcept’s robotic doppelganger doesn’t have the heart of Capcom’s Blue Bomber. A sparkless facsimile, Mighty No. 9 never captures the excitement or creativity of Mega Man’s classic exploits- Game Informer
- Posted Jun 20, 2016
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- Critic Score
Juggling different weapons and dodging enemy fire makes the gameplay feel frantic and exciting, but too little enemy and level design variation hold this competent shooter back from greatness. [Apr 2011, p.96]- Game Informer
Posted May 26, 2011 -
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Alone in the Dark can be applauded for its innovation, but it cannot be saved from its dysfunction. Had Eden Games added polish, or dare I say it, play-tested the game, it could have been a welcome addition for survival horror fans. [Aug 2008, p.85]- Game Informer
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Certainly doesn't hang with the recent crop of console wrestling games, but for portable brawling, you can't really do much better. [Jan 2005, p.149]- Game Informer
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Collecting puzzle pieces and 3D figures should be a nice distraction, but they're certainly not enough incentive to replay these tedious levels. Rabbids Travel in Time 3D offers no real sense of what you're doing, who you're fighting, or why you should care. This wouldn't matter if the platforming was interesting, but its low difficulty and lack of variety make this an entirely forgettable experience.- Game Informer
- Posted Apr 21, 2011
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You really couldn't ask for a better version of Space Channel 5 on GBA. [Fall 2003, p.126]- Game Informer
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Great greaphics, good sound, creative level design, tons of extra features, and a perfectly paced ramp-up of difficulty. [Dec 2002, p.130]- Game Informer
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It's a nice homage to wrestling's past, but just can't compete with the wrestling games of the present. [Aug 2004, p.96]- Game Informer
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Chosen One offers a decent arcade basketball experience, but its short single player and weak online options ultimately keep it from unseating the current street champ, "NBA Street Homecourt."- Game Informer
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Some ideas here might have worked well if the developers had honed in on a few systems to perfect. Instead, the game throws so many overwhelming systems at you that many get lost in the shuffle. As much as I like to root for the underdog and want to see niche games catapult to new heights, Mugen Souls needs so much refining that I can't cheer it on.- Game Informer
- Posted Oct 18, 2012
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Saw fails to deliver the suspenseful crescendos, surprising twists, and apprehensive atmosphere of the films. Instead, it’s padded with unremarkable gore, poor pacing, and uninspired level design. [Issue#199, p.101]- Game Informer
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It is a good thing this game only costs $20, because that's exactly what it's worth. [Feb 2004, p.109]- Game Informer
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Repetitive quests that require taking down specific enemies or fetching items in areas you'll revisit multiple times over becomes dull quickly. [Mar 2011, p.98]- Game Informer
Posted Mar 6, 2011 -
- Critic Score
During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]- Game Informer
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While the controls aren't as big a deal on the PC, the spotty AI, poor pacing, and lack of depth doom both versions. [Nov 2008, p.118]- Game Informer
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As a vehicle combat title, Crush Hour is bad; and as a wrestling game, it's doubly bad. It doesn't matter that it's cheap - you're still throwing your money away if you end up buying it. [May 2003, p.86]- Game Informer
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Outside of clips stolen from the motion picture, you won’t find any kind of story here, either. Pandemic worked wonders with Star Wars, but couldn’t grasp the One Ring. Conquest is a joyless trip through familiar territories, and sadly, nothing more than that.- Game Informer
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The production values are pretty abysmal, but this absorbing strategy title has hours of potential playtime packed in – more than worth checking out.- Game Informer
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Sure, Mini Coopers are neat little cars, but I think I would rather be run over by one than play this game again. [Aug 2003, p.91]- Game Informer
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Here to demonstrate for us what happens when you take away good physics and the feeling of speed from a racing game. [Jan 2004, p.135]- Game Informer
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It's virtually void of driving freedom - the map blows. It has no trademark Simpsons charm, either. The gameplay is apocalyptically bad. [Aug 2003, p.104]- Game Informer
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For me, the infectious old-school vibe and the fact that it delivers a ton of nerve-wracking situations were enough to make me ignore any frustration I have with the less-than-perfect execution. [Sept 2003, p.120]- Game Informer
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This game expands the show’s fiction and reveals a few mind-blowing twists, including one that has completely altered all of my theories about the show. As of the time of this writing, it is one of the biggest reveals yet.- Game Informer
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- Critic Score
Despite its shortcomings, Marvel Super Hero Squad: The Infinity Gauntlet is a charming game.- Game Informer
- Posted Dec 22, 2010
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