Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 56 Metascore
    • 50 Critic Score
    The dialogue in Korea can be offensive in its use of racial stereotypes in a failed attempt to be funny. The real joke's on the game itself. [Jan 2004, p.157]
    • 55 Metascore
    • 55 Critic Score
    Kinect Star Wars is a bad game. If you go into it knowing that you are getting full-on camp like The Star Wars Holiday Special rather than a legitimate Star Wars experience, it can be fun, but you do have to tolerate faulty Kinect recognition the whole time. Ever since Nintendo introduced the Wii, I've been hoping LucasArts would deliver a great motion-based lightsaber experience, but Kinect Star Wars left me wanting a controller again.
    • 55 Metascore
    • 50 Critic Score
    The dreary level designs and overly repetitive gameplay sours the overall experience. Also, for the love of God, please stop with the coin collecting. It's over. [Oct 2004, p.136]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    The novelty of playing around with augmented reality will quickly wear out under the weight of the game's shallowness and obnoxious demeanor.
    • 55 Metascore
    • 60 Critic Score
    The Wii version is notable for using motion slashing on both the nunchuk and remote, although the attacks you generate aren't that sophisticated. The game's areas are also slightly bigger and require less loading on the Wii. [Apr 2009, p.81]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    All the beautiful graphics in the world can’t save a game as badly designed as Genji. Unless you’re looking for nothing more than a pretty face, stay well away from this mediocre-at-best effort.
    • 55 Metascore
    • 50 Critic Score
    Please, just don’t play this.
    • 55 Metascore
    • 60 Critic Score
    If you've been a devout Super Monkey Ball fan since the beginning you may be more willing to overlook this entry's glaring faults. If you haven't hopped on board the banana bandwagon, however, the weakly implemented 3D and unusable motion controls won't be enough to make you a believer.
    • 55 Metascore
    • 75 Critic Score
    It's well worth a look, but go into it knowing that it offers some problems that you thought that developers destroyed years ago. [June 2007, p.114]
    • 55 Metascore
    • 30 Critic Score
    A description of Eco-Creature’s controls could easily read like a manual on how not to design an RTS.
    • 55 Metascore
    • 80 Critic Score
    This iteration is good enough to make Matt holler with delight, but the action seems to have been turned up to a frantic pace. [Oct 2002, p.93]
    • Game Informer
    • 55 Metascore
    • 70 Critic Score
    This version of WWE 2K15 works if you’re not planning on buying a new-gen console anytime soon, are a big fan of the careers of the four leads, would like to play the exclusive Who Got NXT mode, and like the mechanics just the way they are. Custom creators, on the other hand, might as well continue to build up their creations on 2K14.
    • 55 Metascore
    • 68 Critic Score
    The word “good” should never be used when describing this game, but “entertaining” definitely fits it. Who doesn’t love smashing stuff? The Hulk does it better than anyone, and it’s captured quite well within this game.
    • 55 Metascore
    • 73 Critic Score
    Grave Danger's biggest problems are old bugs that never got exterminated, like the one that leaves your vehicle stuck in walls. [Aug 2008, p.87]
    • 55 Metascore
    • 58 Critic Score
    Oh, how many restless nights have I spent yearning for a Koei game that would combine the worst parts of "Dynasty Warriors" with those of "Samurai Warriors"! [Oct 2007, p.113]
    • Game Informer
    • 55 Metascore
    • 63 Critic Score
    Haze’s saving grace is its co-op gameplay, which can be fun when you shoot a friend’s Nectar tank from behind to watch him freak out. But these short experiences do nothing to offset the major disappointment the rest of the game delivers.
    • 55 Metascore
    • 50 Critic Score
    The general feeling this game conveys is confusion and chaos, akin to being flushed down a jet-powered toilet. [Apr 2006, p.118]
    • Game Informer
    • 55 Metascore
    • 43 Critic Score
    Every ambitious idea in C.O.P. is countered by a lazy compromise, right down to the unnecessarily acronymized title (which is never explained in a satisfactory way in the game). The game offers oodles of content for anyone willing to put up with the sub-par execution, but if you’ve ever played a Grand Theft Auto game or have reasonable standards for gameplay and storytelling, there’s no reason to waste your time on C.O.P.
    • 55 Metascore
    • 63 Critic Score
    As a stealth game, Shinobido 2 is successful and rewarding. I could even confidently recommend it to Metal Gear fans looking to scratch a sneaky itch in the beginning of the Vita's life cycle. Outside of sneaking up behind people to perform kills however, the game feels unpolished and not entirely thought-out.
    • 55 Metascore
    • 50 Critic Score
    Only approach this game if you intend to play Fate of Atlantis. Staff of Kings hardly finds the Indiana Jones pulse.
    • 55 Metascore
    • 60 Critic Score
    Though Crimson Dragon has a slight next gen aesthetic, the controls are unintuitive and sluggish – proving that you can’t change the recipe after you’ve started cooking.
    • 55 Metascore
    • 65 Critic Score
    You became a slave to theTV and a slave to Pikachu. Pokemon fans will be glued to their seats. Everyone else will be turned of, pun intended. [Jan 2004, p.141]
    • 55 Metascore
    • 63 Critic Score
    I guess this might be a fun game to rent and beat on a Saturday. After all, developer Collision does add a little something at the end of the game to make it not as much of a downer.
    • 55 Metascore
    • 50 Critic Score
    Medal of Honor: Warfighter more resembles an untrained insurgent trying to figure out a state-of-the-art rocket launcher than a Tier 1 soldier.
    • 55 Metascore
    • 60 Critic Score
    If you buy a "Rolex" watch from a street vendor, you have a good idea of the quallity that went into it. The same realization applies for this poorly handled clone. [Oct 2007, p.127]
    • 55 Metascore
    • 58 Critic Score
    The game squanders its stylish setting, writing, and entertaining puzzle solving by minimizing the fun investigation segments, focusing squarely on broken combat and platforming.
    • 55 Metascore
    • 73 Critic Score
    If you’re willing to loosen up and act silly, the end product can be hilarious, especially if you completely ignore the “director’s” instructions.
    • 55 Metascore
    • 55 Critic Score
    A serviceable platform title that neither offends nor inspires. [June 2002, p.87]
    • Game Informer
    • 55 Metascore
    • 40 Critic Score
    Yes, the cars look great, and their damage is awesome - but getting there isn't half, or any of the fun. [July 2002, p.87]
    • Game Informer
    • 55 Metascore
    • 80 Critic Score
    Simple and to the point, Run Like Hell is the "Alien" game we never had... A nicely tense ride. [May 2003, p.88]
    • Game Informer

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