Game Informer's Scores
- Games
For 7,738 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Hades II - Nintendo Switch 2 Edition | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,810 out of 7738
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Mixed: 2,570 out of 7738
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Negative: 358 out of 7738
7752
game
reviews
- By Date
- By Critic Score
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- Critic Score
The new territory of the Game Boy Advance isn't too hospitable to our fiery friend. [Jan 2002, p.98]- Game Informer
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- Critic Score
If you’re going to get one of these, go for the faster-paced Beta Wave, but watch out for that nasty addition game.- Game Informer
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The first two games balanced out any unsavory elements with mega moments and straightforward fun. The third entry simply doesn’t have enough thermal energy to overcome its many problems.- Game Informer
- Posted Aug 27, 2013
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The enemy AI is weak, and fog blankets backgrounds like a tarp of ugly. [Oct 2004, p.129]- Game Informer
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- Critic Score
The big problem with Middle Manager is that it feels hands-off, but still demands your attention.- Game Informer
- Posted Dec 19, 2012
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The ideal way to play FBC: Firebreak is as a group of three friends on a Discord call, coordinating moves and synergizing kits, which is a decent way to spend an afternoon. Unfortunately, it's difficult to achieve anything similar while matchmaking, and even then, there's just not much to do. On paper, I don't mind the lack of story, competitive modes, or procedurally generated content, but when the gameplay isn't engaging or interesting enough to keep me playing, the lack of other game modes is especially glaring. Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.- Game Informer
- Posted Aug 13, 2025
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The Frogger-inspired log jumping stage is one of the most ill-conceived moments in gaming, and is the perfect example of the uneven difficulty level in this title. [Apr 2004, p.110]- Game Informer
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If your preference is single-player or co-op, Dog Days' lack of personality (both in the characters and on the battlefield) results in one of the blandest shooters out there. Given how little the story matters, Mickey Mouse and Donald Duck could have been swapped in as the protagonists and I probably wouldn't have noticed.- Game Informer
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Sumo and Elbow Rocket’s insistence on treating a game from 2007 like a sacred text is strange. The original Crackdown was fresh and exhilarating, and bounding across the city as a superhuman agent was a thrilling sensation. Since then, a lot has happened in the genre. Developers have found ways to incorporate destruction into the action as they weave interesting choices and competent world-building into their narratives. Crackdown 3 aims far lower, and manages to hit that disappointing target.- Game Informer
- Posted Feb 15, 2019
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The graphics are dull, the combat is clunky, and the pacing is incredibly slow. [Mar 2004, p.107]- Game Informer
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I purposely put off buying upgrades sometimes simply because I couldn’t stand dealing with the smorgasbord of load screens, elevators, and slow-opening gates just to get things done.- Game Informer
- Posted Aug 27, 2013
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I can't deny Hometown Story has charm with its premise and I love the ideas, but the execution needs work. Owning a shop should be more frantic and rewarding. If the developer, Toybox, can smooth out the rough edges, it may one day match the lure of simulation games like Harvest Moon and Animal Crossing. Sadly, it's not in the same league.- Game Informer
- Posted Oct 22, 2013
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Many points where the puzzle design, level layout and management of the teens' special skills are just plain clumsy and almost unusable. [June 2005, p.127]- Game Informer
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You must be a forgiving and devoted fan to enjoy the best that this game can offer. Otherwise, you're better off following the words of Genna Lannister: "Better to mock the game than to play and lose."- Game Informer
- Posted May 15, 2012
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Rise of the Argonauts is an average action game. [Feb 2009, p.84]- Game Informer
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The simplified game design and control don't offer enough depth to overcome the downgrade in graphics. Also, I'm beginning to tire of the isometric view on these kinds of games. [Oct 2003, p.145]- Game Informer
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- Critic Score
If your preference is single-player or co-op, Dog Days' lack of personality (both in the characters and on the battlefield) results in one of the blandest shooters out there. Given how little the story matters, Mickey Mouse and Donald Duck could have been swapped in as the protagonists and I probably wouldn't have noticed.- Game Informer
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The last section of the game, where you guide a spherical object through a series of traps and obstacles, is fantastic. It’s one of the rare times when everything clicked, and it was both challenging and fair. I don’t blame anyone who doesn’t make it that far. Max: The Curse of Brotherhood is a game based on a gimmick that simply doesn’t work all that well.- Game Informer
- Posted Dec 20, 2013
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Moebius is missing a spark — something that makes you want to keep playing. It has a few shining moments with some standout humorous lines, but they're buried in bad dialogue, empty characters, and a dry mystery. Sadly, I don't think people will be talking about Malachi Rector with the esteem they do Gabriel Knight.- Game Informer
- Posted Apr 14, 2014
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The characters never once defy players’ expectations, the story is poorly paced, and the combat offers no meaningful twists on the formula we’ve been playing for years. I can’t imagine anyone but hard-line genre devotees will get their money’s worth out of Luminous Arc.- Game Informer
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Just when I had a solid grasp on the controls and could pull off stellar moments of action, the final stretch morphed into a series of annoying insta-death puzzles and dull boss battles. I had a fair amount of fun blasting fools in My Friend Pedro, but I wish my experience was more about losing myself in the frenzy of its action and less about navigating a tiresome control scheme.- Game Informer
- Posted Jul 8, 2019
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Navigating the chaotic social structure of a medieval kingdom is no easy task, and the day-to-day life of a queen is not as glorious as it first appears.- Game Informer
- Posted Dec 10, 2017
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Ganbarion went out of its way to craft a title that experiments with interesting ideas. Unfortunately, none of its unique elements are refined enough to be successful, making it impossible for me to cheer for this underdog.- Game Informer
- Posted Apr 16, 2013
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I hate to say it, but the best parts of this game are the vehicle desings and environmental details. The rest of it really did nothing for me. [Nov 2002, p.140]- Game Informer
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- Critic Score
I could forgive the plot if the game was actually exciting, but this is a dull dungeon crawler. Some of the most exciting RPGs work with relationship building, like Persona and Fire Emblem, but this just takes it in a bizarre direction.- Game Informer
- Posted Apr 15, 2014
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Some of the most exciting RPGs work with relationship building, like Persona and Fire Emblem, but this just takes it in a bizarre direction. Merely giving players a chance to pair up isn't enough; the actual relationship building needs have genuine developments and substance, and Conception II hits all the wrong notes.- Game Informer
- Posted Apr 15, 2014
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I can't stress how much I enjoyed the game's art, music, and quirky vibe. Hohokum is one hell of a screensaver. As a game, it lacks depth.- Game Informer
- Posted Aug 12, 2014
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Undeniable Final Fantasy charm flows through Dissidia Final Fantasy NT, and it pains me that the gameplay doesn’t justify a delving into it.- Game Informer
- Posted Feb 8, 2018
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Compared to "Super Mario 64 DS," this is a shoddy port that doesn't scratch the surface of the DS's potential. [May 2005, p.134]- Game Informer
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I can't say any one aspect of this game is broken or terrible, but I also can't think of a single thing it does to make it worth your time. [July 2006, p.113]- Game Informer