Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 66 Metascore
    • 63 Critic Score
    No ambition equals low score. That's just the way it goes. [May 2003, p.90]
    • Game Informer
    • 63 Metascore
    • 63 Critic Score
    The dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plauge the arcade port to a degree, which to me, is the biggest bummer of this outing. [Jan 2006, p.138]
    • Game Informer
    • 75 Metascore
    • 63 Critic Score
    All in all, Pursuit Force is an acceptable racer with a few unique features, but it just doesn't pack the punch that it needs. [Apr 2006, p.135]
    • Game Informer
    • 57 Metascore
    • 63 Critic Score
    NBA
    Delivers simple but enjoyable gameplay. [May 2005, p.136]
    • Game Informer
    • 59 Metascore
    • 63 Critic Score
    Difficult to control, slow, and(as the game goes on)more and more arbitrarily forced fights suck fun directly from the player. [Oct. 2006, p.100]
    • Game Informer
    • 56 Metascore
    • 63 Critic Score
    The swordplay is simple, and dreadfully dull. [July 2008, p.86]
    • Game Informer
    • 56 Metascore
    • 63 Critic Score
    Not bad, but not good either. [Dec 2002, p.123]
    • Game Informer
    • 73 Metascore
    • 63 Critic Score
    Whoever designed Avalanche's trick system obviously got his or her doctorate in stupidity. [Jan 2004, p.136]
    • 65 Metascore
    • 63 Critic Score
    The dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plauge the arcade port to a degree, which to me, is the biggest bummer of this outing. [Jan 2006, p.138]
    • Game Informer
    • 64 Metascore
    • 63 Critic Score
    Basically, play it for the multiplayer, or don’t play it at all.
    • 54 Metascore
    • 63 Critic Score
    The four-player Xbox Live mode may offer some thrills for devoted brawler fans, but everyone else will want to stay away from this stale relic. [June 2005, p.132]
    • Game Informer
    • 56 Metascore
    • 63 Critic Score
    The swordplay is simple, and dreadfully dull. [July 2008, p.86]
    • Game Informer
    • 58 Metascore
    • 63 Critic Score
    The video editor is kind of a cool extra, but it’s done way better elsewhere. Too bad the controls are as painful as most of the stunts you perform otherwise this might have been a decent handheld distraction.
    • 58 Metascore
    • 63 Critic Score
    Unless you know who Tucker Hibber is, avoid this one. [Dec 2002, p.144]
    • Game Informer
    • 66 Metascore
    • 63 Critic Score
    The dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plauge the arcade port to a degree, which to me, is the biggest bummer of this outing. [Jan 2006, p.138]
    • Game Informer
    • 70 Metascore
    • 63 Critic Score
    Animation is generally poor, facial modeling is bland, and the AI manages to feel artificial but without the intelligence. [May 2005, p.136]
    • Game Informer
    • 71 Metascore
    • 63 Critic Score
    It's hard to forget the unresponsive controls, ludicrous story, and questionable combat encounters. The game is uneven and inconsistent enough to scare away even eager fans who have patiently waited 20 years for another swing. [June 2009, p.83]
    • Game Informer
    • 55 Metascore
    • 63 Critic Score
    I guess this might be a fun game to rent and beat on a Saturday. After all, developer Collision does add a little something at the end of the game to make it not as much of a downer.
    • 67 Metascore
    • 63 Critic Score
    We Ski tries, and is largely successful, at creating a casual skiing game with a novel control mechanic. Which is great, but the actual content wouldn’t have held my attention for even an hour if it were just some old PS2 game (which, graphically, it sadly resembles).
    • 53 Metascore
    • 63 Critic Score
    There are far too many flaws for it to compete. [Dec 2002, p.123]
    • Game Informer
    • 71 Metascore
    • 63 Critic Score
    Technically adequate, exceptionally beautiful, and continuing the story of some great characters...but still no fun. [Nov 2004, p.163]
    • Game Informer
    • 59 Metascore
    • 63 Critic Score
    As one of the devoted franchise enthusiasts who are presumably the target audience, even I feel like it loses sight of the magic, narrative weirdness, and dark tone that makes the show so captivating. And without tactical sophistication or a meaningful engagement with the lore, I can’t recommend joining this resistance.
    • 71 Metascore
    • 63 Critic Score
    39 Days to Mars does a better job of relaying comedy through gameplay than most games, but the jokes it tells aren’t worthwhile. Little is terrible about the core concept or its execution (aside from the awful single-player mode), but nothing was outstanding or notable, either. I had a few laughs with the people I played, but by the time I reached Mars, I was ready to just shrug my shoulders and go back home.
    • 59 Metascore
    • 63 Critic Score
    Mowing down wave after wave of comatose fodder kills any chance of this game’s strategies having any meaning. An overhaul on the battlefield is sorely needed.
    • 80 Metascore
    • 63 Critic Score
    The combat feels relatively imprecise, button-mashy, and quite random. [Jan 2003, p.114]
    • Game Informer
    • 63 Metascore
    • 63 Critic Score
    The wry subtlety of the novels' text pops up once in a while, but not nearly enough, which leaves only a derivative and dull game where there could have been a humorous midadventure. [Jan 2005, p.119]
    • Game Informer
    • 79 Metascore
    • 63 Critic Score
    If you’re a Silent Hill fan interested in a fresh take on the stale formula, this Wii entry may be the Cheryl you’ve been searching for – but it comes at a cost.
    • 61 Metascore
    • 63 Critic Score
    The game's one noteable feat - online, cooperative multiplayer. This, I am delighted to say, works swimmingly. [Feb 2006, p.102]
    • Game Informer
    • 61 Metascore
    • 60 Critic Score
    This Olympic hopeful loses its flavor after you play through each event just once or twice. [Aug 2004, p.100]
    • 49 Metascore
    • 60 Critic Score
    Although there's really nothing outrageously bad about Dino Thunder, I ofter found myself a little bored with being a giaint robotic dinosaur, which just shouldn't happen. [Dec 2004, p.16]
    • Game Informer

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