Game Informer's Scores
- Games
For 7,739 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Uncharted 2: Among Thieves | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,810 out of 7739
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Mixed: 2,570 out of 7739
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Negative: 359 out of 7739
7754
game
reviews
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- Critic Score
I was finished with Mr. Shifty long before the credits rolled. It didn’t make me feel like a skilled thief or a rad, teleporting vigilante. It just made me tired and disappointed to see such a neat premise amount to nothing more than a chore.- Game Informer
- Posted Apr 12, 2017
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- Critic Score
Swansong is this year's Forgotten City, a distinct narrative adventure that soars from the chances it takes. Player choice is front and center, and it’s nice to see these decisions turn into little games that carry significant narrative weight. Rarely have I played a game where I wanted to restart a scenario to undo bad decisions as I have here. Swansong makes you pay for your missteps and should be an excellent game for watercooler discussions with others who have played it.- Game Informer
- Posted May 18, 2022
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- Critic Score
Tony Hawk's Pro Skater HD recreates the gameplay that made the franchise famous, but to mixed results. It lands the trick, but doesn't do it cleanly.- Game Informer
- Posted Jul 18, 2012
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- Critic Score
It's too bad that there's nothing but straw where R: Racing Evolution's heart should be. [Jan 2004, p.121]- Game Informer
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- Critic Score
What kills this title for me, though, is the ridiculous emphasis on scouting. How am I supposed to conquer the continent when I can only see what's happening on 20 percent of any given battle map? [Jan 2006, p.138]- Game Informer
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- Critic Score
Merely a slightly annoying, if charming, run-of-the-mill platformer. [June 2005, p.136]- Game Informer
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- Critic Score
The Wii version has less annoying traits than the others and still retains all the usual mediocrity. The motion-control elements in the Werehog levels add an extra dimension to the action, and the hub worlds are entirely text-based and aren’t nearly as annoying. If you can stand the diminished graphics, the Wii version actually edges out the PS3 and 360 entries.- Game Informer
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I rolled credits on Pupperazzi after a few hours, having completed almost all of the objectives in that time, and I have little reason to go back. However, my brief time was stuffed with lighthearted amusement, marred only slightly by a few annoyances. Its animated levels, playful attitude, and pleasing premise make Pupperazzi a wonderful game to jump into when you just want to escape and play with pretend puppies for a while.- Game Informer
- Posted Jan 20, 2022
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- Critic Score
It’s all decently fun, and the Wii controls are utilized to good effect. But, you know, there’s only so long something like this is going to hold my attention. If you’re of an advanced age like myself, say over 10, this is probably going to seem a bit dull.- Game Informer
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The Outer Worlds is not at its best on Switch, since the visuals and performance take a serious hit on the system. The textures, framerate, lighting, and more have been downgraded to run on the hardware.- Game Informer
- Posted Jun 5, 2020
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- Critic Score
Even if you had fun with Point Blank, you'll forget it existed minutes later. [Aug 2006, p.92]- Game Informer
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- Critic Score
Punishing players and withholding any reward adds replay, right? At first I thought this game was a joke, but I was wrong. It’s a joke and total garbage.- Game Informer
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- Critic Score
Shades of Darkness is a fine addition for fans of Heroes VI, but I cannot recommend it without the serious caveat of rampant AI cheating and a sad sigh for a game that I want to love more than I do.- Game Informer
- Posted May 14, 2013
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- Critic Score
[A] half-assed port. The camera is still a problem, controls are still awkward, and save point restarts are still a pain in the butt. However, unlike on the PSP, there are fewer excuses for these flaws on its more established big brother.- Game Informer
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- Critic Score
If you're looking for a reinvention of the franchise, you'd best spend your money elsewhere. [Aug 2005, p.108]- Game Informer
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- Critic Score
If you've got a lot of friends to compete against, Crash has a good amount of life in it. Otherwise, single-player doesn't take long to dry up.- Game Informer
- Posted Sep 21, 2011
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- Critic Score
Despite the new gameplay types, Re:coded's mostly recycled content feels too stale to recommend to anyone outside of the most diehard fans.- Game Informer
- Posted Jan 11, 2011
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- Critic Score
The dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plauge the arcade port to a degree, which to me, is the biggest bummer of this outing. [Jan 2006, p.138]- Game Informer
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- Critic Score
Had the enemy AI been better, the speed not so sluggish, and the combat a little bit more on the arcade side like "Secret Weapons Over Normandy," this game could have been something special. [Feb 2004, p.97]- Game Informer
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- Critic Score
Even if you consider yourself a fan of the series, don’t waste your time here. There was a time when the Mana name meant something, but this is a disappointing entry that drags the franchise through the mud.- Game Informer
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- Critic Score
When you're pulling switches, backtracking, and participating in boring combat through these large areas, you tire quickly. [Jan 2003, p.122]- Game Informer
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- Critic Score
The Frogger-inspired log jumping stage is one of the most ill-conceived moments in gaming, and is the perfect example of the uneven difficulty level in this title. [Apr 2004, p.110]- Game Informer
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- Critic Score
If you can take the time to understant the nuances that went into this game, you'll come to the startling revelation that Enclave is a medieval "Max Payne." The control schematic is a perfect match. [Aug 2002, p.84]- Game Informer
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- Critic Score
The gameplay formula [is] a complete and utter catastrophe. [May 2002, p.84]- Game Informer
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- Critic Score
Citizens of Earth is a cleverly written, charming, and nostalgic game that is hindered only by repetitive combat combined with a high encounter rate. Those who see past the minor design flaws and few technical problems will find a strong EarthBound-inspired RPG that is entertaining from start to finish.- Game Informer
- Posted Jan 20, 2015
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- Critic Score
Bottom line: if you expect nothing out of the Tree of Tranquility except the same old same old, then this will do the trick. [Oct 2008, p.106]- Game Informer
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- Critic Score
The game doesn’t have much new content. A few new courts and characters won’t attract anyone who’s spent serious time on the GC version. Still, I couldn’t help but find myself getting wrapped up it the game again, even if I had the nagging feeling that this version seemed a little easier than it had before.- Game Informer
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- Critic Score
I'd estimate that Reiner and I completed the four main missions and fifth bonus mission on normal difficulty in about three or four hours. [Nov 2004, p.152]- Game Informer
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- Critic Score
Multiplayer is what’s really going to get the fans riled. After fine-tuning your ideal mech in single player, you can bring it online and face off against anywhere from one to seven opponents. Unfortunately, there’s not a whole lot of match variety outside of deathmatch and team deathmatch, and there’s no respawning so matches don’t last much longer than five minutes tops.- Game Informer
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- Critic Score
Anyone with a fondness for old-school RPGs would be remiss to pass it by.- Game Informer
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