Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 66 Metascore
    • 78 Critic Score
    The gameplay is surprisingly deep. [Sept 2002, p.94]
    • Game Informer
    • 66 Metascore
    • 58 Critic Score
    The AI in this title is some of the worst I’ve ever seen. [Feb 2002, p.87]
    • Game Informer
    • 66 Metascore
    • 68 Critic Score
    This sequel adds an additional mountain and the use of a snowboard, but the series' easygoing vibe isn't dramatically altered. [May 2009, p.87]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    The other half of the Outlaw equation, the humor, left me cold. [Sept 2005, p.100]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    What makes Regeneration falter is the fact that it's bland, repetitive, and uninspired - like Carson Daily. [Oct 2005, p.126]
    • Game Informer
    • 66 Metascore
    • 73 Critic Score
    Manages to transcend its problems with clever platforming and some interesting level designs. [Jan 2006, p.138]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    Extraction Point is somewhat better than the newer Perseus Mandate, but even so it’s too short to be truly noteworthy. There are moments here and there that make the experience decent, but the overall package is lacking. Do yourself a favor and wait for Project Origin rather than picking this up.
    • 66 Metascore
    • 78 Critic Score
    A surprisingly fun time. And yes, the girls are pretty hot. [Jan 2005, p.125]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    Unlike its Xbox cousin, this version of the PC mega-hit offers no compelling content other than slightly reworked levels and a prologue mission that adds about two hours of gameplay. [July 2003, p.105]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    An uneventful, but not altogether unenjoyable racing game that fails to distinguish itself from the pack. [Dec 2002, p.120]
    • Game Informer
    • 66 Metascore
    • 68 Critic Score
    You'll miss things like camera control, intelligent AI, and set battle formations for your units. Also frustrating is the fact that you don't carry over supplies or accomplishments from mission to mission. [Aug 2003, p.89]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    As intriguing as this setup may be, it comes up short on the gameplay end. The controls are unconventional and your general movement is implemented poorly. [Nov 2003, p.153]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    The gameplay itself isn't terrible, but it still assigns way too many functions to the A button. [May 2003, p.87]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    The portable versions of the LEGO games have been disappointing, and the trend continues. [May 2011, p.97]
    • Game Informer
    • 66 Metascore
    • 70 Critic Score
    In short, The Last Remnant that has all the trappings of a game in the RPG genre, but fails to stand out from the crowd. [Dec 2008, p.119]
    • 66 Metascore
    • 68 Critic Score
    Fans of the series will appreciate the games faithfulness to the show, but to everyone else, Sidetracked will just feel like an uglier version of countless games you've played before. [May 2006, p.101]
    • Game Informer
    • 66 Metascore
    • 85 Critic Score
    Wheelman has enough explosive thrills that you’ll be yelling and laughing the whole time.
    • 66 Metascore
    • 58 Critic Score
    Sunset has some great elements, especially in terms of diverse characters and intriguing subject matter, but that doesn't excuse its shortcomings. As beautiful and contemplative as the writing is, I spent too much of the game frustrated by glitches and bored by exploring the same surroundings.
    • 66 Metascore
    • 60 Critic Score
    Compared to Telltale’s other work in this universe, Michonne’s mini-series lacks any discernible guiding philosophy outside of poorly articulated and uninteresting nihilism. I’m not attached to any of these new characters and I know that Michonne is not in harm’s way given that the series occurs between certain issues of the comic, so what impetus is there to care about anything that’s going on here? While the aimlessness of Give No Shelter might thematically match the hopeless wandering of its source material, it makes for a rather unpleasant and forgettable time.
    • 66 Metascore
    • 73 Critic Score
    Civilization Revolution 2’s flaws don’t detract from its addictive nature.
    • 66 Metascore
    • 70 Critic Score
    It's not an unqualified success, but it's the kind of points racing that gets the job done and which helps build toward that championship. It has that competitive spirit that a racer has to have, and that's not something that can be taught – it has to be inside of you the whole time.
    • 66 Metascore
    • 85 Critic Score
    I'm really pleased to see the inclusion of a good selection of original arcade ports as well. [Jan 2005, p.119]
    • Game Informer
    • 66 Metascore
    • 78 Critic Score
    The plot makes about as much sense to me as the backwards-talking midget from "Twin Peaks," but the CG cutscenes are surprisingly detailed and lengthy. [Feb 2004, p.108]
    • 66 Metascore
    • 55 Critic Score
    Just rent "Hackers" again and forget this junk heap. [Oct 2005, p.134]
    • Game Informer
    • 66 Metascore
    • 85 Critic Score
    Don't be dissuaded by the kid-friendly appearance, this is a thoughtful game both emotionally and strategically. [Oct 2005, p.151]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    As it winds towards completion, the plot jumps the rails more than once. I lost touch with what was going on, but eventually I was charmed by the pure insanity on display.
    • 66 Metascore
    • 75 Critic Score
    Despite its shortcomings and the campaign’s lack of variety, Black Ops 7 is a solid entry solely for establishing new ways to play while making Call of Duty the social space it used to be. Treyarch and Activision’s commitment to additional modes continues to cannibalize their storyboards, and while it remains to be seen if their open stance on skill-based matchmaking (SBMM) is merely a PR tactic, they’re still capable of producing absorbing multiplayer and Zombies experiences that improve with every round. Black Ops 7 may not be the sequel some wanted this year, but in the most BO4 way possible, it emulates individualism to set a new bar that’s worth surpassing.
    • 66 Metascore
    • 60 Critic Score
    Other than brief moments, no part of The Crew 2 is captivating enough, including the rubberband-based gameplay, the events themselves, and the overall setup of the open world.
    • 66 Metascore
    • 60 Critic Score
    While it pains me to say this, maybe Crash should make like the entire cast of "Blossom" and disappear. [Nov 2004, p.146]
    • Game Informer
    • 66 Metascore
    • 55 Critic Score
    After a cool introductory sequence, things go downhill immediately. [Jan 2010, p.85]

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