Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 67 Metascore
    • 65 Critic Score
    I was left wanting more, and wondering why solid gameplay sections were only used once.
    • 67 Metascore
    • 70 Critic Score
    If you're looking for a reinvention of the franchise, you'd best spend your money elsewhere. [Aug 2005, p.108]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    I don't regret the time I spent with All Zombies Must Die, but there isn't enough about the game that sets it apart from the myriad other titles like it on the digital marketplace. If you're looking for some decent Zombies Ate My Neighbors-style couch co-op action, you can do a lot worse for your $10. If you want a game that innovates on the twin-stick shooter genre in a meaningful way, however, I wouldn't look here.
    • 67 Metascore
    • 70 Critic Score
    In many ways, Bright Memory: Infinite feels like an extended tech demo. The jaw-dropping action and stellar graphics would serve as a great selling point for any new platform and almost appear too good to be true. Developer FYQD Studio proved some killer concepts but didn’t evolve them across a more complete adventure. Short games aren’t inherently bad, but Bright Memory: Infinite leaves me wanting so much more and is full of unrealized potential.
    • 67 Metascore
    • 73 Critic Score
    The interesting premise of accepting missions by possessing villagers' bodies is weighed down by a very average presentation and a game design that is pretty basic. [Jan 2002, p.83]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    The best QBC yet, and that fact still only scratches the surface of what this franchise could do. [Nov 2001, p.112]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    The battles are easily the best part of an otherwise middle-of-the-road RPG. [Oct 2002, p.85]
    • Game Informer
    • 67 Metascore
    • 80 Critic Score
    There aren't many thinking-man's action games like this on the GBA. [Dec 2003, p.187]
    • 67 Metascore
    • 75 Critic Score
    Code of Princess surprised me with its combat depth, offering a challenge for those with enough patience to see it through. As a handheld title, the short missions and easy-to-remember controls suit the 3DS well. In the greater scheme of things, however, Code of Princess' difficultly spike is overwhelming if your tolerance doesn't extend to repeated content and frustrating bosses.
    • 67 Metascore
    • 73 Critic Score
    Book of Shadows holds plenty to love if you enjoyed the first game, but the wavering quality holds it back. Think of it like a good book; you turn the pages with fervor, awaiting the next big reveal, but the problem is you're yawning through boring parts just as much.
    • 67 Metascore
    • 88 Critic Score
    Load times seem to be worse. However, the fluid control and excellent career modes are still in. [Nov 2005, p.161]
    • Game Informer
    • 67 Metascore
    • 88 Critic Score
    The game's minor flaws don't hold back the decadent experience from being an unhinged, flaming rollercoaster ride.
    • 67 Metascore
    • 80 Critic Score
    Though a little short on gameplay depth, Road Rage is worth repeated play because of the show-lifted locations and both original and reused character quotes. [Mar 2002, p.81]
    • Game Informer
    • 67 Metascore
    • 60 Critic Score
    For all the cool special moves and boss fights, the heart of any RPG is the story. Sadly, Command Mission doesn't just fail in this area; it is a discotheque fire disaster with no survivors. This game's plot isn't merely bad - it's embarrassing and painful. [Oct 2004, p.128]
    • Game Informer
    • 67 Metascore
    • 65 Critic Score
    Ultimately, LEGO Star Wars III: The Clone Wars isn't irredeemably bad, it's just another in a long line of disappointments. In many ways, it's a lot like the Mega Bloks version of an excellent game. It's similar enough if you're desperate, but your money is better spent on the genuine article.
    • 67 Metascore
    • 75 Critic Score
    There’s a lot to love about Miitopia, even though I was fatigued during the last several hours. I enjoy games like The Sims, where you can create characters and watch their personalities interact in unexpected ways. That element is abundant here, along with the mechanics of a respectably deep RPG – regardless of whether you enlist Pringles Guy.
    • 67 Metascore
    • 50 Critic Score
    Unfortunately, the game's cel-shaded graphics are the real loser here because they're wasted on the wrong title. [Mar 2002, p.81]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    The Park is more unnerving that outright scary, though there are a few attempts at jump scares scattered throughout the game.
    • 67 Metascore
    • 58 Critic Score
    Despite multiple shortcomings and my general aversion to the game’s writing, High on Life has occasional glimmers of potential. I’d like to see a sequel polish and improve upon this foundation. I’m always itching for more creative takes on shooters, but High on Life is a reminder that “different” doesn’t always mean “good.”
    • 67 Metascore
    • 65 Critic Score
    I'd hoped it would be a compelling hybrid, but it unfortunately does not hold up in that arena either. [Sept 2009, p.92]
    • Game Informer
    • 67 Metascore
    • 50 Critic Score
    It's too bad none of this care and effort went into the actual combat engine, which is a simplistic throwback to 8-bit brawlers like "Double Dragon", minus the old-school charm. [Nov 2003, p.167]
    • Game Informer
    • 67 Metascore
    • 55 Critic Score
    Most of this game’s content is in betrayal of the license, and it’s not all smut, either. In one mission, you are tasked with assassinating Fidel Castro, an act that ends up being just as comedic as The Naked Gun’s assassination attempt on Queen Elizabeth II. Unfortunately, the intent of this sequence isn’t to make ­players laugh.
    • 67 Metascore
    • 68 Critic Score
    This game is like your favorite team going from a 5-11 season one year to a 6-10 record the next. Regardless of whatever improvements have occurred, you aren’t going anywhere with that kind of record.
    • 67 Metascore
    • 58 Critic Score
    The stealth gameplay is repetitive and unoriginal, sucking all of the cheeky fun from the Japanese franchise. [Feb 2004, p.103]
    • 67 Metascore
    • 60 Critic Score
    This isn't a bad game; it's just a very, very dull one. The only action to be found anywhere is in the ship battles, but even these are tedious. [Jan 2004, p.157]
    • 67 Metascore
    • 58 Critic Score
    The platforming levels are derivative and uninspired. Though dull, these sections are broken up frequently by minigames that, more so than in "Spyro Orange," are frustrating and not very much fun at all. [June 2004, p.139]
    • 67 Metascore
    • 70 Critic Score
    There is a load of personality in Chicken Little, and the large variety of level types and playable characters will appeal to fans of the film. [Nov 2005, p.149]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    The problem is that I can't get myself to really like Rena; she really comes off as a vapid, mindless character. [Feb 2004, p.105]
    • Game Informer
    • 67 Metascore
    • 50 Critic Score
    Soulstorm retains the series' signature charm, but it's not enough to forgive its tedious and dated design as well its litany of swear-inducing technical issues.
    • 67 Metascore
    • 70 Critic Score
    Unfortunately, the entire affair is filled with repeated waves of what amount to the exact same enemies, and it doesn't take long for boredom to set in.

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