Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 67 Metascore
    • 75 Critic Score
    While Soccer Story is a tale about the beautiful game, the soccer matches take a backseat to story and exploration. The adventure and role-playing aspect is a lot of fun, especially with soccer so integrated into the world, but the weak soccer matches keep it from truly being a great sports role-playing game. Buoyed by its charming and humorous premise, Soccer Story provides a satisfying adventure and a different type of soccer game, but one that doesn’t quite score a hat-trick.
    • 67 Metascore
    • 73 Critic Score
    A little over halfway through the campaign, the gameplay starts to lose steam.
    • 67 Metascore
    • 75 Critic Score
    You need serious tenacity and perseverance to see the sights, but they are wonders worth seeing.
    • 67 Metascore
    • 70 Critic Score
    In spite of grappling with the plot holes and lackluster character motivations, I still took joy in a number of moments peppered throughout the episode.
    • 67 Metascore
    • 60 Critic Score
    I respect Halfbrick as one of the developers responsible for shaping the current state of mobile gaming, but Fish Out Of Water is a barebones offering that sinks rather than swims.
    • 67 Metascore
    • 80 Critic Score
    This is a classic in my book, and I'd love to rate it higher than I am. However, time marches on, and by today's standards PaRappa isn't the top dog anymore. [July 2007, p.106]
    • 67 Metascore
    • 60 Critic Score
    Decisions made by Square Enix to keep Bloodmasque profitable are the same ones that keep it from being particularly fun.
    • 67 Metascore
    • 65 Critic Score
    The nine maps available aren’t nearly enough, the lack of rankings and leaderboards provide no incentive to hone your skills to perfection, and the extremely meager offline options drag everything down.
    • 67 Metascore
    • 65 Critic Score
    If you can't get enough of dramatic, transparent shots of enemies getting shredded by sniper fire, Sniper Elite III has you covered in spades. If you're interested in more motivation beyond the glory of the kill, look elsewhere.
    • 67 Metascore
    • 73 Critic Score
    Fans of the show will drool over the voices, music, and perfectly replicated look of the animated series. [Jan 2003, p.96]
    • Game Informer
    • 67 Metascore
    • 80 Critic Score
    The AI acts a little dense on occasion. [Apr 2003, p.98]
    • Game Informer
    • 67 Metascore
    • 80 Critic Score
    A pure strategy game, I loved the combat's flank system, where you receive a semi-random amount of command points to spend on actions per flank. [Feb 2005, p.125]
    • Game Informer
    • 67 Metascore
    • 65 Critic Score
    I wish I could say that Prisoner of Azkaban was a bold new start for the series. It's not, but this is a significantly better game than either of the previous two entries. [July 2004, p.111]
    • 67 Metascore
    • 75 Critic Score
    Wildly amusing and quirky to the extreme, Technic Beat is a flawed but enormously fun music game that should readily appeal to those fond of cult favorites like "Amplitude" or "Rez." [Nov 2004, p.158]
    • Game Informer
    • 67 Metascore
    • 73 Critic Score
    Double Dragon Gaiden: Rise of the Dragons has some aggravating design choices that prevent it from reaching the heights of similar comebacks like TMNT or newcomers like Young Souls, but this is a respectable return for the Lee brothers. If you’re hankering to punch goons in the face, a good time can be had as long as you bring a measure of patience.
    • 67 Metascore
    • 70 Critic Score
    At best, this game is a stopgap to hopefully something better in the future, because it's signaling its stagnation.
    • 67 Metascore
    • 78 Critic Score
    For those of us that loved the original, Manhunt 2 is a trip that’s worth taking, even if it’s not nearly as memorable or enjoyable. While I applaud the series for it’s uncompromising take on morality and violence, it’s hard not to notice that recent titles like "Mass Effect" and "BioShock" have covered similar territory in a more mature – and much more enjoyable – fashion.
    • 67 Metascore
    • 88 Critic Score
    Avengers is in great shape right now, dazzling with its story and action. I’m hooked on the end-game content that is available now, and I want to see just how powerful these heroes can become after leveling them completely.
    • 67 Metascore
    • 70 Critic Score
    If you’re a die-hard Might & Magic Heroes fan, this addition to your collection is probably justified for the skirmishing alone, but it does little to tread new ground. If you’ve always wondered about breaking into the series, one of the classics would be a better choice.
    • 67 Metascore
    • 75 Critic Score
    This is the best version of this game out there, and every RPG fan should experience the original "Final Fantasy" at least once. [July 2007, p.107]
    • 67 Metascore
    • 73 Critic Score
    Predictable, often boring, and finishing off with an abrupt ending – this episode disappointed me in many ways. However, I was also drawn in by the tragic relationships that arise out of Bruce’s dual lives as a billionaire and the Caped Crusader.
    • 67 Metascore
    • 60 Critic Score
    When you look past the mask of satirical humor this game puts on, My World, My Way is just a parade of tired mechanics orbiting a single cool concept.
    • 67 Metascore
    • 73 Critic Score
    Sticking to walls is entirely too easy and camera control on the d-pad isn't an optimal configuration. [May 2005, p.134]
    • Game Informer
    • 67 Metascore
    • 78 Critic Score
    The impressive Dynasty mode and new Team Intensity Mode (which lets you track and alter the individual momentum of your players) offer some interesting strategic aspects to the game, but in the end March Madness still ends up a few baskets short of its competition.
    • 67 Metascore
    • 80 Critic Score
    What it may lack in revolutionary features it makes up for on the tracks where speed, skill, and surprises are not in short supply.
    • 67 Metascore
    • 85 Critic Score
    I was looking for a substantial Diablo experience to play on my phone with Immortal, and it often reaches that bar. While I don’t see myself going deep into the endgame unless Blizzard resolves the issues with legendary gems, I still plan to spend hours in Diablo Immortal, leveling a character in every class and playing until my hands ache.
    • 67 Metascore
    • 70 Critic Score
    For a motocross game, MetalX is pretty hardcore. [Aug 2003, p.91]
    • Game Informer
    • 67 Metascore
    • 60 Critic Score
    I want to like Panzers – the basic design is full of concepts that I enjoy, and the presentation is outstanding. It’s a pity that the gameplay sadly lacks the chops to pull it all together.
    • 67 Metascore
    • 68 Critic Score
    Sure, it has framerate issues and stiff animation, but it also has real-life players, solid physics, multiple game types, and a pretty easy learning curve. [Feb 2004, p.109]
    • 67 Metascore
    • 60 Critic Score
    Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]
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