Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 73 Metascore
    • 70 Critic Score
    The Grid series offers a fun, gorgeous racing experience, and I can see value in bringing it back. But this incarnation of the game performs the bare minimum of the reboot mandate when it should be doing so much more. We race to be in first place, but unfortunately, Grid seems content to be in the middle of the pack.
    • 78 Metascore
    • 70 Critic Score
    Much like the gameplay, this sequel is highly repetitive and loaded with technical difficulties. [Jan 2002, p.78]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    If you're a genre dabbler, there are a good dozen or so similar games released over the last several years that deserve your attention far more than this entirely average title. [Feb 2006, p.110]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    Other than a couple Vita-specific features, an easier difficulty level, and a collection of trial missions, Ninja Gaiden Sigma Plus doesn't offer anything new. If you loved the original game enough to play through its numerous updates, then you may enjoy taking this new version on the go. However, action fans accustomed to the polished games of this generation may become frustrated with the eight year-old mechanics.
    • 73 Metascore
    • 70 Critic Score
    Sincere attempts have been made to make this game more universally appealing to a wider range of gamers with the simpler control options. Removing the need to focus heavily on keeping your plane in the air leads to a fun-but-simple flight combat game. Unfortunately, you can't escape the fact that the gamer who will get the most from Birds of Steel is the one who has at least one meticulously painted World War II model airplane.
    • 78 Metascore
    • 70 Critic Score
    A Way Out's co-op vision is a bold choice that works because it uncompromisingly places players in a co-op context, joining them onscreen and off. But given the weakness of the gameplay at times, perhaps the game isn't bold enough.
    • 77 Metascore
    • 70 Critic Score
    Sincere attempts have been made to make this game more universally appealing to a wider range of gamers with the simpler control options. Removing the need to focus heavily on keeping your plane in the air leads to a fun-but-simple flight combat game. Unfortunately, you can't escape the fact that the gamer who will get the most from Birds of Steel is the one who has at least one meticulously painted World War II model airplane.
    • 75 Metascore
    • 70 Critic Score
    Outatime is also significant as it is the first entry in which Michael J. Fox joins the cast, jumping into the role of one of Marty's ancestors. While I found Fox's involvement exciting, the actor's character seemed out of place during these sequences (as if the role was written late just so Telltale could slide him in), and Fox himself uses a goofy southern accent that does little to disguise his aging voice. It's sad, but the most authentic sounding McFly in the game is a Michael J. Fox impersonator.
    • 61 Metascore
    • 70 Critic Score
    As far as road trips go, The Crew is about as average as they come. There are some fun times, but you may be surprised to discover that America is a pretty empty place.
    • 47 Metascore
    • 70 Critic Score
    Being an arcade game, however, fun isn't the problem with Smashing Drive – it's the lack of replay. [Apr 2002, p.79]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    It’s easy to feel like you’re a kid in the candy store with GT’s open format, but this edition of the franchise has none of the sweet, satisfying racing that has been its hallmark.
    • 64 Metascore
    • 70 Critic Score
    When Wizards Unite is trying to do something new, it can be good fun. Most of the content sadly ends up feeling like a strange version of Pokémon Go, giving players flimsy reasons to catch or zap ‘em all.
    • 74 Metascore
    • 70 Critic Score
    A solid story and cool puzzles only go so far when the production values scream “low budget” every step of the way.
    • 71 Metascore
    • 70 Critic Score
    If you thought Animal Crossing was too sparse on the gameplay front, Tomodachi Life’s superficial interactions may stretch your definition of the word “game.” In spite of the repetition, this island is a pleasant place to visit, even if I’m not ready to take up a permanent residence.
    • 72 Metascore
    • 70 Critic Score
    Shortcomings in the pacing and the lack of diversity in the combat pull down the experience, but I liked the time I spent with Kenshiro. The Fist of the North Star franchise feels dated in many ways, but you would be hard-pressed to find a better representation of its strange and violent world in a video game.
    • 89 Metascore
    • 70 Critic Score
    Instead of the brain-bending adventure with scares and gore that I had so desperately hoped for, it turned out to be a sloppy, monotonous bore that nearly put me to sleep.
    • 78 Metascore
    • 70 Critic Score
    Little effort has gone into crafting a game that belongs on the Wii – very few upgrades distinguish it from the graphical quality you’d see on that earlier system.
    • 64 Metascore
    • 70 Critic Score
    Starships is simple, slick, semi-strategic fun. It’s incredibly accessible and lacks the sometimes overbearing menus and micromanagement that can make strategy games dizzying and intimidating, making it a nice point of entry for those looking for a casual experience within the genre.
    • 77 Metascore
    • 70 Critic Score
    The magic just isn’t here. Repeating the success of Star Wars with a radically different license requires more than Star Wars as a foundation. It really never finds Indiana Jones’ pulse, and ends up being somewhat of a mess, albeit a moderately fun one.
    • 63 Metascore
    • 70 Critic Score
    This might not be Clover Studios' best effort, but as ports go this is far from terrible. [May 2006, p.110]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    As a strategy board game, Culdcept Saga integrates luck and skill well enough to be generally entertaining, and even more so if you are prone to obsession when it comes to collection and optimization. [Feb 2008, p.101]
    • 81 Metascore
    • 70 Critic Score
    Planet Zoo put up a lot of obstacles to my enjoyment, but once I broke through the majority of them, I found that engaging loop of mastery and success that makes simulation games fun. I enjoyed trying to one-up my last creation and surpass my previous revenue and years in business. Unfortunately, Planet Zoo requires an unreasonable level of patience that creates a barrier around its best qualities.
    • 80 Metascore
    • 70 Critic Score
    The problem is that it just doesn't play right. The physics system for the ball is out of whack. There is often no predicting what it will do. [Nov 2003, p.171]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    198X reminds players that even simple arcade experiences (or their recreations) can provide an interesting escape.
    • 57 Metascore
    • 70 Critic Score
    Another promising game struck down by execution. [Jan 2003, p.96]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    If anything, my largest complaint about this game comes from the fact the number of wrecks onscreen sometimes means that winning a race has a s much to do with good luck as skill. [Dec 2004, p.168]
    • Game Informer
    • 58 Metascore
    • 70 Critic Score
    The action does get intense, and if anything else, having to keep your eye on your comrades in a way highlights the grim fight for survival and tight-knit nature that all soldiers need in battle. [Oct 2004, p.129]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    This game did little to lure me into the college fold. It falls more into the category of a generic baseball game than it does a part of EA's college series. [Feb 2006, p.104]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    Virtua Tennis 3 is a perfectly serviceable tennis game (pun intended) that fails to provide a big enough splash to make it anything else than just another tennis title. Next time I hope it won’t take Sega seven years to come out with the same game.
    • 77 Metascore
    • 70 Critic Score
    It may not be challenging or action-packed, but Valiant Hearts provides some thoughtful and sobering looks at what life was like on the front.

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