Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 73 Metascore
    • 70 Critic Score
    They Are Billions is an interesting mashup of classic RTS, tower defense, and survival that successfully conjures up that “one more game” feel, assuming you can persevere through countless defeats.
    • 54 Metascore
    • 70 Critic Score
    Its platforming-by-the-numbers approach is where it both stands and falls. [Feb 2002, p.100]
    • Game Informer
    • 56 Metascore
    • 70 Critic Score
    Unfortunately, the power of combo attacks isn't balanced enough, and combat's simplicity robs it of rhythm. [Sept 2005, p.114]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    This game did little to lure me into the college fold. It falls more into the category of a generic baseball game than it does a part of EA's college series. [Feb 2006, p.104]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    This certainly shouldn't beat "Burnout" or "Need for Speed" for your racing dollars, but it might if you're shopping for the family. [Aug 2006, p.81]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    While this first episode is a bit rocky and uneven, it ends strong, raising the stakes and setting the stage for the other two episodes. The Walking Dead: Michonne still has time to hit its stride, make something out of its supporting cast, and creating a journey worthy of its fascinating protagonist.
    • 76 Metascore
    • 70 Critic Score
    If I wanted a fun, music-oriented party game, I'd much rather play "Karaoke Revolution" or "DrumMania." [Nov 2004, p.161]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    As the third and final installment in the Final Fantasy XIII saga, Lightning Returns tries to distance itself from its predecessors and get back into gamers’ good graces. This results in some bold and unconventional decisions, but they don’t save this entry from being the bottom of Final Fantasy XIII’s downward spiral.
    • 72 Metascore
    • 70 Critic Score
    They Are Billions is an interesting mashup of classic RTS, tower defense, and survival that successfully conjures up that “one more game” feel, assuming you can persevere through countless defeats.
    • 68 Metascore
    • 70 Critic Score
    Danger Zone 2 takes necessary, if limited, steps beyond its predecessor with new pieces that fit nicely into the structure of chaos. It makes a spectacle all right, but it’s fleeting.
    • 63 Metascore
    • 70 Critic Score
    Even though it drove me nuts, I couldn’t put it down. It’s not a must have, but it’s well worth a look.
    • 69 Metascore
    • 70 Critic Score
    Controls are solid, graphics are passable, and the upgradable weapons are a nice touch. [Dec 2003, p.150]
    • 76 Metascore
    • 70 Critic Score
    It’s a shame so many problems weigh on this otherwise enjoyable adventure. Even with the screen-crowding, bugs, and depth-perception troubles, I still look back fondly on the superb level design and movement mechanics. But because of those important detractors, Penny’s Big Breakaway lands as a solid 3D platformer unable to swing to the great heights it felt destined for.
    • 61 Metascore
    • 70 Critic Score
    It's a shame that the career structure isn't better considering I like the new XP format and the fact that your rider unlocks skills as you go. You can select two skills at any one time, and they include helpful boosts like increased clutch effectiveness or faster crash recovery time. THQ is promising additional DLC through its MotoClub Depot, but enough has been taken out of the game in the first place that I don't think you can gain it all back simply by adding some new gear.
    • 64 Metascore
    • 70 Critic Score
    There are few games I would sooner recommend to parents for their kids, and if those parents happen to be gamers, they might very well be sneaking down after bedtime to get their own fix. [Sept 2004, p.107]
    • 63 Metascore
    • 70 Critic Score
    It's a shame that the career structure isn't better considering I like the new XP format and the fact that your rider unlocks skills as you go. You can select two skills at any one time, and they include helpful boosts like increased clutch effectiveness or faster crash recovery time. THQ is promising additional DLC through its MotoClub Depot, but enough has been taken out of the game in the first place that I don't think you can gain it all back simply by adding some new gear.
    • 75 Metascore
    • 70 Critic Score
    Mystery Room departs from the Layton series’ signature elements, and can’t measure up to the other interactive novel titles it attempts to emulate. The story and characters are interesting at times, but aren’t strong enough to keep the whole experience afloat. Mystery Room has bright spots, but the uneven execution and shoehorned-in Layton connection make the case go cold.
    • 68 Metascore
    • 70 Critic Score
    A graphical masterpiece, especially considering the limitations of the hardware. [Jan 2005, p.148]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    Graphically, Winter X is sufficient, but the gameplay is just pretty blah. [Mar 2002, p.79]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    If you’re willing to play the game of “try, try again,” you can have fun with The Bigs 2’s career mode. However, if you’re looking for a multiplayer game or an experience based on skill, the unbalanced run scoring and Big Slam will drive you crazy.
    • 66 Metascore
    • 70 Critic Score
    It's too bad that there's nothing but straw where R: Racing Evolution's heart should be. [Jan 2004, p.121]
    • 78 Metascore
    • 70 Critic Score
    It's too bad that all these extras outshine the game's dull and problematic gameplay. [Dec 2001, p.104]
    • Game Informer
    • 81 Metascore
    • 70 Critic Score
    Zero's ability to change forms based on how the player performs is a neat twist, and two-player action is something this series could have used long ago. But these additions are balanced out with a severely uneven difficulty level and stages rife with cheap hits. [Oct 2003, p.145]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Still, the formula is still entertaining and I found myself enjoying my daily chats with locals and finding ways to increase my profits. I even appreciated the small enhancements, which are steps in the right directions. Unfortunately, the areas that need the most improvement – like dungeons and the core battle system – are relatively untouched.
    • 72 Metascore
    • 70 Critic Score
    Stranger of Paradise is the strangest Final Fantasy game yet, bounding wildly between awful and fantastic. If you can tolerate Jack (and that’s a big ask), the excellently crafted combat is worth a look. You may be coming to this game for the story and Final Fantasy experience, but it’s all about combat and little else.
    • 78 Metascore
    • 70 Critic Score
    Digital Devil Saga's freakish story may turn heads and demand attention, but the time you spend in this flesh-eating world quickly becomes mind-numbingly dull. [Apr 2005, p.126]
    • Game Informer
    • 85 Metascore
    • 70 Critic Score
    The journey can be fun; I liked collecting and growing familiars and watching the breathtaking world before me, but Ni No Kuni doesn't come without frustration. Enter for the beauty, but know it comes with a price. [Feb 2013, p.90]
    • 77 Metascore
    • 70 Critic Score
    Everyone will approach Tomodachi Life differently, and that is what makes it such a unique experiment. However, if you don’t have the time or creativity to imagine and engineer unique dynamics between tens of Miis, Living the Dream’s removal of the social features cannot serve as a safety net as it did with the 3DS release. And sadly, outside of the daily dose of comedy, there isn’t much more to buoy this release.
    • 69 Metascore
    • 70 Critic Score
    The bonus stunt mode is cool, but Downforce ultimately lacks depth. [July 2002, p.83]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    Dungeons may not be for everyone, but it will more than satisfy the needs of anyone who takes a shine to it. Better yet, it probably won't imprison you and drain your life energy afterward.

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