Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 71 Metascore
    • 70 Critic Score
    Ruiner feels like a fantastic slice of action orbited by a bunch of mediocre elements, so the experience never coalesces into something truly exceptional. However, that gameplay is solid enough to prop up this bloody sci-fi adventure, even if it never amounts to anything more than forgettable fun.
    • 64 Metascore
    • 70 Critic Score
    There’s certainly a lot here to love, and a lot more that you want to love, but most of your time in Kane & Lynch is spent shaking or scratching your head. The problems are just too visible for it to be taken seriously as a gritty thriller.
    • 48 Metascore
    • 70 Critic Score
    Lococycle isn’t complex, but I was easily sucked into its silliness. I wanted to see where this intentionally stupid story was headed, and it was worth the trip – even if the game itself isn't very deep.
    • 76 Metascore
    • 70 Critic Score
    If you can put up with the lack of precision in the hockey stick peripheral and the shallow nature of the other game modes, NHL Slapshot's fun Peewee to Pro mode captures the spirit of hockey from the backyard ponds to the packed arenas in a way that should appeal to adults and children alike.
    • 58 Metascore
    • 70 Critic Score
    I'm a little disappointed that Tenchu isn't pushing the genre forward like "Splinter Cell" and "Metal Gear Solid" have. [March 2005, p.132]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    The Chinese Room has crafted another unique experiment that proudly stands out from the gaming norm, now with the improved graphical horsepower of the PS4. Despite the prettier locales and solid attempt to break out of the linear mold, Rapture simply doesn't feel rewarding when straying from the glowing golden path.
    • 73 Metascore
    • 70 Critic Score
    Dante’s Inferno features some interesting aspects (like its combat), but early innovation loses out to repetition. The game’s biggest strength – Visceral’s recreation of hell – wanes during the second half. Some entertaining unlockable content adds to the replayability, but for most gamers, Inferno doesn’t have enough new ideas to warrant a return trip through hell.
    • 71 Metascore
    • 70 Critic Score
    The jokes cater mostly to the kids, and that's exactly who should enjoy this fairy tale jaunt the most. [July 2004, p.112]
    • 66 Metascore
    • 70 Critic Score
    The Sims 4 is a beefier and better game with its diverse expansion packs and added content since release, but without much of that being available on console just yet, this feels like a step back from the PC version. Nonetheless, this is essentially the same core experience as the base game on PC, and it’s worth checking out if you don’t already own the game. Although the console version features some dodgy controls, it largely delivers on its promise of bringing a faithful port to the console audience.
    • 70 Metascore
    • 70 Critic Score
    The Gunk deserves a fair bit of criticism and only a little unreserved praise. The connection between the characters holds up the story, sucking up goo is strangely satisfying, and the mechanics work as intended. However, I wish the world felt more distinctive and better realized. The environment has the potential to be a vibrant kaleidoscope with brilliant hues and unearthly forms. Unfortunately, it doesn’t quite hit that mark. All said, The Gunk is a competent romp through space, but not a stellar one.
    • 68 Metascore
    • 70 Critic Score
    I feel proud for beating BloodRayne: Betrayal, but I can't recommend it for anyone who lacks an ocean of patience. [Sept 2011, p.93]
    • 68 Metascore
    • 70 Critic Score
    The RPG-style fights are uninspiring, and the storyline is simplistic. Still, the graphics are bright and inviting, with menus that are easily navigable. [June 2004, p.138]
    • 65 Metascore
    • 70 Critic Score
    I love the constant action and surprisingly deep gameplay that Heroes has to offer. [Dec 2004, p.191]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    I feel proud for beating BloodRayne: Betrayal, but I can't recommend it for anyone who lacks an ocean of patience. [Sept 2011, p.93]
    • 66 Metascore
    • 70 Critic Score
    The Sims 4 is a beefier and better game with its diverse expansion packs and added content since release, but without much of that being available on console just yet, this feels like a step back from the PC version. Nonetheless, this is essentially the same core experience as the base game on PC, and it’s worth checking out if you don’t already own the game. Although the console version features some dodgy controls, it largely delivers on its promise of bringing a faithful port to the console audience.
    • 67 Metascore
    • 70 Critic Score
    It's easily one of the most unique and entertaining multiplayer choices for the GameCube. [Apr 2005, p.131]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    Minecraft Dungeons has a solid core, and I’d love to see where it goes from here. Hopefully, Mojang recognizes the fact that games with grinding don’t have to be as much of a grind. It would be great to have some kind of way to experience levels in a remixed format, similar to how Diablo III has rifts or Torchlight and Path of Exile offer more randomized maps to encourage replays. But Minecraft Dungeons’ current approach is simply replaying the same stuff over again, and just isn’t enough.
    • 63 Metascore
    • 70 Critic Score
    The best thing going for it is the very well done graphical style. [Mar 2004, p.114]
    • 80 Metascore
    • 70 Critic Score
    Grim Fandango is a tough game to evaluate, because it comes with so much baggage. If you’re already a fan of the game, the few new additions are nice – but aside from the commentary, they’re far from indispensable.
    • 74 Metascore
    • 70 Critic Score
    All the parts for a great multiplayer experience are here – class unlocks, a variety of familiar modes, lots of guns – but they don't come together in a way that makes Medal of Honor a must-play shooter. Military buffs may enjoy the game on some level, but in such a densely packed genre, EA must try harder to stand out.
    • 73 Metascore
    • 70 Critic Score
    I enjoyed my time with NES Remix 2, but it’s ultimately a shallow experience.
    • 76 Metascore
    • 70 Critic Score
    Mostly, I am just happy that there is a good Mario Party available in the Switch 2’s launch window. It’s not a game I see myself booting up on my own, but as a means to get a party going with players of all skill levels, I am glad I have it on the metaphorical shelf.
    • 76 Metascore
    • 70 Critic Score
    Basically, only play this game if your friends are willing to run at your side. When the game is functioning as intended, it can be brilliant. But don’t let your guard down. Problems will arise, and your most difficult challenge may be combating a bout of boredom.
    • 59 Metascore
    • 70 Critic Score
    Unfortunately, the shining strengths of the game are buried underneath a thick layer of rust that only the thirstiest of air-junkies should bother chipping through. [Feb 2010, p.95]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    If you’re looking for a bite-sized dungeon crawl, Guild of Dungeoneering delivers – but don’t expect a lofty foray into the realms of exploration, customization, or strategy.
    • 64 Metascore
    • 70 Critic Score
    Concocting potions and humiliating dark wizards is fun for a while, but once the novelty is gone, Hogwarts loses all of its magic.
    • 80 Metascore
    • 70 Critic Score
    The saving grace of these extended gameplay encounters is that the combat is reasonably engaging, and interactions between characters will likely delight existing Granblue Fantasy fans. Relink is unlikely to be any newcomer’s favorite game. Still, the basic gameplay is fun and keeps you moving along the treadmill, especially if you have a gathering of like-minded source material fans to help you slay its biggest figurative and literal dragons.
    • 57 Metascore
    • 70 Critic Score
    It may not be the follow-up that fans of the Mana franchise have been hoping for, but cool visuals and an interesting story elevate it above the level of an everyday mindless button-masher. [May 2007, p.87]
    • 75 Metascore
    • 70 Critic Score
    The main problem I found was that this type of game needs to tread a fine line between player control and AI, and I don't feel that Space Colony does it all that well. [Dec 2003, p.181]
    • 77 Metascore
    • 70 Critic Score
    Summon Nights wants to be "Chrono Trigger", but it only really reminds me how awesome that classic is, and how much this game isn't it. [Aug 2006, p.92]
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