Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 68 Metascore
    • 85 Critic Score
    I'm really pleased to see the inclusion of a good selection of original arcade ports as well. [Jan 2005, p.119]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    I rarely feel that my intelligence is being insulted by a game, but RoadKill managed to do the trick. The self-consciously "bad-ass" plot is devoid of humor or interesting characters. [Oct 2003, p.139]
    • Game Informer
    • 68 Metascore
    • 60 Critic Score
    Following the innovative and pleasantly surprising NBA 2K23, I expected Visual Concepts to build upon its success and introduce even more improvements with its latest entry in the long-running basketball series. But instead of mirroring the Black Mamba's gradual rise to permanent relevancy, NBA 2K24 sadly feels like a stop-gap – a quick hit to temporarily satisfy diehard fans. If this continues, the series could veer closer to a forgettable imitation of Kobe's signature move: a fadeaway into obscurity.
    • 68 Metascore
    • 70 Critic Score
    Danger Zone 2 takes necessary, if limited, steps beyond its predecessor with new pieces that fit nicely into the structure of chaos. It makes a spectacle all right, but it’s fleeting.
    • 68 Metascore
    • 70 Critic Score
    As we approach a new console generation, Visual Concepts is building a version of NBA 2K21 from the ground up for the new systems. As a result, this current-gen NBA 2K21 feels left in the dust. It still offers the strong gameplay the series is known for, but compared to last year, it’s not making many leaps. I know I’ll still play it a good amount until I move on to the new-gen edition, but it’s disappointing that loyal fans playing on current-gen consoles didn’t get more of an upgrade. It still gives you a decent basketball experience, but we’ve come to expect better and more.
    • 68 Metascore
    • 68 Critic Score
    Fails to establish any real mood or atmosphere, and just ends up being boring. [May 2005, p.110]
    • Game Informer
    • 68 Metascore
    • 73 Critic Score
    Hyper Scape is inoffensive and might be the right battle-royale choice for you, depending on your stream engagement. However, it doesn’t push hard enough on any one of its differentiators, and it ends up struggling to find a sense of itself in a genre with oodles of established choices. Toes dipped into shallow water may pay off for a deep water swim in the future, but Hyper Scape holds itself back from really trying to shake things up.
    • 68 Metascore
    • 70 Critic Score
    I don't regret my time with Silent Hill: Downpour, but mediocrity hung over most of my playthrough like a fog. [Apr 2012, p.82]
    • 68 Metascore
    • 70 Critic Score
    It’s easy and accessible fun, but Zoo Tycoon has a long way to go before it has the depth to make it rewarding.
    • 68 Metascore
    • 75 Critic Score
    I just would have liked to see more time devoted to cleaning bugs and buffing out the core riding mechanic. [Mar 2009, p.89]
    • 68 Metascore
    • 80 Critic Score
    It may not be as polished or balanced as Gears of War or Killzone, but Earth Defense Force 2025 is full of gleeful carnage and B-movie charm that make it hard to put down.
    • 68 Metascore
    • 60 Critic Score
    Dynasty Warriors 8 attempts to change the series’ long-standing formula with the addition of the Ambition mode and history-altering storylines. Combat is tedious, however, and it still defines the majority of the experience.
    • 68 Metascore
    • 70 Critic Score
    The game’s design is overly simplistic, perhaps as an attempted nod to younger players. It hurts the experience, since it feels like you’ve won every fight before you even begin, even against bosses. It’s rare that any puzzle or battle requires more than the mildest attention. Even knowing that, Dark Legend benefits from its clever premise – one that certainly stands apart from the rest of the Wii ­catalog.
    • 68 Metascore
    • 83 Critic Score
    Playing Gundam Versus is its own reward. While it may not be a great introduction to the series for those who read the names of mobile suits as gibberish, anyone with a fondness or curiosity for one of the most enduring sci-fi franchises of all time has more than enough toys to play with for a long time. The combat is a great blend of reverent, fast-paced, and precise, and while solo players may be disappointed in how unsatisfying the single-player is, those who’ve spent years building their own stories with action figures will find a lot to love.
    • 68 Metascore
    • 65 Critic Score
    The AI for your defenders is horrible. Attacking forwards don't have the plague, fellas, just the ball. [May 2004, p.99]
    • 68 Metascore
    • 68 Critic Score
    There is a reason many of the RPG game mechanics this game uses are no longer found in other RPGs – they suck. You may be better off making up your own fantasy game with RPG Maker.
    • 68 Metascore
    • 65 Critic Score
    If you don’t mind playing a game for six or seven hours before getting to the good stuff, Web of Shadows eventually packs a nice little punch. However, if you want instant gratification from your games, this experience won’t do much for you.
    • 68 Metascore
    • 65 Critic Score
    With so many genuinely good action/RPGs that aren't riddled with archaic missions and gameplay, I have trouble recommending Nier solely on the basis of a decent (but unevenly executed) story.
    • 68 Metascore
    • 70 Critic Score
    Overall, Mass Effect fans could take or leave Infiltrator. It's not some important lost lore chapter. It's the best mobile Mass Effect experience yet, but it's got a long way to go to catch up with its console big brother.
    • 68 Metascore
    • 70 Critic Score
    The game controls often feel unresponsive in real-time, but using the Clash meter slows the action down and allows you to make cuts that spell the difference between torn tendons and touchdowns. If senseless violence and arcade football are your passions, Blitz is the league for you.
    • 68 Metascore
    • 65 Critic Score
    As the game wears on, the simple pleasures of the gameplay fade, and the incredibly frustrating boss battles mount in aggravation, leaving us with nothing more than another unsatisfying licensed game. [Dec 2005, p.159]
    • Game Informer
    • 68 Metascore
    • 78 Critic Score
    After a while, the recycled environments and repetitive battles start to feel like a chore rather than a reward. [Mar 2007, p.96]
    • Game Informer
    • 68 Metascore
    • 60 Critic Score
    I applaud the ambition, but not every grand venture ends with triumph.
    • 68 Metascore
    • 68 Critic Score
    Brink is not a bad game. If Splash Damage can stabilize the performance and fix some glaring omissions (like a pre-game lobby) with a patch, I'd gladly spend more time with it. But with only eight multiplayer maps, 20 progression levels, no clan support, and average gunplay, it's not a good value proposition. Especially considering many Xbox Live games offer a similar amount of content for a fraction of the price.
    • 68 Metascore
    • 75 Critic Score
    If a slower-paced, more complex title in the vein of EverQuest is what you’re looking for, Vanguard will serve you well. A lack of polish in several areas and strong competition keep this game from being particularly special, though.
    • 68 Metascore
    • 75 Critic Score
    When it embraces the full weight of its gameplay mechanics, it’s an enchanting experience. It hits speed bumps often and comes dangerously close to losing its way, but concludes with two strong acts. Valley is one of those gaming oddities with unique highs unlike almost anything else, which makes the lows worth tolerating.
    • 68 Metascore
    • 80 Critic Score
    Not only does it throw a lot of racing at you--in various forms and on a bunch of locations--but it captures the spirit of Rainbow's rhythm racing. [May 2006, p.113]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    It's designed to have you play through it multiple times, but I don't know if you'll come back for more after the first pass. [May 2005, p.114]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    Want to play football on the go? Take a piece of paper, fold it into a small triangle, and flick it into someone's face instead. [Jan 2005, p.144]
    • Game Informer
    • 68 Metascore
    • 58 Critic Score
    While the GameCube has several genres it excels at, the tactical shooter field clearly isn't one of them. [Sept 2004, p.112]

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