Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 57 Metascore
    • 73 Critic Score
    Pong Quest delivers fun and novel concepts in small bursts, but is weighed down by generic dungeon crawling, unbalanced abilities, and repetitive encounters.
    • 70 Metascore
    • 73 Critic Score
    The more I played Road Not Taken, the more my hesitations mounted. Mixing rogue-like restarts with puzzle mechanics is an intriguing concept, and I like the opportunity to see new puzzles on each playthrough. However, the resulting problems and sense of repetition on similar (even if not identical) puzzles isn’t worth the trade-off.
    • 76 Metascore
    • 73 Critic Score
    While Tales of Phantasia may not shine with the glory that it did in its prime, there are still parts of the game that are worth checking out. [Mar 2006, p.116]
    • Game Informer
    • 63 Metascore
    • 73 Critic Score
    If Scrap Metal was nothing but arena deathmatch missions, it would be much harder to recommend. An awkward camera angle and the lack of creative characters would keep it from being worth the asking price. However, the variety of vehicle types and mission objectives should satisfy car combat fans looking for signs of life in the genre.
    • 75 Metascore
    • 73 Critic Score
    I genuinely enjoyed the charming early hours of Road Not Taken, but its rewards are a game of diminishing returns.
    • 77 Metascore
    • 73 Critic Score
    The best strategy games are able to transform you into a tactical powerhouse as you maneuver your units to victory. Yggdra Union manages to tap into this feeling occasionally with some innovative strategy mechanics, but more often it made me feel like a spectator rather than a commander.
    • 78 Metascore
    • 73 Critic Score
    From its old school design to its gameplay struggles, Prototype resembles a superhero who leapt off a building only to realize he doesn’t possess the power to fly. I hate to say it, but picture a frustrating Spider-Man game, and you have a good idea of what this experience has to offer.
    • 72 Metascore
    • 73 Critic Score
    Speaking of strategy, Wolfenstein is in dire need of a new one. Grinding through waves of predictable enemies in corridors is no way to pay homage to the franchise’s unquestioned legacy in the genre.
    • 75 Metascore
    • 73 Critic Score
    With no real story to follow or info given on what the alien is or even what building it is trapped in, Carrion lives and dies by what happens in the moment. The focus on opening up new areas using the same ideas grows stale quick, and robs a fascinating premise of its true potential. I enjoyed playing as an enraged blob, but didn’t find much fun in the process of escaping the facility.
    • 55 Metascore
    • 73 Critic Score
    Grave Danger's biggest problems are old bugs that never got exterminated, like the one that leaves your vehicle stuck in walls. [Aug 2008, p.87]
    • 68 Metascore
    • 73 Critic Score
    On the plus side, this is the first game that successfully makes Superman a fun character to play.
    • 76 Metascore
    • 73 Critic Score
    This series hasn't diverged wildly from its roots, but at least it's finally fashioned itself into the creative, trick-filled game it was always supposed to be, but never really achieved.
    • 74 Metascore
    • 73 Critic Score
    It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    Super Stardust is absolutely a capable and fun twin-stick shooter, and this iteration ably presents the experience for the new generation of console.
    • 77 Metascore
    • 73 Critic Score
    This series hasn't diverged wildly from its roots, but at least it's finally fashioned itself into the creative, trick-filled game it was always supposed to be, but never really achieved.
    • 72 Metascore
    • 73 Critic Score
    The pirate theme is just dressing, cleverly hiding the fact that this is yet another generic action game that could have been transformed into any conceivable concept. [Mar 2002, p.79]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    Just when Gravity Ghost is hitting its stride, it comes to a quick close. The puzzles are never too challenging, but if you can relax and go with the flow, the simple platforming sequences have an almost zen-like tranquility.
    • 69 Metascore
    • 73 Critic Score
    As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
    • Game Informer
    • 59 Metascore
    • 73 Critic Score
    Relatively funny, has an excellent soundtrack, a bunch of cool missions, and a clever economy mechanic. Why the mediocre score? You're in a truck. Driving a semi will just never be fun. [Sept 2003, p.121]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    Not a bad second outing.
    • 74 Metascore
    • 73 Critic Score
    Katamari Forever serves as a fine introduction to the concept for those who have yet to push the ball, but former Katamari addicts may find they’ve rolled down this road before.
    • 82 Metascore
    • 73 Critic Score
    Legend of Grimrock resonates with powerful nostalgic vibes for gamers of my generation, and I don't regret my time with it one bit. Its lazy monster design encourages the worst kind of tedious, mechanically abusive player behavior, though, which is a grave offense in the world of party-based RPGs.
    • 72 Metascore
    • 73 Critic Score
    Inside Line is a step up from its predecessor in every way, but it falls short of being a winner. However, this year's title is like points racing: Even if you can't win it all, you can still make up some ground.
    • 83 Metascore
    • 73 Critic Score
    Jot’s big adventure is presented as a children’s story, and it’s hard not to feel like a kid playing it in the best and worst ways.
    • 61 Metascore
    • 73 Critic Score
    If you're interested in Moon Diver, play halfway through the game by yourself to gain some levels, collect various magic, and get used to the structure. Then fire up multiplayer and never look back.
    • 76 Metascore
    • 73 Critic Score
    Inside Line is a step up from its predecessor in every way, but it falls short of being a winner. However, this year's title is like points racing: Even if you can't win it all, you can still make up some ground.
    • 77 Metascore
    • 73 Critic Score
    The total lack of soul in Big Red One, along with the irritating level design, are simply too much for the technical excellence embodied in its smooth framerate and slick graphics to overcome. [Jan 2006, p.137]
    • Game Informer
    • 54 Metascore
    • 73 Critic Score
    Will quickly be overshadowed and fade into obscurity. [Nov 2002, p.134]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    Full of fan service, this one is for the Naruto faithful. It's competent and looks great, but if you're just after a good fighter, you can do better. The fighting genre is experiencing somewhat of a second golden age of games right now and Generations isn't quite one of them.
    • 80 Metascore
    • 73 Critic Score
    Cracking each puzzle is rewarding, but the true excitement comes with trying to complete all the bucket-list items in one fly's lifespan.

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