Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 70 Metascore
    • 73 Critic Score
    Every little morsel of platforming goodness in The Wrath of Cortex has already been done to death on the Playstation. [May 2002, p.87]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    Medal of Honor: Airborne sprinkles minor moments of brilliance though a minefield of questionable game design. Fans of the series will experience some memorable gunfights, but if you’re a casual gamer looking for a great World War II title, stick with Call of Duty.
    • 68 Metascore
    • 73 Critic Score
    NCAA Basketball 09 may not offer the wealth of options or polished gameplay of its former competition, but it’s still a decent baller worthy of a look from hardcore college hoops fans.
    • 76 Metascore
    • 73 Critic Score
    Despite some slightly better AI, a new defensive swarm button, and setting up a qualifying schedule (then monitoring your roster to see who's morale is low), there isn't much here. [July 2004, p.112]
    • 62 Metascore
    • 73 Critic Score
    Krome has done a fine job of translating this fantasy into the video game sphere. Legend of the Guardians sticks to a couple of core experiences and executes them well. You could do a lot worse than flying the skies protected by these stalwart owl defenders.
    • 60 Metascore
    • 73 Critic Score
    Krome has done a fine job of translating this fantasy into the video game sphere. Legend of the Guardians sticks to a couple of core experiences and executes them well. You could do a lot worse than flying the skies protected by these stalwart owl defenders.
    • 79 Metascore
    • 73 Critic Score
    Trials Rising feels like a pure incarnation of the series, and its significant structural and progression problems could be addressed over time as the live game evolves. But that revision (if it ever comes) is not the game currently on offer, and the current playthrough offers too much frustration in return for the moments of humor and skill mastery. I’m still an enthusiast for Trials, but when your gameplay is this established and staid, there’s no excuse for the surrounding trappings to be subpar.
    • 73 Metascore
    • 73 Critic Score
    The game’s title screams of beauty, but in truth, with the single player experience not being up to spec, this is the ugly duckling of the Katamari series. It just doesn’t have that wow factor going for it like the previous entries did.
    • 74 Metascore
    • 73 Critic Score
    Despite some slightly better AI, a new defensive swarm button, and setting up a qualifying schedule (then monitoring your roster to see who's morale is low), there isn't much here. [July 2004, p.112]
    • 77 Metascore
    • 73 Critic Score
    It's worth a look, both for the fun it delivers and also to see how closely it comes to mimicking the genre conventions.
    • 59 Metascore
    • 73 Critic Score
    Numerous playable characters are a big plus, but the repetitive enemies and environments are not. However, I'm always a fan of good cooperative play, which this title successfully incorporates. [Nov 2004, p.149]
    • Game Informer
    • tbd Metascore
    • 73 Critic Score
    The Golf Club VR has asynchronous multiplayer, but is very light in the features department. Apart from the laudable gameplay and the sheer volume of the courses available, the game lacks a career mode, structure, or any alternate modes. This does not detract from the gameplay, but leaves the Golf Club VR in between clubs with a par on the horizon.
    • 50 Metascore
    • 73 Critic Score
    Makes some strides in the genre, but it seems like the company didn't finish the job. [Oct 2002, p.85]
    • Game Informer
    • 77 Metascore
    • 73 Critic Score
    Stranglehold is not a disaster. If you desire nothing more than to kill criminals on a massive scale, turn nightclubs into a war zone, and look cool doing it – this is your game.
    • 56 Metascore
    • 73 Critic Score
    Hunting Grounds treats the character and setting with reverence, which, as a fan of the movies, is easy to appreciate. If you’re looking for an authentic predator experience, this is about as good as it’s gotten. And fittingly, it’s perhaps best enjoyed the way the predators have interacted with humanity: drop in, enjoy the hunt, and get out while you can.
    • 75 Metascore
    • 73 Critic Score
    For a by-the-numbers space shooter, you can't go wrong with the second installment of this DS franchise. [Jan 2008, p.102]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    A very straightforward title that bowls you over more with its sheer numbers than its flash. [Mar 2003, p.92]
    • Game Informer
    • 79 Metascore
    • 73 Critic Score
    The biggest improvements are the game's pacing and the weapon creation system, which no longer force you to forge a pile of weapons you'll never use. [Jan 2007, p.115]
    • Game Informer
    • 77 Metascore
    • 73 Critic Score
    A Fold Apart is a different puzzle game, and that’s a good thing. The concept is novel, and I like a story with some emotional pull, but it never moves beyond that. I can’t think of a puzzle that stood out over the others or even a moment in the story that was particularly poignant. It all comes together in a presentable package. Its creative folding-paper mechanic makes it worth opening, even if what’s inside won’t overly excite you.
    • 59 Metascore
    • 73 Critic Score
    The aspects of Lifeless Planet that succeed elevate it past the technical shortcomings, but only so far. You will find a compelling world and a story worth experiencing, but you do so at the expense of well-polished animation and gameplay that hinders the overall experience.
    • 75 Metascore
    • 73 Critic Score
    With the improved presentation and lively college crowds, a couple pieces are in place to make NCAA Basketball 10 a destination hoops experience. If EA adds more game modes and rids itself of the legacy gameplay problems, perhaps a future class can rival the thrill of the NCAA Tournament.
    • 63 Metascore
    • 73 Critic Score
    It's decently long, the puzzles are mostly well designed, and it has more than its share of eye candy. [Sept 2004, p.117]
    • 64 Metascore
    • 73 Critic Score
    If you're really in the market for a stealth shooter, there are plenty better out there. [Apr 2003, p.95]
    • Game Informer
    • 66 Metascore
    • 73 Critic Score
    Civilization Revolution 2’s flaws don’t detract from its addictive nature.
    • 77 Metascore
    • 73 Critic Score
    The action in Liberation is good, and at times intense, but it still seems to lack that visceral experience I like to have with my action games, first person or otherwise.
    • 73 Metascore
    • 73 Critic Score
    Frontlines does enough to entertain on the multiplayer end to make up for the woeful single-player experience. It’s a shame Kaos didn’t scrap the single-player altogether to focus completely on honing the online experience.
    • 73 Metascore
    • 73 Critic Score
    A mixed bag from beginning to end. [Dec 2005, p.161]
    • Game Informer
    • 67 Metascore
    • 73 Critic Score
    Fans of the show will drool over the voices, music, and perfectly replicated look of the animated series. [Jan 2003, p.96]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
    • Game Informer
    • 61 Metascore
    • 73 Critic Score
    I was hoping that 2K would build on last year’s foundation. Instead, the foundation has been altered to be more appealing to the masses. That’s difficult logic to argue with, but 2K’s approach is way off the mark.

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