Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 76 Metascore
    • 78 Critic Score
    A competent tactical shooter blessed with a dedication to narrative rarely seen in shooters. If Gearbox can build off this success with more inventive gameplay, the series has a chance of overcoming the boredom that curses so many WWII titles.
    • 76 Metascore
    • 70 Critic Score
    The majority of the game remains largely unchanged. It’s a solid game, but unlike EA’s successful college football game, it doesn’t deliver content that draws you into the experience. It’s great for multiplayer games, but the barebones season does little to keep players glued.
    • 76 Metascore
    • 70 Critic Score
    Fever doesn't quite equal NES' "Punch-Out." [Jan 2002, p.98]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    The jumping portions of the game are still a little iffy, and I killed myself quite a lot from misreading the view, but in the end I enjoyed exploring the worlds. [Dec 2002, p.152]
    • Game Informer
    • 76 Metascore
    • 90 Critic Score
    I'd rather be holding the Dual Shock 2 than the hamburger-like Xbox controller, but this version's lack of pop-up evens things out. [Dec 2001, p.109]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    I appreciate Turbo's demand for precision, of emphasizing fundamental racing principles like the traction of your wheels and the precision of your inputs. And while I definitely got into that addictive headspace where I was chasing better times, even the endless variety of tracks doesn't offer the depth I was looking for. Since the title is so focused on the time attack format, it does little else to keep your attention.
    • 76 Metascore
    • 73 Critic Score
    With its stellar survival mechanics, The Long Dark makes for a brutal experience that requires patience and micromanaging to fully appreciate. However, it’s brought down by some bugs and a story mode that leaves much to be desired. It’s nonetheless a satisfying test of survival in a gorgeous setting – as long as you can brave the frigid cold.
    • 76 Metascore
    • 75 Critic Score
    Brigandine: The Legend of Runersia does everything pretty adequately, but there’s also nothing all that remarkable about the experience. I felt like I was going through the motions without anything meaningful to keep bringing me back for these tedious takeovers. The repetition just dulls the adventure, and everything plays out predictably. The game is decent and functional, but it doesn’t have any surprises, big innovations, or memorable moments.
    • 76 Metascore
    • 85 Critic Score
    Although it may not reach the heights of other narrative-puzzle contemporaries released since Call of the Sea, Call of the Elder Gods is still an entertaining test for your noggin, wrapped in an adequately engaging Lovecraft-inspired story. Harry and Evangeline would say otherwise, but it’s okay to embrace this game’s insanity-inducing madness with open arms.
    • 76 Metascore
    • 85 Critic Score
    Much like the PC Call of Duty (which I should note is a completely different game), this console title features a brilliant targetting mechanism that allows players to zoom in and aim down the sight of the firearm. [Jan 2005, p.115]
    • Game Informer
    • 76 Metascore
    • 90 Critic Score
    For all of the familiar parts of Syndicate, it still feels inventive. It may draw inspiration from previous installments, but features like the zipline and revamped progression system demonstrate a willingness to cut stagnant elements loose. With a cool setting, memorable characters, and a wealth of content, Assassin’s Creed Syndicate has all of the hallmarks of a great Assassin’s Creed entry – but it also surprised me by challenging what I previously thought a great entry should be.
    • 76 Metascore
    • 80 Critic Score
    Ultimately, Dragon Age: The Veilguard delivers on the promise of every Dragon Age with its strong characters, engaging combat, and a classic BioWare role-playing experience.
    • 76 Metascore
    • 85 Critic Score
    When Twisted Metal embraces the series traditions, it delivers the best action ever seen in the franchise. When it departs from convention, however, it becomes a hit or miss affair.
    • 76 Metascore
    • 78 Critic Score
    Instead of walking into the arena and making a grand statement, NBA 2K22 just plays decent basketball. You'll see a few highlight clips, but none that make you want to keep watching in awe. Still, NBA 2K22 is an improvement over last year, even if it's disappointing that it's not making more significant moves. Hopefully, next year we see more shakeups to the lineup to make the game a little more exciting and feel like Visual Concepts is gunning for that championship title.
    • 76 Metascore
    • 85 Critic Score
    Comparing Yo-kai Watch to Pokémon is more than fair as the game borrows from the series that helped establish what has become its own genre, but there’s no reason to pick one over the other. Yo-kai Watch is a worthy competitor that stands comfortably next to Nintendo’s monster collector as a distinct peer.
    • 76 Metascore
    • 73 Critic Score
    Despite lackluster board design and side modes that can become repetitive, Super Mario Party is a fun group game that showcases a diverse collection of minigames.
    • 76 Metascore
    • 88 Critic Score
    Paper Jam doesn’t disappoint while not dramatically changing the formula previously established, but it ranks high in the Mario RPG pantheon thanks to its improvements in pace, willingness to trust its players to figure out the mechanics, and its goofy multi-Mario-verse premise.
    • 76 Metascore
    • 75 Critic Score
    Divinity: Dragon Commander has a lot of layers. I enjoyed the Risk-like strategy of spreading my army across a world map as I sabotaged my opponent’s units using different battle cards, but I dreaded the slog of each RTS battle. If Larian Studios can refine their battle system then it might have a strategy series that appeals to a wider audience, but right now only hardcore strategy fans feel safe under this commander’s wings.
    • 76 Metascore
    • 68 Critic Score
    The last half of the game serves only to remind you of how far the series has fallen from its original form. I felt smothered by Sonic Team's insistence on shoehorning recent Sonic games, no matter how awful, into the 20-year timeline.
    • 76 Metascore
    • 85 Critic Score
    Simultaneously fun and extremely frustrating, compelling and flawed, mature and foul, engaging and confusing. As a game, it can be aggravating, but as a piece of interactive storytelling, it flirts with brilliance. [Oct 2005, p.123]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    Sushi Strikers finds an original puzzle mechanic in a genre overpopulated by match-threes, but sometimes it’s too dense for its own good.
    • 76 Metascore
    • 70 Critic Score
    If I wanted a fun, music-oriented party game, I'd much rather play "Karaoke Revolution" or "DrumMania." [Nov 2004, p.161]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    The Show's solid debut is very much in line with the experience offered on PS3, but the sensitive analog controls put a big hole in its swing. If the Vita is your only avenue of play, though, there are workarounds. If you use this version as an extension to your PS3 play, it negatively affects your stats to a degree, but it's still a suitable companion that allows you to play more video game baseball. Especially when your significant other is hogging the TV.
    • 76 Metascore
    • 80 Critic Score
    The new formula delivers a more relaxing thrill – which isn't a bad thing – as opposed to pushing players to hone their skills.
    • 76 Metascore
    • 78 Critic Score
    Regardless of the fact that you can pass now with the right analog, this game is for anyone who yearns for a simpler time when hockey was arcade-like and EA wasn't afraid to hit it on the ice--unlike the next-gen version. [Oct. 2006, p.94]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    The multiplayer experience is a good time – and quite different than single-player (most time powers have been excised) – but it doesn't have any depth or a progression for players to follow. At the most, it's a fun distraction. The single-player game, however, should not be missed.
    • 76 Metascore
    • 75 Critic Score
    Had The Old Blood been injected with more new blood, maybe it would have matched or surpassed the quality of The New Order. But by over-relying on nostalgia to drive the experience, it's well-crafted fan service rather than an attempt to push the series in new directions.
    • 76 Metascore
    • 85 Critic Score
    While it's difficult at points, I was never frustrated or felt like I was dying because of a flaw in the level design. It's got an engaging (and often hilarious) art style and makes the most of its simple, static cutscenes and paper-thin plot.
    • 76 Metascore
    • 88 Critic Score
    A hardcore gamer’s type of game. Taking the time to perfect runs is a blast, and unlike most shooters, it can also be used for short gaming sessions. If you enjoy a good challenge and arcade-like games that empower you with bragging rights, you’re going to love this game’s nerve-shattering pressure.
    • 76 Metascore
    • 88 Critic Score
    Thankfully, you'll spend a majority of your time immersed in the stellar combat or drinking in the often surreal moments that define Shadow Hearts: From The New World as one of the most inventive and entertaining RPG's in years. [Mar 2006, p.106]
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