Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 76 Metascore
    • 78 Critic Score
    With the exception of the high production values, I feel like I've played a lot of games like PixelJunk SideScroller before. That's not necessarily a bad thing, but it does feel like a departure for a studio that I normally look to for unusual and exciting innovations. For anyone looking to enjoy an old school shooter with a few surprise twists, Q-Games delivers the goods.
    • 76 Metascore
    • 75 Critic Score
    Grappling around each room and deftly making split-second moves still makes me feel nimble in a way other platformers don’t, and the feeling of finally defeating a boss after several failed runs is a reward worth chasing, even if you can’t pursue it for too long.
    • 76 Metascore
    • 95 Critic Score
    Dying Light 2 is an engaging journey of discovery and gaining power. Almost everything you do embraces those dynamics. In evolving beyond the first game's offerings, putting a stronger emphasis on the characters helps shape the world in meaningful ways. Some of Aiden’s choices are difficult, especially those surrounding a character named Lawan – who is given a hell of a pulse by Rosario Dawson. I can’t say enough great things where his and her stories go. I adored almost every second of this game and see myself often revisiting it, as Techland has announced at least five years of DLC is on the way. That’s a wonderful promise to hear when starting a new game that has turned out this well.
    • 76 Metascore
    • 80 Critic Score
    What it lacks in advance graphics and interface, JFA more than makes up for in charm and intrigue. [Jan 2007, p.115]
    • 76 Metascore
    • 70 Critic Score
    What’s left is a game that is clearly a few ­generations behind the times.
    • 76 Metascore
    • 70 Critic Score
    MAG
    MAG’s player count is an impressive technical achievement, but the game world feels oddly mechanical. Outside of the high player count, the uninspired world fails to stand out from the pack. If every gameplay mechanic were kept intact and shrunk down to a 16- or 32-player game, MAG would be an experience as generic as its title.
    • 76 Metascore
    • 80 Critic Score
    Even on the easiest setting, Metal Slug 3 is merciless in its attempts to crush your body and spirit. Not everybody will respond with "Thank you, sir! May I have another?", but I sure did. And yes, I may. [July 2004, p.119]
    • 76 Metascore
    • 88 Critic Score
    I expected The Golf Club 2 to be better than the first in every way given the new career setup and golf societies, but I was surprised the addition of the swing tempo gameplay is what gives this title a lasting structure. This, combined with the course creator, make the game indispensable for any golf fan. You'll be seeing those missed putts in your dreams and savoring every chip-in birdie.
    • 76 Metascore
    • 80 Critic Score
    Ever Oasis marks the first fully original title from developer Grezzo in some time, and it is exciting to see what the studio is capable of when given the opportunity to create something totally new. The final product is a unique RPG experience that doesn’t have a lot of character, but is able to deliver a consistently compelling adventure. I never got the sense that the world was alive, but I enjoyed exploring, fighting monsters, watching my town grow, and making sure my residents were happy.
    • 76 Metascore
    • 55 Critic Score
    A relic of gameplay design that should have gone extinct with the dinosaurs. [July 2008, p.92]
    • 76 Metascore
    • 80 Critic Score
    Much like "Tetris," this game has unrivaled depth. Just getting through all of them will consume hundreds of hours. [Feb 2003, p.108]
    • Game Informer
    • 76 Metascore
    • 50 Critic Score
    There really isn't much here to recommend. The reason? As usual, suspect gameplay and poor camerawork are the culprits. [Sept 2002, p.85]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    With myriad improvements to both the feature set and the core gameplay, UFC 2 takes the series from prospect to contender in just its second entry.
    • 76 Metascore
    • 70 Critic Score
    This game did little to lure me into the college fold. It falls more into the category of a generic baseball game than it does a part of EA's college series. [Feb 2006, p.104]
    • Game Informer
    • 76 Metascore
    • 73 Critic Score
    The turn-based battles are stylish, and even feature team attacks and recharging magic points. There is also a collection sidequest involving goalfinch battles, which are basically cuter and less gruesome cockfights.
    • 76 Metascore
    • 65 Critic Score
    In the face of stiff toys-to-life competition, Vicarious Visions and Activision took a chance on a different style of play for this annual series, and it didn’t pay off. Here’s hoping the series gets back to the basics, or finds a fun new way to put the characters' personalities and talents front and center and not hidden behind a vehicle’s hull.
    • 76 Metascore
    • 75 Critic Score
    I’m a big fan of Playdead’s Limbo and Inside, and 7th Sector scratches the same kind of itch, but in much stranger and mathematical ways. It’s a journey worth taking, but just know you’re often left directionless and perhaps in need of a calculator.
    • 76 Metascore
    • 75 Critic Score
    Being predictably solid is both a blessing and curse for the Hot Shots series, and at the end of the day I try to not overthink the fact that World Invitational is simply a fun experience. I approach it a lot like my real-life golf game, where I just try to enjoy being out in the sunshine and not get too wound up at the numbers on the score card.
    • 76 Metascore
    • 90 Critic Score
    With Sims 3, console gamers finally get a true translation of the gameplay that has made the PC entries such a hit. Engaging new content and intuitive design makes picking up the console port of EA's digital dollhouse a no-brainer.
    • 76 Metascore
    • 78 Critic Score
    Battle for Neighborville delivers exciting competitive and cooperative multiplayer, but an overly complicated economy and inconsistent PvE elements take away from the experience.
    • 76 Metascore
    • 75 Critic Score
    It's nothing fancy, but for puzzle freaks, this is a nice edition to the PSP library. [Jun 2006, p.118]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    The Saboteur may lack the polish of the contemporaries it boldly mimics, but protagonist Sean Devlin’s quest for revenge and an alluring 1940s Paris make this a World War II memory worth making.
    • 76 Metascore
    • 73 Critic Score
    Inside Line is a step up from its predecessor in every way, but it falls short of being a winner. However, this year's title is like points racing: Even if you can't win it all, you can still make up some ground.
    • 76 Metascore
    • 75 Critic Score
    House of the Dying Sun is light on content offerings and depth, but big on giving players a modern day chance to experience the great gameplay that defined classic space shooters of an era long past.
    • 76 Metascore
    • 80 Critic Score
    Heaven’s Vault is both ambitious and beautiful.
    • 76 Metascore
    • 78 Critic Score
    An enjoyable handheld, but like the direct-to-video Disney sequels, it just doesn't have the magic of the original. [Jan 2005, p.146]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    TopSpin 2K25 aptly brings the beloved franchise back to center court, showing that not only does the series still have legs, but so does the sim-tennis genre as a whole. Though its modes are somewhat repetitive and it’s missing several high-profile pros at launch, TopSpin 2K25 serves up a compelling package for tennis fans.
    • 76 Metascore
    • 85 Critic Score
    Need for Speed Unbound feels like a foundational entry for where the series could go from here. Competing across the title’s many events is a blast, and I love the juxtaposed visual aesthetics. Though some elements left me wanting, Unbound is as much fun as I’ve had with a Need for Speed title in years.
    • 76 Metascore
    • 78 Critic Score
    Unfortunately, the only place this intriguing design has a place to shine is in multiplayer. The campaign is laughably awful, with a tepid story told through awkwardly acted cutscenes surrounding poorly scripted scenarios.
    • 76 Metascore
    • 85 Critic Score
    Moving between planets and wandering Outlaws’ dense cities is where the adventure shines, but shooting your way through your current gig so you can make it to the next is also compelling, if sometimes a little simple.

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