Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 76 Metascore
    • 60 Critic Score
    If the pool itself is the sweet caramel, everything surrounding it is a moist, fetis sponge. [May 2004, p.101]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    This is actually one of the better games of this ilk I've played in quite some time. [Oct 2003, p.131]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    Offers a treasure trove of stress-reducing content. [Issue#204, p.91]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Is 2K22 the next No Mercy or Here Comes the Pain? No, but it’s a substantially improved comeback that’s more fun to play than WWE games have felt in ages. Plus, the sheer amount of modes, all of which are at least decent, means there’s something enjoyable to gnaw on outside of random exhibition matches or online play. There’s still work to be done, but like a retired veteran returning to put on a surprisingly solid match, WWE 2K22 manages to shake off the ring rust and perform better than the naysayers expected.
    • 76 Metascore
    • 60 Critic Score
    I'm sure some people will dig March of the Mini's all-ages gameplay, and the chance to share player-created levels via Wi-Fi is a nice touch, but unless someone comes up with stages that are more interesting than the ones in the main game, I'm certainly not interested. [Nov. 2006, p.142]
    • Game Informer
    • 76 Metascore
    • 83 Critic Score
    The game's greatest accomplishment is that these simple little tales are as effective as many full-length JRPG releases this generation.
    • 76 Metascore
    • 93 Critic Score
    Shadows of the Damned is unapologetically adolescent, but instead of trying to be cutely ironic and wink at players, the humor comes off as genuine, playful, and fun. Even if you don't find the idea of a sniper rifle called "the Big Boner" funny, you should still enjoy the solidly designed shooting and bit of thought required to play the game. Grasshopper has finally come into its own, and I hope it carries this momentum (and Mikami) forward to whatever project is next.
    • 76 Metascore
    • 80 Critic Score
    With thoughtful gameplay, seamless co-op, a breezy campaign, and challenges geared towards gameplay masters, Unravel Two delivers a strong platforming experience for players of all skill levels. Whether you want a unique side-scroller to play alone or a teamwork-emphasizing experience to play with a friend, this is worth a look.
    • 76 Metascore
    • 80 Critic Score
    Resonance feels like a lost classic from the golden age of adventure gaming. It has some of the same shortcomings, but it also captures the thrill of exploration, the satisfaction of figuring out interesting puzzles, and the payoff of a well-told story. These elements demonstrate a reverence for the genre that can't be manufactured, and anyone who shares the same passion shouldn't miss Resonance.
    • 76 Metascore
    • 75 Critic Score
    Despite these hardships, both intentional and otherwise, I eagerly fired up the next stage, excited to test my skills and get angry all over again. When stages click, it’s a deliciously fun challenge. When the perspective makes it tough to even tell how to proceed, it can be frustrating. Still, Super Meat Boy 3D makes a strong argument that Team Meat’s formula can work in three dimensions, but it needs to iron out some kinks before it reaches the same heights as its 2010 classic.
    • 76 Metascore
    • 75 Critic Score
    A two-player online option is new for the PS2, but otherwise, this is business as usual for the tecno dancers. [Nov 2005, p.151]
    • Game Informer
    • 76 Metascore
    • 60 Critic Score
    A slim offering of new items and interactions in Pets adds less tot he core gameplay of The Sims 2 than any previous expansion. [Dec 2006, p.150]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    Tales of Kenzera: Zau conveys its somber themes with nuance and passion. It's just a shame the gameplay doesn't always match those highs, especially in a genre flooded with quality indies, because Zau's journey – and Zuberi's parallel journey – are stories I'll be thinking about for quite some time.
    • 76 Metascore
    • 85 Critic Score
    The game's disarming voyeurism, bizarre camera angles, and exceptionally well-placed tension is what the series has been trying to do all along, but The Room is the first entry to do it right. [Sept 2004, p.104]
    • 76 Metascore
    • 85 Critic Score
    Saving Steelport may not be quite as novel of an experience this time around, but an arsenal of new abilities and weapons ensures that you are doing it with more style and spectacle than ever before.
    • 76 Metascore
    • 78 Critic Score
    It’s hard to take Band Hero out of the context of its recent music game brethren. Band Hero is the least innovative of the bunch, but that certainly doesn’t make it bad. For players who found previous releases too hard-edged for their tastes, Band Hero is exactly what they’ve been waiting for.
    • 76 Metascore
    • 78 Critic Score
    Just another middling third-person action game that falls prey to the fatal flaw that fells so many of its ilk: a bad camera system. [June 2002, p.79]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    If, like me, you’ve cooled on the music genre in recent months, I don’t think Green Day is the band to reignite your love affair with Rock Band. In the future, maybe Harmonix could attempt a single band title based around a more complex – and more fun to play – band like Muse or Rush.
    • 76 Metascore
    • 85 Critic Score
    Crysis 3’s evolutionary enhancements don’t move the needle for the series very far, but the core nanosuit-based gameplay is still thrilling. If you have a rig that can run the PC version of Crysis 3, I strongly recommend you go this route. The high-resolution textures, realistic lighting, and detailed facial animations gives you a taste of the graphical fidelity we expect to be standard in next-generation consoles.
    • 76 Metascore
    • 75 Critic Score
    For less-critical gamers who just want to imagine they’re auditioning and then going on to Hollywood and a dubious claim to fame, then this should be all you wanted and more. [Apr 2008, p.88]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    What cold be more fun than a kid with an enormously swollen head, a mohawk, and red clown shoes busting 80,000 point combos? [Oct 2003, p.139]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Hob
    Despite its technical hiccups and frustrating early hours, Hob is a worthwhile experience that rewards ardent explorers and delivers an exciting mystery to unravel. Each conquered dungeon feels like a mini triumph as you watch the desolate and dying world come back to life, and I loved the sense of wonder and each "a-ha" moment of discovery. Even after I finished the main story of Hob, I was excited to jump back in and search for more secrets hidden within the world.
    • 76 Metascore
    • 80 Critic Score
    The age-old problems that have plagued Total War since its inception, which were mitigated with such great skill in the last game, return with a vengeance. As much fun as the battles often are, I never feel like I’m masterminding the rise of an empire against all odds – and that lack keeps any grand strategy game from realizing its full potential.
    • 76 Metascore
    • 75 Critic Score
    I can't marshal too much frustration at Solatotobo, even if I'm bothered by its overly simplistic mechanics. It's a fun introductory action/RPG, but experienced players should consider a more sophisticated title. That is, unless you love your game heroes to be covered in fur.
    • 76 Metascore
    • 75 Critic Score
    Had The Old Blood been injected with more new blood, maybe it would have matched or surpassed the quality of The New Order. But by over-relying on nostalgia to drive the experience, it's well-crafted fan service rather than an attempt to push the series in new directions.
    • 76 Metascore
    • 88 Critic Score
    I’m happy to report that Double Helix nailed all of the classic elements of the series while launching it into the modern era.
    • 76 Metascore
    • 80 Critic Score
    Mario vs. Donkey Kong is a simple game, but as is the case with Mario's best titles, there's an elegance to that simplicity. Nintendo has done a stellar job adding features to make it more palatable to a modern audience, but it only comes together because of how well the classic levels hold up. Mario and Donkey Kong have been rivals for over 40 years, and this game admirably carries that legacy forward.
    • 76 Metascore
    • 60 Critic Score
    Dead or Alive 5 can be a decent fighter when you're settling into a good match, but the overall package just doesn't deliver what a sequel should. New characters Mila and Rig are fun to control, and some cameos from Virtua Fighter are a nice bonus, but this series simply hasn't progressed in the same way that its peers in the genre have. This may have sufficed as a sequel in 2007, but Dead or Alive is getting lapped by its competitors in 2012.
    • 76 Metascore
    • 70 Critic Score
    An intriguing excursion into uncharted territory. [June 2009, p.93]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    MLB 2K10 is heading in the right direction, but it’s not quite where it needs to be yet.

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