Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 53 Metascore
    • 63 Critic Score
    Console users may be baffled, as this is the first time Farming Simulator comes to Sony and Microsoft home entertainment platforms. Still, it's a unique experience, albeit very slow, and you might find the unexpected while tending to your fields.
    • 70 Metascore
    • 63 Critic Score
    The basic elements were all there, but the goal is only half achieved.
    • 69 Metascore
    • 63 Critic Score
    Compared to the early access, this final release is sadly disappointing. What we got is a still interesting god game, but the price can't make up for what it's in the box, and much fixing by the devs is still needed.
    • 58 Metascore
    • 63 Critic Score
    Space Hulk: Deathwing is a game clearly developed without care and passion: the only two positive features are the storyline and the beautiful mood of the series.
    • 68 Metascore
    • 63 Critic Score
    It wasn't clear before release what Jett: The Far Shore wanted to be, which was as alien as its setting. Unfortunately it is not even now. It is a not at all veiled reference to the intuitions of No Man's Sky, but having adapted that playful structure to a narrative that exists and also has not indifferent apexes. The problem is almost entirely in the gameplay, which together with unresponsive controls transforms even the simplest of activities into a grueling struggle with the game system. A real shame, unfortunately, since the game was intended as a placid and relaxing experience.
    • 71 Metascore
    • 63 Critic Score
    The Centennial Case attempts to engage the player / spectator, but lacks the bite of a Telling Lies or the simple but welcome interactivity with the scenarios of an Ace Attorney. The quality of the cast's interpretations is discreet and the story manages to arouse interest in those who play, but without creating the urge to discover the truth that must distinguish every good thriller. It is an experience that may be appreciated by lovers of mystery, but which does not derive all the possible benefits that a greater contextualization in Japanese culture and history could have given. In other words, the Square Enix adventure succeeds only in part, while it could have shown much more grit and character.
    • 71 Metascore
    • 63 Critic Score
    The strengths of this all-Italian point-and-click graphic adventure therefore lie in the characterization of the protagonist and in the structuring of the puzzles.
    • 68 Metascore
    • 63 Critic Score
    Quotation forthcoming.
    • 53 Metascore
    • 63 Critic Score
    Despite the delicious premises and the ambitions of the developers, the title published by Nordic Games has too many ups and downs to reach high quality standards.
    • 57 Metascore
    • 63 Critic Score
    Hack'n'slashing and action RPGing without loot means no replayability, and that's a true shame, especially considering the fact that the combat system is far from perfect, but not bad at all.
    • tbd Metascore
    • 63 Critic Score
    Human: Fall Flat gives very little to the gaming experience compared to its PC and console counterparts, but this does not mean that it is free from general design problems.
    • 62 Metascore
    • 63 Critic Score
    Poison Control is only partially successful.
    • 56 Metascore
    • 63 Critic Score
    After the disastrous Super Neptunia RPG packaged in 2019 by Artisan Studios, we harbored the sincere fear of finding another title that is poor in every respect in our hands. The Japanese developer Compile Heart has instead taken over the reins of its flagship franchise, and although Neptunia Virtual Stars lends its side to several critical issues, the result is all in all enjoyable. The gameplay and the balance of the difficulty should be revised, but overall the spin-off manages to effectively carry out its duty, which is to entertain historical fans of the saw and fans of virtual YouTubers.
    • 60 Metascore
    • 63 Critic Score
    WWE 2K Battlegrounds is not a bad game but we believe that its true potential has not been exploited in the least.
    • 73 Metascore
    • 63 Critic Score
    Little effort was conveyed in the new edition of Samurai Warriors 4. Fans of the genre could still consider this one, but there are far more interesting musous out there.
    • 64 Metascore
    • 63 Critic Score
    It's a complex game, and surely not a mainstream one. If you're looking for something different, and you are interested in Philip K. Dick's works, you might find something really interesting here.
    • 61 Metascore
    • 63 Critic Score
    The game brings home enough with a fun and frenetic combat system, suitable for short game sessions and not-too-demanding palates.
    • 64 Metascore
    • 63 Critic Score
    Shadow of the Beast is a tribute and a modernization of the namesake action game that Psygnosis developed in 1989 on Amiga Computer. It shows some impressive art works, a captivating style, and create an original setting, but the story mode is impressively short and the gameplay is far from being well designed and responsive.
    • 63 Metascore
    • 63 Critic Score
    Loaded with tension and cadenced by the need to survive, Parabole's work tries to change a genre often negligent on the gameplay front, but fails to worthily conclude a story that at first proves interesting.
    • 64 Metascore
    • 63 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 63 Critic Score
    Rugby 22 takes the oval and charges head down. There are several interesting ideas and a lot of work to do: the fluidity of the game reminded us in some situations of two timeless classics such as Jonah Lomu Rugby and Rugby 08 but the AI must absolutely be improved.
    • 57 Metascore
    • 63 Critic Score
    Certainly not an unmissable experience, but for some it could still be worth the price of the ticket.
    • 63 Metascore
    • 63 Critic Score
    Can be enjoyed in small doses and without commitment.
    • 75 Metascore
    • 63 Critic Score
    Sorry that a series like Patapon, still unique in the genre of rhythm games, is struggling to find peace between the pixels of its new editions for PlayStation 4. Mind you: Patapon 2 Remastered is a much better transposition than that which has unfairly stained the good name of the eldest Patapon.
    • 61 Metascore
    • 63 Critic Score
    Unfortunately, the care taken in the architecture of the level design does not repay a rickety technical compartment, between animations which are not very fluid during the fights and a poor balancing of the available classes.
    • tbd Metascore
    • 63 Critic Score
    Indie reveals a great passion for Lovecraftian imagery, but unfortunately fails to pay homage to it to its full potential.
    • 71 Metascore
    • 62 Critic Score
    Quotation forthcoming.
    • 70 Metascore
    • 62 Critic Score
    It remains a rather good pastime with which to spend the time in view of the return to our TV the most intelligent mad scientist of the universe.
    • 74 Metascore
    • 62 Critic Score
    Phantom Doctrine is in short a project partly derailed on the tracks of confusion and that it would have deserved more attention in defining the mechanics that characterize it.
    • 64 Metascore
    • 62 Critic Score
    It's partly a walking simulator, but the gameplay delivers some unexpected turns. The young development team clearly lacks experience, but it's still a promising first step.

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