Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 64 Metascore
    • 62 Critic Score
    It's partly a walking simulator, but the gameplay delivers some unexpected turns. The young development team clearly lacks experience, but it's still a promising first step.
    • 66 Metascore
    • 62 Critic Score
    Quotation forthcoming.
    • 52 Metascore
    • 62 Critic Score
    Warhammer 40.000: Eternal Crusade could have been a "massive" evolution of the emergent gameplay found in Relic's Space Marine game. We don't understand how it was possible to create a product of inferior quality, compared to a 5 year old game, using a vastly superior graphics engine like UE4, but the Canadian studio actually did it; maybe they tried to bite off more than they could chew.
    • 62 Metascore
    • 62 Critic Score
    Monster of the Deep is a bit cunning, but not enough.
    • 65 Metascore
    • 62 Critic Score
    Dynasty Warriors 9, therefore, does not fully realize its "revolutionary act": we trust that the next descendant of the dynasty can expiate a good part of the faults, and bring to completion the work begun by his daring predecessor.
    • 69 Metascore
    • 62 Critic Score
    It's a game that only fans of the saga should consider. Everyone else might find it odd at the very least. The new content is quite a lot, though, so it might be an interesting package for everyone who's already involved in the Deception franchise.
    • 58 Metascore
    • 62 Critic Score
    The gameplay is stlil tons of fun, but the content in this new chapter are not nearly enough to assure many hours of entertainment.
    • 72 Metascore
    • 62 Critic Score
    Suda51 tries to find the recipe for a perfect souls-like, but misses the correct dosage of the main ingredients: Let it Die is clearly unbalanced, and the ineffective mix of survival and roguelike diminish the ambitions of this pulp adventure.
    • 68 Metascore
    • 62 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 62 Critic Score
    The Land of Pain flows rather quickly in its four-hour duration.
    • tbd Metascore
    • 62 Critic Score
    Neon Drive is a lightweight arcade pastime, clearly retro-inspired due to its sounds, appearance and intuitive gameplay mechanics. However, its difficulty level becomes brutal and excessive after the first stage, forcing the players to proceed between trials and errors, and risking to unnerve them in few minutes.
    • 65 Metascore
    • 60 Critic Score
    Leaving behind the renowned lands of Gamindustri, Idea Factory and Compile Heart present a new IP. Trillion: God of Destruction is a confused mixture of interesting ideas, a good starting point for a series but nothing more than this.
    • 69 Metascore
    • 60 Critic Score
    Blue Dragon Plus is a game with good ideas but its poorly realized. A better interface and an improved game system could value many other good features present in the game. A good technical compartment and a fair story, made this game a good choice for younger players.
    • 70 Metascore
    • 60 Critic Score
    A great wasted opportunity.
    • 59 Metascore
    • 60 Critic Score
    Infinity does not make major changes to the formula of the franchise, underlining all the advantages but also the defects seen in previous episodes.
    • tbd Metascore
    • 60 Critic Score
    Torchlight Infinite reaches the sufficiency by virtue of the good ideas that characterize the combat system and the classes. But it doesn't go further, due to a rather anonymous design of scenarios and enemies and too confusing menus. We are therefore faced with a product that is enjoyable but which, unfortunately, cannot keep up with Diablo Immortal and other exponents of the genre.
    • 77 Metascore
    • 60 Critic Score
    It's really accessible, and that's a good thing, but for strategy veterans it won't go deep enough on the strategic and management aspects.
    • 72 Metascore
    • 60 Critic Score
    LOUD is a sparse and not very elaborate offer, a title with an independent breath that has no big cards to play except a catchy pop punk soundtrack, unfortunately subservient to a playful recipe that leaves something to be desired.
    • 66 Metascore
    • 60 Critic Score
    It looks like Burning Blood has been conceived for the original series fans to to have thrilling challenges against the CPU, in which they can appreciate the the great number of special moves and spectacular techniques. The game presents a rather concentrate main mode and not so interesting secondary options.
    • 67 Metascore
    • 60 Critic Score
    What do you obtain mixing a visual novel, a sim-date game and an action rpg? Quite a mess.
    • 60 Metascore
    • 60 Critic Score
    Kinect Sports Rivals is not the title to showcase the truth potential of next-gen motion gaming. Many of its core activities are dull or trivial, and only the Jet ski has the complexity to convince on the long run.
    • 75 Metascore
    • 60 Critic Score
    Nice look and few interesting ideas, but the hellhound penalties system ruins the whole experience.
    • 76 Metascore
    • 60 Critic Score
    The framerate problems shatter and destroy the game's whole structure. Its unbereable slowness hampers the gameplay and ruins the typical Harvest Moon experience. Animal Parade could have been among the best in the series: with those problems, it's one of the worst.
    • 81 Metascore
    • 60 Critic Score
    The story that closes the events of the Dragon Season turned out to be rather superficial. The characterization of the Pellitine region, on the other hand, proves to live up to the rather high standards of all the other contents of the work of ZeniMax Online, reiterating once again that the construction of the game world is the real strength of The Elder Scrolls Online.
    • 76 Metascore
    • 60 Critic Score
    The long test to which we subjected Atelier Marie Remake: The Alchemist of Salburg unfortunately confirmed the reservations we had towards the product. The one created by Gust Corporation is a mere 1:1 scale remake of the title originally published in 1997 and only renews its graphic design, leaving its serious playful and narrative gaps unchanged. Although the introduction of the Unlimited Mode removes the annoying temporal limitations of the original Atelier Marie, today as then the story is in fact weak and far from engaging, and the side characters are mere archetypes. Bearing in mind that even the longevity is really insufficient by the standards of the genre, we suggest the purchase only to the most die-hard fans of the series, who in order to discover its origins may be willing to pass over its many flaws and the expensive ticket admission (€50). We are therefore of the opinion that producing a 1:1 scale remake of such an obsolete title was not the most sensible way to feed the progenitor of the saga to the new generations, which on the contrary deserved to be re-imagined in almost every aspect .
    • 74 Metascore
    • 60 Critic Score
    The Castlevania Anniversary Collection has great historical value, and it would be a mortal sin to ignore it. Unfortunately Konami pursues the philosophy of "maximum results with minimum effort", setting up a collection that is so rich but also not very refined.
    • 67 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 43 Metascore
    • 60 Critic Score
    A clear step backwards compared to its predecessor.
    • 67 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 67 Metascore
    • 60 Critic Score
    Despite the good intentions, in its realization something went wrong.

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