Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 54 Metascore
    • 65 Critic Score
    A Valley Without Wind is an interesting product, mainly due to its exploration component and rpg elements. However, parts of the ideas are lost in the repetitive action and in the procedural nature of the project, not supported by a consistent narrative background. On top of that, a bad control system undermines this interesting game.
    • 59 Metascore
    • 65 Critic Score
    There's challenge, but also pure enjoyment and relaxation. It's a peculiar mix, and it won't please everyone.
    • 62 Metascore
    • 65 Critic Score
    Slitterhead is a set of fascinating ideas, which with a better application from a technical point of view and with a larger budget would probably have taken flight. Unfortunately, Toyama fails to package a product that is completely enjoyable to play. There are extremely original aspects, Alex and Julee are the most interesting Unicum available and appreciating their skills will be the first thing you will do in the almost 15 hours of gameplay necessary to reach the conclusion. However, too many anachronistic elements push Slitterhead away from the modern needs of video games.
    • 61 Metascore
    • 65 Critic Score
    A strange mix between Wolverine and Arkham Asylum, SuperSoldier flaws are a dull level design, a simple AI, a creepy graphics engine. Too bad, because the global structure is somehow solid.
    • 68 Metascore
    • 65 Critic Score
    Fatal Frame Mask of the Lunar Eclipse proves to be too conservative, characterized by slow and anachronistic game rhythms. It is true, in any case, that structural changes could not be expected from a purely aesthetic remastering. For sure, historical fans will greatly appreciate the improved graphics, more realistic lighting, controls adapted to a traditional pad and the alternative costume compartment. Instead, those who have never tried a Fatal Frame will hardly digest a visibly dated play system.
    • 65 Metascore
    • 65 Critic Score
    Stranded Deep is a naked and raw survival, more suitable for big fans of the genre than for newbies.
    • 73 Metascore
    • 65 Critic Score
    Far from a masterpiece, but that's fine.
    • 65 Metascore
    • 65 Critic Score
    The idea is sound, but controls sometimes lack precision, and there's much frustration paving the road to full completion.
    • 72 Metascore
    • 65 Critic Score
    Naruto Clash Of Ninja Revolution 2 European Version is a good game, it has a great number of game modes and characters. Unfortunately, the inexplicable difference between the classic control scheme and the Wiimote one, with some of the fighting mechanics merely cut off when you play with a normal pad, are there to discourage beat’em up fans.
    • 61 Metascore
    • 65 Critic Score
    Asemblance tells us a surreal story, full of mystery and suspense: a short but intense psychological horror game, in which the gameplay comes second.
    • 70 Metascore
    • 65 Critic Score
    It's a sometimes interesting starting point, but to compete with the many zombie games out there, it still lacks content.
    • tbd Metascore
    • 65 Critic Score
    The simply curious could bore after a few sessions.
    • 59 Metascore
    • 64 Critic Score
    It's really far from Nintendo's quality standards. The level design is uninspired, and it spoils most of the fun.
    • 67 Metascore
    • 64 Critic Score
    In short, the Spectrum Retreat is a bit out of focus, rough, sometimes disorganized.
    • tbd Metascore
    • 64 Critic Score
    It's original, but just when it comes to the concept. The gameplay remains somehow dry and unimaginative for the whole experience.
    • tbd Metascore
    • 64 Critic Score
    Quotation forthcoming.
    • 72 Metascore
    • 64 Critic Score
    Unfortunately, the conversion for Nintendo Switch is not in excellent shape, diminishing the roar of the portability of the Blue Tongue opera on the Kyoto console.
    • 67 Metascore
    • 64 Critic Score
    Good Robot is a conventional twin stick shooter, with no distinctive traits to help him emerge and arise from the mass. If you are a strong fan of the genre, give it a try and it will provide an solid but just challenge.
    • 70 Metascore
    • 64 Critic Score
    BUTCHER draws on the supremacy of the old glories of the shooter to put together a bloody, uncompromising and immediate 2D indie in all its underlying mechanics.
    • 57 Metascore
    • 64 Critic Score
    The idea of experience blindness is creepy and interesting in equal measure, but this is still halfway between a tech demo and a fully accomplished product.
    • 64 Metascore
    • 64 Critic Score
    At times it can be fun, but it's still incomplete and flawed. Coop mode could make it shine, but the netcode isn't even nearly stable enough to offer a good time. For the third chapter of the saga, we would've expected a bit more effort.
    • 72 Metascore
    • 64 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 64 Critic Score
    Perfect to play on the go and available for everyone for free, Asphalt 9 Legends is a fast-paced and well-structured game, with only a few excesses related to microtransactions, and a bit of grinding too.
    • 72 Metascore
    • 64 Critic Score
    Book of Demons is a game that manages, albeit with some difficulty, to welcome the players little accustomed to the genre towards hours of healthy hack 'n' slash shear-devils.
    • 50 Metascore
    • 63 Critic Score
    Yaiba could have been an interesting take on the genre: unfortunately, it fails on the long run, resulting in a quite boring action game.
    • 62 Metascore
    • 63 Critic Score
    Manifestly casual.
    • 59 Metascore
    • 63 Critic Score
    The result of a troubled development that lasted much longer than expected, Unknown 9: Awakening is the “victim” of the exaggerated ambitions of a very young Reflector Entertainment, which chose to immediately dive headfirst into the creation of a complex transmedia universe. Despite all its burdensome technical and gameplay limitations, the narrative adventure offered to us by Bandai Namco is intriguing and fun, especially if tackled in stealth at the highest difficulty levels. The crossmedia imagery of Unknown 9 may ultimately not have started off on the right foot in the videogame field, but its potential - which remains largely unexpressed - is undeniable.
    • tbd Metascore
    • 63 Critic Score
    When it is limited to being a simple and relaxing flight simulator, grafted on a lightweight collector and without any pretense, Oure not only works but also does something more, proving to be an appalling fancier of the zen soul (with twisted elements so cluttered by the masterpieces of thatgamecompany and Team ICO).
    • 72 Metascore
    • 63 Critic Score
    Aeterna Noctis is a product that is all in all enjoyable, but one that wastes the potential in the useless attempt to chase Hollow Knight too closely. The good artistic direction, the excellent combat system and the well-conceived boss fights end up being suffocated by a linear and tedious progression, a victim in turn of the desire to fill the game with content even when there is no need for it. A great pity, because if the team had managed to effectively streamline the proposal and better balance its components, we would have had a much more satisfying title on our hands.
    • 73 Metascore
    • 63 Critic Score
    Space Hulk: Tactics is perhaps the only game inspired by Games Workshop tabletop to reproduce the reference material in a rather faithful and complete way.

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