Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 69 Metascore
    • 65 Critic Score
    It's a mediocre tie in, lacking content, personality and interesting mechanics. Fans will at least find that their favourite characters have been treated with respect, but that's not enough to make a good game.
    • tbd Metascore
    • 65 Critic Score
    Parcel is an interesting puzzle game, but it doesn't have the lasting appeal or the shiny graphics of many other titles out there.
    • 69 Metascore
    • 65 Critic Score
    The possibility of using both Jedi powers and lightsabers in combat finds its best expression in Dojo mode, where the degree of physical and sensory involvement touches very high peaks.
    • 62 Metascore
    • 65 Critic Score
    Heroes Over Europe delivers a classic arcade dogfight experience.
    • 66 Metascore
    • 65 Critic Score
    Super Monkey Ball Banana Splitz do not represent a big debut on the PS Vita. It is surely a funny game but the problems on the level design side of the game show every limit of the title.
    • 65 Metascore
    • 65 Critic Score
    It's a perfect mobile game, much less enjoyable on big screens. Structured in riddles, the touch-and-go gameplay experience feels diminished from a more constant approach.
    • 71 Metascore
    • 65 Critic Score
    Citizen Brown is without doubt the worst episode so far published. We hope for a sudden improvement in the fourth chapter.
    • 58 Metascore
    • 65 Critic Score
    The main objective of the work has been achieved, albeit with some hesitancy, and we therefore consider it necessary to reward the will of a new but extremely courageous study.
    • 66 Metascore
    • 65 Critic Score
    The Precinct has everything it needs to put on a great show, but it forgets the most important thing: entertainment. It starts with an intriguing idea and develops it through a solid procedural structure... which, however, begins to creak too quickly. The narrative is stripped down to the bare bones, the game world is fascinating but remains superficial, and the gameplay, despite some brilliant intuition, struggles to renew itself over time. And yet, there are moments in which everything seems to work: hair-raising chases, a well-crafted moral system and that pinch of satisfaction in enforcing the law - at least while it lasts. Those who want to immerse themselves in the guardian of law and order might find something interesting here. For everyone else, The Precinct risks turning into a long, monotonous patrol.
    • 70 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 65 Critic Score
    Create, despite being funny, is a bit overpriced for the offer. The gameplay gives only a little freedom and challenges are too easy.
    • 55 Metascore
    • 65 Critic Score
    The team has made very little progress in those aspects that could have turned the title into a reference product for the cooperative shooter.
    • 71 Metascore
    • 65 Critic Score
    Forspoken: In Tanta We Trust is a strange and half-successful experiment. Stripped of the crafting and all the secondary activities that characterized the vast world of Athia, the DLC focuses everything on the narrative, revealing an apparently essential background in order to continue exploring Frey's adventure. Without detracting from the quality of the plot, which in its final stages manages to reserve even unsettling twists, the downloadable content basically acts as a glue between Forspoken and its possible sequel, which at this point could really be part of the plans for the future of Square Enix. If we greatly appreciated the changes made to the combat system and the great focus placed on the cooperation between the two protagonists, we declare ourselves dissatisfied with the overall longevity of the DLC, in our opinion not exactly suitable for the entrance ticket (€ 12.50). With good reason, the purchase of In Tanta We Trust is recommended only for those few who loved the main game and would like to continue digging into the ever-rich mythology of Athia.
    • 87 Metascore
    • 65 Critic Score
    Spy Mouse is a funny puzzle game that lacks in freshness, expanding the concept of Flight Control without its appeal.
    • 73 Metascore
    • 65 Critic Score
    The Saboteur, despite technical and gameplay issues, is a funny game that will carry the player in a wonderful version of occupied Paris, in the shoes of a rude Irishman in search of brutal revenge.
    • 58 Metascore
    • 65 Critic Score
    The game interface continues to be quite confusing.
    • 63 Metascore
    • 65 Critic Score
    Ultimately, the revival of Maiden of Black Water on modern hardware is a welcome operation but which is partly a wasted opportunity. The remaster will allow fans of the genre to rediscover an interesting experiment among survival horror, but greater care in realization would have made the last episode of Project Zero usable by a much wider audience. Despite the years that have passed since the first release and the absence of the technical limits imposed by exclusivity on Wii U, no additional effort has been made to improve a title with not properly refined mechanics. If over the years the Project Zero series has struggled to renew itself and has gradually crystallized into an aging playful formula, this new edition does nothing to remove Maiden of Black Water from the ancient spectrum of its roots.
    • 79 Metascore
    • 65 Critic Score
    An arranged version of Amplitude (or Frequency). Suitable for an handheld machine, but still a little bit old.
    • 72 Metascore
    • 65 Critic Score
    Romeo is a DeadMan is a product that has sparked deep reflection in us: we're happy that a figure like SUDA51 is still active in the global gaming scene and that he's still capable of infusing his creations with such a recognizable stylistic imprint, but it's also true that Grasshopper Manufacture seems anchored in an outdated, almost anachronistic, game development philosophy that needs a breath of fresh air to compete, or even survive, in the ever-changing action genre. While on the one hand, we find a manneristically varied yet solid gameplay structure and an artistic direction that oozes style from every pore, on the other, we must point out a less than rosy situation in terms of level design and the presence of poorly crafted gameplay devices.
    • 69 Metascore
    • 65 Critic Score
    Lack of variety and options is the most evident flaw of a game which has very little to offer. The gameplay formula is quite entertaining, but in the long run fun fades easily.
    • tbd Metascore
    • 65 Critic Score
    While lacking its own personality in aesthetics and game mechanics, Arena Breakout is an extraction shooter that offers enough content to keep the user busy for dozens of hours. The only real problem of Tencent's free to play is its being trapped in that cage which is the mobile platform, where for trivial technical reasons it is unable to express itself at its best. We hope that in the future the control system will benefit from the necessary interventions, because at that point the gaming experience would be much more attractive.
    • 64 Metascore
    • 65 Critic Score
    Ultimately, Vampire the Masquerade: Swansong only partially honors the name it bears.
    • 65 Metascore
    • 65 Critic Score
    Graphically, the leap in quality compared to previous interactions is evident while the sound sector seems old and uninspired. The possibility of "living" one of the 13 professions available is certainly appreciable but after about ten hours the limits of the playful recipe begin to be felt. Basically The Guild 3 is a fair exponent of the genre of belonging but could have aspired to higher peaks.
    • 72 Metascore
    • 65 Critic Score
    Interesting in co-op, practically unplayable in single player, Forced is an fair action game, than unfortunately lacks style and diversity.
    • 75 Metascore
    • 65 Critic Score
    The last map pack from Sledgehammer confirms the trend: the multiplayer maps are forgettable, and the zombie campaign reaches the grand finale with success.
    • 73 Metascore
    • 65 Critic Score
    Hybrid is a game with good ideas, but that is heavily tainted by an absolutely bland and uninspired level design.
    • 66 Metascore
    • 65 Critic Score
    Strike Suit Zero is a good game that shows that Kickstarter can be used with profit. Unfortunately the game does not come close to the classic of the genre.
    • 64 Metascore
    • 65 Critic Score
    Legions of Steel is a fun and entertaining strategy game, that falls short on some usability and content aspects. Still, fans of the genre could consider trying it.
    • 63 Metascore
    • 65 Critic Score
    The more strategic gameplay might please a part of the audience, but the basics remain the same of old, and that doesn't make for an overly interesting mix.
    • 63 Metascore
    • 65 Critic Score
    A valid and funny gameplay, which reads in a modern way the old-style beat 'em up. However, some superficiality under development weigh heavily the playing experience.

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