Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 76 Metascore
    • 65 Critic Score
    The obvious flaws of Sable eliminate the possibility of presenting all these ideas in a coherent and engaging adventure from start to finish. The open structure of the narrative and gameplay, however, allow to calibrate the overall experience on the user's desire to immerse themselves in a story that is as fascinating as it is imperfect.
    • 70 Metascore
    • 65 Critic Score
    The title therefore needs to be thoroughly rethought.
    • 72 Metascore
    • 65 Critic Score
    Years after the release of the previous iteration of the Monsters genre, The Dark Prince had the opportunity to modernize the historic playful formula of the spin-off and ferry it towards still unexplored lands. Despite the predictions, however, the development team seems to have almost completely given up on the idea of renewing the monster recruitment mechanics and above all the product's combat system, which appears tired and dated. Leaving aside the uncertainties of the performances, which we hope will be circumvented as soon as possible with a corrective patch, the bitterest pills are represented by the choice to make Psaro a silent protagonist and by a hasty screenplay, which in our opinion do not do justice to the dramatic story of one of the most charismatic antagonists of the entire saga. In short, the Lord of Monstrosity deserved treatment more in keeping with his worth.
    • 61 Metascore
    • 65 Critic Score
    A redundant action game, saved form hell by the wide locations and the multiplayer options. Surely, not a great tie-in.
    • tbd Metascore
    • 65 Critic Score
    Meadow builds an exciting explorable world, with a strong visual impact and a slow pace, but inserts a scoring mechanism that encourages competitive and fast-paced experience.
    • 67 Metascore
    • 65 Critic Score
    Fast-paced, agile and funny, Nights of Azure is a light J-RPG with an unexpectedly interesting (love) story. On the other hand, is too easy and technically poor.
    • 65 Metascore
    • 65 Critic Score
    It can be quite fun when enjoyed with friends, but it lacks content and originality. Especially when it comes to the stealth mechanics, which could've expanded the gameplay's scope, but don't get enough value in the final mix.
    • 51 Metascore
    • 65 Critic Score
    Daylight is a common horror game, following the lead of Slenderman. It is, from time to time, scary enough to thrill the player, but it's also too short and poorly presented.
    • 62 Metascore
    • 65 Critic Score
    Some side-scrolling fun to be had here, but it lacks a spark of originality, and it's often too frustrating.
    • 67 Metascore
    • 65 Critic Score
    Bloodmasque is a simplified but more "badass" version of Infinity Blade, sold at an unreasonably high price.
    • 61 Metascore
    • 65 Critic Score
    Midway Arcade Origins is a collection of old games that does not fit very well in the actual generation. A product only for true retro game lovers.
    • tbd Metascore
    • 65 Critic Score
    Despite being a simple and immediate gameplay title, the difficulty level is unbalanced upwards and forces a continuous repetition of the same processes that can be particularly frustrating. For this reason the game is more suited to the world of mobile gaming and "hit and run" games.
    • 71 Metascore
    • 65 Critic Score
    The Claws of Awaji is a DLC that reflects both the strengths and weaknesses of Assassin's Creed Shadows: some narrative elements are interesting, but the story ends without much excitement, nor does it sufficiently delve into the renewed conflict between Assassins and Templars. The introduction of a new weapon for Naoe livens up the combat a bit, but the gameplay remains more or less the same: ultimately, Awaji is an island that replicates the same exploration loop as the base game on a smaller scale, without adding anything new. Although it is free for all those who pre-ordered at the time, it is still a significant expansion at €25.
    • tbd Metascore
    • 65 Critic Score
    It's basically a pay to win product, and that spoils what could've been an interesting racing experience.
    • 59 Metascore
    • 65 Critic Score
    What weighs most on the gaming experience is the excessive repetitiveness of the drug sale and the still too incomplete state of the work, not so much in the details scattered around the game map, as in the main mechanics and storyline.
    • 54 Metascore
    • 65 Critic Score
    It's a shame that Sonic has to speed down to attack his enemies during the run through wonderful Camelot-inspired backgrounds. The game looks fantastic, sound great, and when we are allowed to run fast, dodging obstacles or jumping on the head of our enemies it also plays very well. But too often we are forced to stop our run to fight the enemies, in a simplistic hack&slash structure that tone down the overall impression that the game leaves to the gamers.
    • 71 Metascore
    • 65 Critic Score
    Downloadable for free, Bill Killem is an average shooter, but its microtransactions are not supported by a good enough gameplay.
    • 67 Metascore
    • 65 Critic Score
    Doom 3 makes its debut on PlayStation VR with an edition that clearly shows the signs of the years that have passed since the title's debut, as well as the effects of a rather superficial adaptation work, with repercussions especially on the playful side of the experience. Despite everything, however, Doom 3 VR Edition still proves to be an enjoyable product, largely due to the merits of the particular horrific characterization of the title, which on PSVR preserves and amplifies the effectiveness of its particular atmospheres.
    • 70 Metascore
    • 65 Critic Score
    Until Dawn Remake is a rather lazy remake of the now iconic PS4-era video game cult: the narrative additions appear superfluous and even anticlimactic, while the graphic modernization operation leaves itself open to too many qualitative oscillations, between excessively loaded facial expressions and still stiff animations. Playing Until Dawn today, for fans of the "teen horror" genre, still represents an interesting rediscovery, for a title that still manages to entertain thanks to the unpredictability of its narrative twists.
    • 68 Metascore
    • 65 Critic Score
    More of the same, a wasted opportunity for the sequel of a really good game in which players had lot of expectations.
    • 71 Metascore
    • 65 Critic Score
    When it comes to RPG mechanics, it's just too basic to spark interest, but it still hides some interesting ideas in the narrative and gameplay.
    • 56 Metascore
    • 65 Critic Score
    It feels more like a new gameplay mode than a true expansion to the single player campaign. Still, it delivers some good fun, but it remains way too expensive for what it offers.
    • 67 Metascore
    • 65 Critic Score
    Sometimes is needlessly frustrating, hiding precious information from the player with no apparent reason. On the other hand, some gameplay elements are really interesting, and it's a shame they didn't get developed to their full extent.
    • 60 Metascore
    • 65 Critic Score
    Dead to Rights is an old style hard boiled. A sort of latecomer Max Payne with some stealth sessions trying to rejuvenate a tired formula.
    • 71 Metascore
    • 65 Critic Score
    It could've been perfect as a 3DS integrated experience, but, as a standalone game, it lacks the depth of other simulations.
    • 45 Metascore
    • 65 Critic Score
    For trash lovers it is a "must have" (and could even teach us a little bit).
    • 73 Metascore
    • 65 Critic Score
    Greymoor is an expansion in line with the others that preceded it. As usual, it enjoys a well-kept and pleasant setting to explore, in addition it brings to mind the memories of Skyrim and enriches them with the underground caves of Blackreach, expanded and revisited compared to The Elder Scrolls V.
    • 58 Metascore
    • 65 Critic Score
    The fate of Mars or Die! is in short in the hands of developers: additional content ... or death!
    • 76 Metascore
    • 65 Critic Score
    Behind Sol Cresta lies the desire for redemption of a Platinum Games wounded in pride since Star Fox Zero. A Shoot 'em up with ancient inspirations but aware of coming into the world in 2022, capable of introducing a huge variety of innovative and brilliant mechanics but that exaggerate with the amount of its contents, which become almost suffocating. Excellent work done on accessibility in a genre in which it is not obvious to have so much freedom of approach, less brilliant than done in terms of legibility, crippled by a shallow color palette and a difficult understanding of the layout of the individual stages. Absolutely unacceptable that its plot has been cut and is being sold separately in a DLC priced at € 10.
    • 80 Metascore
    • 65 Critic Score
    If Phoenix Wright: Ace Attorney Trilogy were a less lazy operation, at the bottom of this page would take a very different score.

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