Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 75 Metascore
    • 65 Critic Score
    The story is vague and the gameplay repetitious. Just for series' fans.
    • 66 Metascore
    • 65 Critic Score
    Not the best possible remake of a largely unknown Mega Drive classic for Western players.
    • 54 Metascore
    • 65 Critic Score
    Legacy of Kain: Ascendance is a project defined by contradictions: ambitious in vision, inconsistent in execution. The lore is expanded with genuine generosity, the return of the original voice cast is a gift that certainly should not have been taken for granted, and the concept of exploring the era of the Imperial Kain through four distinct perspectives remains—from a narrative standpoint—the most compelling direction the series could have taken with a project of this scope. Fans of the mythology will find material well worth the wait. Yet the game built around it is imprecise where it ought to be surgical, sluggish where it strives to be dynamic, and visually uneven in ways that simply cannot be ignored. Those approaching the saga for the first time may find its standing relative to the genre's finest examples to be anything but favorable. Those returning—having grown up with Kain and Raziel and long dreamed of a new chapter in the saga—must first come to terms with the shift in genre, and there is no guarantee they will be willing to do so. Ascendance marks a step in the right direction; however, truly restoring Nosgoth to the greatness it deserves will require far more decisive strides. The future of the series remains entirely unwritten. This title merely hints at that potential, without fully proving it.
    • 66 Metascore
    • 65 Critic Score
    All things considered, considering the target audience of all Microids' Poirot games to date and their evolution over time, despite the quality of the writing and narrative, we can't help but consider Death on the Nile a small step backwards, or, to be more polite, at least a "stop." The weak puzzles and the artistically simple technical aspects didn't convince us. The overall experience is decent, if you lower your expectations a bit and ignore the two previous Blazing Griffin games, which, in our opinion, were a bit more complex and interesting.
    • 74 Metascore
    • 65 Critic Score
    A good new edition with many options and great attention to details which fails completely in its technical side. A cranky engine makes the player cry for frustration.
    • 62 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 65 Critic Score
    Another Code R misses the chance. The story is not brilliant as the ones of Hotel Dusk and of the first chapter, while the riddles and the puzzles aren't that deep.
    • 69 Metascore
    • 65 Critic Score
    It has intelligent and interesting gameplay, but the free to play model spoils the fun, trying to milk the player's wallet over and over.
    • 66 Metascore
    • 65 Critic Score
    Supercross 4 is a complex game to approach that doesn't do much to be appealing to the general public.
    • 66 Metascore
    • 65 Critic Score
    Mario & Sonic at the London Olympics 2012 is the game that we expected: pros and cons balance each other giving players an interesting arcade game for Christmans.
    • 70 Metascore
    • 65 Critic Score
    The title leans dangerously towards a not too veiled pay-to-win, favoring only those who are willing to put their hand to the wallet: the hope is that the system will be reviewed from the ground up and rebalanced as soon as possible, to balance an offer to date monstrously unbalanced.
    • 62 Metascore
    • 65 Critic Score
    The ideas certainly were not lacking: a little extra budget and a bit of greater dedication would have been enough to create a truly special game.
    • 73 Metascore
    • 65 Critic Score
    Kinect Sports has some interesting activities, but some of the minigame are dull and laughable. Boxe and Table Tennis lacks precision, while Volleyball is the best activity included in the package.
    • 67 Metascore
    • 65 Critic Score
    The structure (divided in free roaming phases and simple races) is unbalanced, the global style not so shiny, and the phisical engine has many issues. Just for Arcade lovers.
    • 67 Metascore
    • 65 Critic Score
    Those who had fun with Rocketbirds: Hardboiled Chicken will find everything that featured that joyful experience, with its quite rough irony that was yet able to bring a smile. The others might have to take Rocketbirds 2: Evolution in a more cautious way, because of its weak control system and lack of content.
    • 68 Metascore
    • 65 Critic Score
    It is a pity, however, that the Deluxe version brings with it a handful of technical problems.
    • 70 Metascore
    • 65 Critic Score
    Certainly an imperfect production, Maquette remains an indie that lovers of the genre would not be hurt to try, perhaps taking advantage of the current inclusion in the PlayStation Plus lineup (or future discounts, for PC users).
    • tbd Metascore
    • 65 Critic Score
    There's more fun to be had in the extras than in the main campaign, and that's a big issue for what this game has to offer.
    • 54 Metascore
    • 65 Critic Score
    It's a shy way to resuscitate the classic franchise, but it doesn't get too far.
    • 59 Metascore
    • 65 Critic Score
    Unfortunately Skull and Bones is marked by continuous qualitative fluctuations. Its open world is quite vast, but also a little empty, its pirate atmosphere is successful, but the narrative component is very uninteresting. What remains are the pleasant naval battles against other players, the collaboration between privateers in PvE, and the hopes linked to the progressive enrichment of the experience, aroused in us by the roadmap available on the official website of the game. For the moment, we say it with a bit of bitterness, Skull and Bones is still at the mercy of the waves.
    • 74 Metascore
    • 65 Critic Score
    After the remake of the first Pac-Man World, it was reasonable to assume that Bandai Namco would continue the nostalgia drive, and the forty-fifth anniversary of Pac-Man was the perfect time to re-release the second installment in the series to attract as much attention as possible. There's no denying that a certain amount of effort went into Pac-Man World 2 Re-Pac, which not only revamped the game's technical features but also improved its controls, even offering some previously unseen extra content that proves useful in increasing the adventure's overall longevity. The problem is that the original game wasn't exactly the most engaging 3D platformer on the market when it was released in 2002, and the fact that this remake remains as faithful as possible to the original isn't the best business card considering 23 years have passed since then. Pac-Man World 2 Re-Pac is a nostalgic journey designed for Pac-Man fans, but it doesn't pretend to match the quality of the best modern platformers out there.
    • 71 Metascore
    • 65 Critic Score
    Shadow Warrior 3 isn't quite the game we expected, and on balance, we feel it's a big step back from its two predecessors. Lo Wang's latest adventure is plagued by unparalleled linearity, a cumbersome presence of identical platform stages and a fair amount of technical problems that inevitably affect the gaming experience. To support Shadow Warrior 3 are exclusively the charisma of the protagonist and the frenetic and fun fighting system, although its use is limited by a poor longevity and the total absence of extras that encourage users to return to the game (such as the New Game Plus or a trivial horde mode).
    • 65 Metascore
    • 65 Critic Score
    Western tastes won't have an easy time connecting to this typically eastern product. In the end, it's more a visual novel than a truly interactive game, and that calls for very specific tastes.
    • 73 Metascore
    • 65 Critic Score
    An intriguing starter, but with a few too many defects.
    • 68 Metascore
    • 65 Critic Score
    The result is a product that blends platforming and challenging puzzle solving well.
    • 54 Metascore
    • 65 Critic Score
    The plot is quite lame, but that's something inherited from the TV show. This tie in is not entirely bad, and fans of the brand might enjoy some parts.
    • tbd Metascore
    • 65 Critic Score
    Darkness Rush takes the challenges of Jetpack Joyride and adds to them the Unreal Engine and wolf and vampires. It could be enough, but somehow it is a bit slow and doesn't feel too reactive.
    • 66 Metascore
    • 65 Critic Score
    The two narrative lines remain a bit too superficial, without ever deepen the ideas that would have deserved more.
    • 55 Metascore
    • 65 Critic Score
    Ubisoft fails to deliver a solid alternative option to GTA.

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