Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 66 Metascore
    • 65 Critic Score
    A nice kid game, and an unusual tie-in.
    • 62 Metascore
    • 65 Critic Score
    It was reasonable to expect more from Firewall Ultra. The legacy of Zero Hour is only partially taken up, given that the production alternates steps forward with inexplicable steps backwards on the interactivity front. The new tactical shooter from First Contact Entertainment keeps its playful qualities intact, starting from the strong emphasis placed on team play, but has to deal with long matchmaking times and a progression system that is not stimulating enough. Then there is the problem of the lack of variety in terms of game modes, which we hope will be expanded in the future.
    • 71 Metascore
    • 65 Critic Score
    It's an interesting spin off for true fans of the saga, but everyone else won't be involved enough in the lore to get what's going on.
    • 63 Metascore
    • 65 Critic Score
    Destiny 2: Destiny's Edge isn't exactly what fans expected from the debut of what was previously called Frontiers. All the enthusiasm and desire to experiment that emerged when it was announced has unfortunately been lost on this expansion, which introduces weak mechanics and adds very little replayable, albeit valuable, content. We truly hope that fan feedback can somehow help the Seattle team straighten out the situation and catch up with upcoming expansions or, perhaps, with the update coming in September that will introduce a new activity on Earth. In the meantime, we can only say we're minimally satisfied and, above all, concerned about the game's future.
    • 59 Metascore
    • 65 Critic Score
    Customizing your mech is pure fun, and there are a lot of options, but the combat system is quite lame, as is the technical side.
    • tbd Metascore
    • 65 Critic Score
    Boxing Star is a title so funny, but also extremely repetitive, to the point to entice pay-to-win.
    • 69 Metascore
    • 65 Critic Score
    Unfortunately, the definitive edition of Outward did not manage to redeem the original work in its entirety, because it basically kept its same strengths and weaknesses. At the dawn of the new generation, unfortunately, the latter weigh a little more, net of the fact that the great innovations in terms of content variety have proved to be appreciable.
    • 58 Metascore
    • 65 Critic Score
    Chamber of Time is in fact a runaway-style dungeon crawler with good arrows to its arch, sliding and light, but very rigid in structure and decidedly elementary in its construction of gameplay.
    • 66 Metascore
    • 65 Critic Score
    A rather weak remaster on the technical side, but to which it is impossible not to recognize a certain intrinsic cultural value, closely linked to his respectful love for the cinematographic saga.
    • 60 Metascore
    • 65 Critic Score
    Starvoid is an RTS direct and simple. It's mostly recommended for all RTS lovers who need a lightweight title with witch to pass a few hours.
    • 71 Metascore
    • 65 Critic Score
    flOw is an almost impalpable title, inconsistent, which arrives on the PlayStation 4 emerging from the depths of a long ancestral past.
    • 59 Metascore
    • 65 Critic Score
    Total War Battles is not a real RTS, but an extended tower defense game. It has nothing in common with his "big brothers". Recommended only if you are a real fan of the brand.
    • 59 Metascore
    • 65 Critic Score
    Transformers: Dark of the Moon is one of the usual and trivial tie-in that hit the market. Gameplay mechanics gives some fun but the global experience is not really good in the end.
    • 42 Metascore
    • 65 Critic Score
    Due to an unconvincing narrative aspect One Piece: Romance Dawn only works in half, revealing to be a product for a few fans.
    • 64 Metascore
    • 65 Critic Score
    Tekken 3D Prime Edition is the attempt to bring the series' typical experience on Nintendo 3DS. Flawed by lack of options but with a tradition gameplay, it stands in the middle, quite funny but not completely accomplished.
    • 68 Metascore
    • 65 Critic Score
    Even without hitting all the objectives set at the outset, Playmestudio's debut work remains, if nothing else, a laudable attempt to bring to the stage themes and theories of a certain depth, which we hope will not go completely unnoticed.
    • 70 Metascore
    • 65 Critic Score
    Crackdown 2 is an updated version of the first chapter. The boring plot and a lot of technical issues spoil a funny progression, while the interactive structure of the missions still delivers a lot of frustration.
    • 69 Metascore
    • 65 Critic Score
    Same old story. Same gameplay, (pretty much the) same look, same irony. But after so many games, Traveller's Tale can't expect the same score.
    • 62 Metascore
    • 65 Critic Score
    Despite its good ancd charming visuals, this colorful indie shooter lacks in variety and difficulty.
    • 52 Metascore
    • 65 Critic Score
    Spare Parts could have been better. Nevertheless, the title produced by EA is fun and never frustrating. Don't expect a game that will leave an indelible mark in your memory, but, for some carefree hours of play, it's very good.
    • 74 Metascore
    • 65 Critic Score
    A certain repetitiveness in solving the riddles and some hesitation during programming and level design make it a missed opportunity, although fully enjoyable for fans of the genre.
    • 79 Metascore
    • 65 Critic Score
    de Blob 2 fails in delivering a solid gameplay experience, due to its plain level design, and gets tedious in the long run. More an experience than a game, but that's not necessarily a good thing.
    • 70 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 65 Critic Score
    While on the one hand we understand and appreciate Bandai Namco's decision to bring Tales of Symphonia to as many platforms as possible, in order to allow new generations to (re)discover one of the most important chapters of the franchise, on the other hand we strongly believe that such a lazy remastering is not the most effective (nor the most respectful) method to re-propose a great classic of the past and celebrate its twentieth anniversary. Except for the Switch version, which for its part can leverage portability, if you have a PlayStation 3 or in any case a gaming PC there is not a single reason why you could prefer the new remastered to the package entitled Tales of Symphonia Chronicles, which in addition to the base game also included its direct sequel. In short, this second remasterd is indicated only to anyone who does not have the aforementioned platforms and to those who wish to use them in handheld.
    • 68 Metascore
    • 65 Critic Score
    Is not even a Game, but a psycho-geography experiment. Despite its nature, Treasure World is an interesting software, suitable for collectibles maniacs.
    • 73 Metascore
    • 65 Critic Score
    The core of the experience remains enjoyable and fun, as long as you take it more like a more of the same, if not almost an expansion of the first Contracts, and accept its obvious limitations and problems.
    • 54 Metascore
    • 65 Critic Score
    The Tomorrow Children has a good amount of content, its gameplay works, and succeeds in the difficult task of getting players to work together in a way that goes far beyond any other game I've ever tried. The trouble is the repetitive nature of the overall formula.
    • 72 Metascore
    • 65 Critic Score
    You can have a lot of fun tinkering with the car's trim, you can spend hours changing your car's livery, and some chase with the police will no doubt be remarkable, but beyond this Heat it remains a Need For Speed ​​without too much momentum.
    • 73 Metascore
    • 65 Critic Score
    Hard Reset is a splendid and beautifully crafted FPS. While its technology rises above many others, its old-school FPS gameplay, while fun and solid, is affected by a scarce variety in the enemies and very short campaign, which is a major flaw because of the absence of a multiplayer mode.
    • 54 Metascore
    • 65 Critic Score
    The new Homefront does not excel in any field, carrying the wounds of a troubled development. The gameplay is too rough, the AI unrefined, the campaign very short (unless you get involved in the tedious subquests). The biggest fault of The Revolution, though, is the decision to re-write the setting, trivializing the impressive work that John Milius did for the first chapter.

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