Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 69 Metascore
    • 75 Critic Score
    Sherlock Holmes: Chapter One is a pleasant tale of origins and investigation, which continues the extremely intimate and introspective approach of Frogwares towards the character created by Sir Arthur Conan Doyle. The game often stumbles upon the narrative errors of its predecessor, not delving sufficiently into some crucial ideas in the epilogue of the adventure. The meticulous management of clues, deductions and exploration linked to the cases to be solved makes the work a satisfying product for fans of the famous English investigator, as long as you turn a blind eye to a graphic sector that at times is somewhat obsolete.
    • 69 Metascore
    • 65 Critic Score
    Same old story. Same gameplay, (pretty much the) same look, same irony. But after so many games, Traveller's Tale can't expect the same score.
    • 69 Metascore
    • 68 Critic Score
    Breaking Broken Sword: The Serpent's Curse in two was not a good idea. When the plot finally starts to mesh everything is postponed to a later date and the player stays dry mouthed. For the rest, however, it is still the beautiful Broken Sword.
    • 69 Metascore
    • 60 Critic Score
    Just a Quake Wars clone, with a design too similar to Halo series to impress players. Creepy graphics and some issues with the control system.
    • 69 Metascore
    • 72 Critic Score
    It's an interesting and different managerial game, bestowed with an unexpected humor. Give it a try if you're looking for something beyond the average experience.
    • 69 Metascore
    • 75 Critic Score
    The adventure is quite short and there are some minor issues with the control scheme. Still, Murasaki Baby is visually charming, and in the end a great example of game design.
    • 69 Metascore
    • 67 Critic Score
    The overall atmosphere, unfortunately, ends up being partly obscured by visual weaknesses.
    • 69 Metascore
    • 67 Critic Score
    Magicka 2 can be a lot of fun if played with friends, but four years have passed since the first chapter, and this is basically the same game, with all its strengths and weaknesses unchanged.
    • 69 Metascore
    • 65 Critic Score
    Outcast A New Beginning offers sometimes interesting alien settings, the backdrops to an overall enjoyable story, albeit lacking in peaks of excellence. In addition to the technical stumbles, the game combines cutscenes and dubbing that aren't always up to par, repetitive tasks that are generally very simple in structure, as well as battles that lose their bite due to the limits of the AI that moves our opponents. Furthermore, the progression thrives on phlegmatic rhythms, which do not go well with the fun exploratory possibilities offered by the use of the jetpack. In other words, this new Cutter Slade adventure could have done more.
    • 69 Metascore
    • 70 Critic Score
    Enchanted Folks is not just an Animal Crossing clone: Konami has successfully upgraded the classic formula of the great Nintendo game. An interesting setting and a few innovative ideas make this game very solid. Despite of the name, unfortunately it lacks a little bit of "magic" and a wider world area.
    • 69 Metascore
    • 68 Critic Score
    A product that travels by oxymorons: it presents an evolution of 3D exploration lived in the Wild Lands, but it also inherits defects in level design that it decides not to leave behind.
    • 69 Metascore
    • 75 Critic Score
    Destiny 2 The Eclipse is certainly not the worst content of the Bungie shooter, but at the same time it marks a drop in quality compared to last year's splendid expansion. Net of a visually impactful conclusion and the introduction of a spectacular subclass that alone is worth the ticket price, the penultimate DLC of the Light and Darkness saga fails in its objective of fomenting the Guardians and fully involving them in anticipation of the next move of the Witness, which will probably only show itself again in the Ultimate Form.
    • 69 Metascore
    • 75 Critic Score
    At the time of landing on the planet Star Ocean: The Divine Force we had many reservations, mostly due to the disappointment reserved for us by the previous episode. Putting aside the technical sector, which appears unfortunately dated even by the standards of the last generation, the new game packaged by the tri-Ace guys has progressively won our sympathy with an engaging story and suitably rejuvenated gameplay. Not everything convinced us fully, but overall Star Ocean: The Divine Force can be seen as a good starting point for a series that we believed was now doomed, and which on the contrary has strongly shown that it still has something to say.
    • 69 Metascore
    • 70 Critic Score
    World Mission is not a particularly deep game and is also technically obsolete. But it is also true that it offers a wealth of content that can make the experience as fun and long-lived as required, combining the whole with a huge amount of fanservice for all Dragon Ball lovers.
    • 69 Metascore
    • 60 Critic Score
    Under Siege is a real-time strategy game with many issues, although it is still able to entertain. Recommended only for those who want to enjoy at all costs a strategy game on console that takes advantage of Move.
    • 69 Metascore
    • 62 Critic Score
    It's a game that only fans of the saga should consider. Everyone else might find it odd at the very least. The new content is quite a lot, though, so it might be an interesting package for everyone who's already involved in the Deception franchise.
    • 69 Metascore
    • 70 Critic Score
    Hyperdimension Neptunia Re;Birth 1 does not fix all the problems of the original release, but is surely a more compelling RPG than the one we played back in 2010.
    • 69 Metascore
    • 70 Critic Score
    Synced is a free to play shooter characterized by solid gameplay and interesting roguelite mechanics, which however give way to some problems related to the progression system and the underlying repetitiveness of the proposed activities. Despite all the defects, however, the Level Infinite title offers a pleasant experience to play in the company of a group of friends, also thanks to the lack of aggressiveness of the in-app purchases.
    • 69 Metascore
    • 69 Critic Score
    It will require above the average skills, and after a while it'll get repetitive, but it's still a unique experience in its own way.
    • 69 Metascore
    • 70 Critic Score
    It's still a good puzzle game, good for nostalgic players.
    • 69 Metascore
    • 65 Critic Score
    It has intelligent and interesting gameplay, but the free to play model spoils the fun, trying to milk the player's wallet over and over.
    • 69 Metascore
    • 55 Critic Score
    The Simpsons Arcade is simply too old to entertain without reservation. Structured for arcade machines, it still presents an overwhelming difficulty.
    • 69 Metascore
    • 78 Critic Score
    On the scenic front, The Callisto Protocol hits the bull's-eye with a first-rate, forward-looking visual presentation, and with a long series of intense encounters with horrific monstrosities, which react credibly to the electric baton blasts that hit them. Alternating body to body shooting or the use of the gravitational glove can give real adrenaline rushes but not the tension that many expected. From the progression at times not very stimulating, up to some playful imbalances, which emerge above all in the course of specific boss fights, this horror-tinged action is certainly a "good first" for Striking Distance Studios but, also thanks to a problematic narrative sector, it failed to express - sadly - its full potential.
    • 69 Metascore
    • 75 Critic Score
    Captain Tsubasa: Rise of New Champions is a heartfelt product that, despite a playful system that is not always adequately precise, offers a long-lasting, energetic and spectacular experience.
    • 69 Metascore
    • 75 Critic Score
    The Conduit is the first real alternative to Metroid Prime. Rich gameplay and a solid control scheme make High Voltage Software's title a fun and complete experience, also thanks to a good multiplayer section. Despite the previous declarations graphics are "only" good.
    • 69 Metascore
    • 50 Critic Score
    Even if characters and events are charming and thrilling, gameplay mechanics are dull and a bit flat.
    • 69 Metascore
    • 70 Critic Score
    Sport Champions 2 is, ultimately, an upgrade over the last chapter of the sports sim on Playstation Move.
    • 69 Metascore
    • 70 Critic Score
    A solid beat'em up with a JRPG structure: this proud ostentation of Nipponese traits means that you'll find nonsense cut-scene as well as trying grinding session.
    • 69 Metascore
    • 65 Critic Score
    The gameplay is mostly sound, but indeed too traditional. There's no support for online play either, so you're stuck with local coop. That, and limited replay value, make this a game just for hardcore genre fans.
    • 69 Metascore
    • 75 Critic Score
    In addition to including all DLC releases up to this point, Fate / EXTELLA: The Umbral Star for Nintendo Switch does nothing to improve what you've seen on other platforms. The real difference is again the console, which in fact guarantees the best portable version of the game.

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