Everyeye.it's Scores

  • Games
For 5,534 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5542 game reviews
    • 71 Metascore
    • 72 Critic Score
    Castlevania: Lords of Shadow 2 isn't a complete disappointment, yet it makes very clear how difficult it is to accomplish a good sequel, especially when you need to please both the hardcore fans and the masses. The switch from fixed camera angles to freeview adds some hiccups in the game mechanics, while stealth, platforming and unimaginative boss fights often spoil the fun. There must be a great sequel hidden down there, but it's seldom seen during the 10+ hour of hack'n'slashing.
    • 75 Metascore
    • 72 Critic Score
    Fans of the original Syndicate, this is for you. The narrative side is really weak, but gameplay wise it's a great strategic experience.
    • 66 Metascore
    • 72 Critic Score
    The second episode of this short spin-off is a little better than the debut one. In the first half of Give No Shelter there's some rushed moments and a pinch of groundless fan-service, but after that the story finally thickens. Let's wait for the last chapter and hope for the best.
    • 63 Metascore
    • 72 Critic Score
    We therefore recommend a purchase to old fans, and to all those who want to discover a title now entered in the legends of the JRPG, as long as they approach it with the awareness of having to eventually deal with the heavy limitations imposed by the weight of years.
    • 55 Metascore
    • 72 Critic Score
    Beyond defects Anna is a valuable work of art that deserves to be played from start to finish.
    • 68 Metascore
    • 72 Critic Score
    This penultimate episode does in fact make the slight but important qualitative leap that series deserved, and all of which we "needed".
    • 78 Metascore
    • 72 Critic Score
    The frenzy of the fighting is penalized by the new mechanics concerning the management of the character and the equipment, buy the excesses of the game that remained the same of the valid reboot published three years ago.
    • 68 Metascore
    • 72 Critic Score
    Between the pros of a hybrid form ideal for local multiplayer and the cons of a network experience with the handbrake on, the Switch conversion of Gang Beasts defends itself enough to provide the Nintendo audience with the opportunity to recover one of the parties craziest brawler in recent years. Although we are not in the presence of the best edition among those seen on consoles, the immediacy and the lively disorder of the formula put together by Boneloaf return here without alterations, guaranteeing a few hours of genuine leisure to anyone who has the opportunity to recruit a few friends. well-disposed to give them -virtually- of good reason.
    • 71 Metascore
    • 72 Critic Score
    By blowing on the dormant flames of Souls iconography, Blue Fire brings an experience with an authentic and challenging character to the panorama of independent development, evoking an almost melancholy scent. The inspiration from names such as The Legend of Zelda and Super Mario does not betray any lack of personality, on the contrary it reveals the attention of a team - that of ROBI Studios - which has been able to combine all the influences sought elsewhere with great coherence and playful effectiveness. The result is a 3D metroidvania that makes good platforming its stylistic code, net of the frustration inherent in some phases, on which, however, the goodness of the proposed challenge and the charisma of its atmospheres allow you to easily fly over.
    • 71 Metascore
    • 72 Critic Score
    There are some issues in the gameplay and balancing, but if you miss the RTS "golden age", you might still enjoy this blast from the past.
    • 66 Metascore
    • 72 Critic Score
    The Outer Worlds therefore remains a brilliant game, even if in this case its light appears a little dimmer.
    • 74 Metascore
    • 72 Critic Score
    It's essentially the definitive version of Omega Force's hunting game, as it starts from The Age of Demons and adds on top of that a great deal of original content. Way more accessible than Monster Hunter, it might please a part of the hunting game fanbase.
    • 63 Metascore
    • 72 Critic Score
    While not giving back the sense of adventure and the unbridled collecting of the games that make up the main series of Game Freak, Pokémon Masters can represent an excellent pastime for those who are never satisfied with struggles between Pocket Monsters: production can indeed entertain with a story long-lived and a fair amount of content.
    • 61 Metascore
    • 72 Critic Score
    It's a good game, but it doesn't have anything that makes it stand out from its competitors. If you're a hardcore Dragon Ball fan, of course, that will act as a big plus.
    • 64 Metascore
    • 72 Critic Score
    Ancestors is not a stereotypical game: its mix of survival game and roleplay elements enhances an adventure as imperfect as it is precious, and definitely deserving of the spotlight.
    • 77 Metascore
    • 72 Critic Score
    The Foundation is an honest DLC, which extends the main adventure opening a narrative parenthesis that is not exactly explosive, but still solid and convincing.
    • 79 Metascore
    • 72 Critic Score
    An interesting puzzle, half way between Scrabble and Risiko.
    • 72 Metascore
    • 72 Critic Score
    Net of excessive linearity and some uncertainty in the gameplay, Batora Lost Haven is a pleasant adventure that keeps players glued to the screen, eager to find out how the epic story of Avril around the galaxy will end. The journey of the heroine from Earth is studded with ingenious puzzles, dangerous enemies and difficult choices, which can be experienced in full thanks to a second game in New Game Plus, which guarantees a few more hours of play and allows without too many problems to complete the game 100%.
    • 57 Metascore
    • 72 Critic Score
    If you loved the original game, you might think about getting this DLC: it's not much, but it's still good fun.
    • 63 Metascore
    • 72 Critic Score
    Turning a blind eye to some uncertainties, the one to discover the past of Nicole and Rachel remains a journey that is still worth taking.
    • 75 Metascore
    • 72 Critic Score
    Infinite Space is an ambitious title, with a great story and an impressive amount of location to explore. Anyway, even if the battles are well structured, the gameplay is strongly iterative and texts always overwhelm images, to the detriment of cut scenes of more epic narrative solutions.
    • 81 Metascore
    • 72 Critic Score
    The enjoyment of the games with the eight available pinball machines is however significantly heightened by the immersion offered by VR, and overall, even with some limitations too much, Star Wars Pinball proves to be an experience worth trying.
    • tbd Metascore
    • 72 Critic Score
    Season 1 of Century: Age of Ashes really surprised us with its excellent gameplay and a playful formula that successfully tries to break out of the classic free-to-play canons. There is still some work to be done regarding the variety of maps and a control of the dragons that is not always optimal, also due to the complexity of the level design. Nevertheless, the charm of winged beasts and the ability to breathe fire at anything that moves on the screen, allowed us to spend a few hours lightly and without running into frustration.
    • 72 Metascore
    • 72 Critic Score
    Warriors Orochi 4 is an interesting offer, but not completely adequate to the needs of the series.
    • 69 Metascore
    • 72 Critic Score
    It's an interesting and different managerial game, bestowed with an unexpected humor. Give it a try if you're looking for something beyond the average experience.
    • 70 Metascore
    • 72 Critic Score
    An imperfect yet amusing title, capable of showing us the potential face of the hedgehog's future.
    • 71 Metascore
    • 72 Critic Score
    The result is a pleasant but very narrow experience that is consumed quickly, despite the exclusive sections dedicated to the two characters.
    • 76 Metascore
    • 72 Critic Score
    Rise of the Ronin is undoubtedly the most ambitious of the titles developed by Team Ninja up to this point, as well as the riskiest. This is because the vision modeled by the studio led it to face unprecedented challenges in terms of design and technical implementation, deriving from the choice to opt for an open world that frames a more complex narrative structure than that of the previous productions of the Japanese collective. Unfortunately, the aspects that go beyond Team Ninja's "comfort zone" are also the least convincing, in the face of a playful core that reaffirms the developer's talent for creating layered and satisfying combat systems, this time with an eye towards accessibility. The combat system itself is the element that vigorously raises the qualitative balance of Rise of the Ronin, capable of offering hours and hours of martial contests that are as intense as they are exciting. Such is the merit of the combat-progression combo, that it is easy to establish how a more linear structure focused on clashes would have given greater impetus to the proposal, perhaps limiting the technical compromises that the game clearly manifests. Overall, therefore, Rise of the Ronin offers a worthwhile experience, as well as more accessible than the average of Team Ninja's productions, although the route towards the open world has limited the potential of the proposal.
    • 71 Metascore
    • 72 Critic Score
    An epilogue that is not exactly explosive, but totally consistent with the creative path of the development team, which over time has composed a content offer able to offer players dozens and dozens of hours of heart-pounding fun, including loads of loot, levels of additional difficulty, new mechanics, new weapons and extraordinarily tough enemies.
    • 78 Metascore
    • 72 Critic Score
    The limping technical realization and the long-term repetitiveness of the game formula limit the expressive power of a production that perhaps deserved more fortune four years ago.

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