Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 81 Metascore
    • 75 Critic Score
    We believe that the production will certainly find the response of diehard enthusiasts, to whom the series is aimed mainly without making a mystery of it, while the more general lovers of racing games or the curious could less digest a driving model so satisfying, but extremely in need of practice and patience. to be mastered properly.
    • 60 Metascore
    • 60 Critic Score
    The work remains anchored to an obsolete and far too sparse play structure.
    • 80 Metascore
    • 80 Critic Score
    Super Bomberman R Online for Google Stadia is exactly what the Konami mascot needed after years of anything but "explosives".
    • tbd Metascore
    • 77 Critic Score
    And so Tell Me Why ends, not with a bang, but in a faint melancholy.
    • 91 Metascore
    • 85 Critic Score
    Maybe it's not yet a masterpiece: in the future, who knows?
    • 74 Metascore
    • 70 Critic Score
    The first DLC therefore appears capable of offering fans of The Outer Worlds what they needed: a pleasant excuse to return to visit the system of Alcione.
    • 70 Metascore
    • 55 Critic Score
    Yet another setback for a title that seems unable to break free from the plots of an adverse fate, unlike its revived silent hero.
    • 67 Metascore
    • 60 Critic Score
    Not very enthralling and without particular flashes.
    • 78 Metascore
    • 70 Critic Score
    Inmost is a fascinating adventure full of symbolism, which is not afraid to face - albeit in a way a little too hermetic and at times sincerely confused - undoubtedly strong themes and in general not exactly recurring in the videogame field.
    • 80 Metascore
    • 65 Critic Score
    The Last Campfire is a short experience, well executed, but trivial in the result.
    • tbd Metascore
    • 73 Critic Score
    Overall, between contemplative sequences, rather intense moments, reflections on forgiveness, on the concept of family and on self-acceptance, the second chapter of Tell Me Why accompanies us, with sufficient curiosity, at the gates of a final episode called to definitively close the curtain on the tormented history of the Ronan, revealing what is currently the biggest mystery of the game: once the "why" of some events have been discovered, will the two brothers be willing to accept the truth?
    • 69 Metascore
    • 55 Critic Score
    Rather disappointing.
    • 89 Metascore
    • 87 Critic Score
    Tony Hawk's Pro Skater 1 + 2 is the realization of a dream that has pervaded the minds of fans for a long, too long, time. Through the inclusion of gameplay features from the third and fourth chapters, Vicarious Visions has restored vigor to the classic recipe and gave players valid reasons to "stay" even after completing the Skate Tours.
    • 71 Metascore
    • 75 Critic Score
    Captain Tsubasa: Rise of New Champions is a carefully crafted port. On the other hand, the inevitable graphic compromises show themselves in situations that do not affect the enjoyment and spectacle of the matches, which obviously represent the real beating heart of the play experience.
    • 75 Metascore
    • 70 Critic Score
    The strengths of Iron Harvest are its style and its imagery.
    • 74 Metascore
    • 80 Critic Score
    Pathfinder Kingmaker is therefore confirmed as a good quality product even on consoles, proving to be able to obscure some of its shortcomings behind a truly impressive amount of content that will undoubtedly fully satisfy the expectations of the diehards of the category.
    • tbd Metascore
    • 60 Critic Score
    The problems arise, however, when the random element and a certain basic complexity overly complicate things, extending the clashes indefinitely and taking the user for exhaustion, ruining the good ideas behind the stratified Little Town Hero combat system.
    • 88 Metascore
    • 90 Critic Score
    A Short Hike is a delightful experience: simple, contained, collected in ambitions, yet so full of character and emotion.
    • 65 Metascore
    • 68 Critic Score
    It alternates questionable design choices with snippets of good entertainment.
    • 64 Metascore
    • 70 Critic Score
    Kara's vicissitudes lack the right bite to keep the player glued to his seat and keep one's attention, although the art direction remains delightful overall. Unfortunately Windbound is plagued by a basic monotony that permeates the plot, the islands explored, and even the music. Very pleasant but soon repetitive.
    • 74 Metascore
    • 70 Critic Score
    The first episode piles up this cauldron of topics, and the hope is that the next acts can give each narrative theme the space and depth it deserves. Given the premises, in any case, the memories of the twins Tyler and Alyson - however painful - still deserve to be (re) lived.
    • 76 Metascore
    • 55 Critic Score
    If The Foundation had already raised some doubts, in this case Remedy has pulled too hard, trying to save a structurally and playfully weak content with the indisputable charm of the franchise that is about to recover.
    • 69 Metascore
    • 75 Critic Score
    Captain Tsubasa: Rise of New Champions is a heartfelt product that, despite a playful system that is not always adequately precise, offers a long-lasting, energetic and spectacular experience.
    • 85 Metascore
    • 75 Critic Score
    Even with its shortcomings, in short, InXile Entertainment's latest work is a well-made role-playing game: it will not have the innovative ideas of Disco Elysium or the maniacal care typical of Larians, but at least it knows how to dose its ambitions with great pragmatism.
    • 67 Metascore
    • 70 Critic Score
    The low price is an incentive to give Takeshi and Hiroshi a chance, a work that in its brevity can thrill and involve, as long as you are predisposed to markedly narrative playful experiences.
    • 71 Metascore
    • 58 Critic Score
    No Straight Roads is a colossal wasted opportunity: the first work of the young Malaysian team Metronomik has character to spare and an aesthetic to scream, of those that grab attention without being shot. But be careful not to be charmed by a spell that ultimately proves to be all form and no substance.
    • 70 Metascore
    • 78 Critic Score
    The driving model, once framed in the perspective of a title that also points to accessibility, is certainly functional and fun, but don't expect the simulation rigor of the old chapters.
    • 70 Metascore
    • 75 Critic Score
    Evergate gave us a stimulating and extremely evocative experience whose underlying apparent simplicity was only the prelude to a progression full of stimuli and interesting ideas.
    • 62 Metascore
    • 50 Critic Score
    Giraffe and Annika couldn't convince us. The bite-free plot, the lack of characterization of the protagonist and the non-existent challenge rate are in this case only the tip of the iceberg.
    • 75 Metascore
    • 75 Critic Score
    Troy is, in short, a solid addition to the Saga series, ideal for both veterans and those who are only now approaching the Creative Assembly series.
    • 76 Metascore
    • 68 Critic Score
    For the future we hope for a greater freshness in the approach to the game, which is not always fluid, and a more rigorous attention to the technical aspects of golf: we are sure that with the right investments HB Studios has all the credentials to be able to offer an authentic advancement in simulation titles of the most famous Scottish game in the world.
    • 58 Metascore
    • 60 Critic Score
    Peaky Blinders: Mastermind, while not completely convincing and showing the side to many criticisms, tries to give dignity to Steven Knight's series even in this medium so different from that of origin. It does so with a peculiar gameplay that tries an unusual and enjoyable path, but it takes too much to mesh and stops at the most beautiful, a bit like it happens to the less convincing seasons of the mother work.
    • 72 Metascore
    • 82 Critic Score
    The unknown Englishmen of Dlala Studios have managed to give a whole new soul to a franchise that has remained obscure to most and abandoned for over twenty-five years, presenting themselves with a boisterous and hilarious playable cartoon that is hard to remain indifferent to.
    • 83 Metascore
    • 75 Critic Score
    The visual beauty and the intelligent enigmas guarantee Creaks a well-marked identity, even if devoid of that flicker of innovation and that stroke of genius that one might have expected from the authors of Machinarium and Chuchel.
    • 84 Metascore
    • 80 Critic Score
    In representing the moment of passing away, however, it enhances life, creating a cycle of small daily actions that describe days of joy and carefree nature.
    • 76 Metascore
    • 70 Critic Score
    The clashes with the basic enemies are satisfying and arduous at the right point, and the general design, removed some too obvious and uninspired tributes, knows how to be appreciated: what is missing are mainly a sufficiently interesting lore, some really memorable boss fights, and an overall a richer amount of content.
    • 91 Metascore
    • 90 Critic Score
    The work done by Asobo and Microsoft on the technical and simulation front is in fact simply colossal and cannot fail to be rewarded.
    • tbd Metascore
    • 50 Critic Score
    A painfully wasted opportunity with a package that is currently struggling to justify the price of the ticket.
    • 68 Metascore
    • 75 Critic Score
    Although the result of this production process is a solid and fun experience, it is clear that not all the pieces of Hyper Scape's playful mosaic have yet found their ideal place.
    • 82 Metascore
    • 82 Critic Score
    Ultimately, while not offering any real conceptual or structural revolution, UFC 4 proves to be a surprisingly solid product capable of offering a satisfying and above all satisfying experience regardless of one's degree of familiarity with the world of mixed martial arts.
    • 78 Metascore
    • 80 Critic Score
    Although a slight bitterness remains for some questionable design choices and for a roguelite structure that tends to limit the very potential of production instead of enhancing it, it is impossible not to recognize the undoubted value of the project and the equally undeniable talent of a development team. which will certainly be talked about in the years to come.
    • 57 Metascore
    • 60 Critic Score
    While offering a precise and deep board control system - far from the simplifications seen in other exponents of videogame skateboarding - Skater XL does not assign a real purpose to the player.
    • 67 Metascore
    • 80 Critic Score
    Raedelli has found the right language and the most suitable visual choices to transform into a code an experience that marks forever, and that emerges with harsh reality in the final stages of the game.
    • 35 Metascore
    • 40 Critic Score
    In no uncertain terms, Fast & Furious Crossroads is a complete disaster in any respect.
    • 71 Metascore
    • 63 Critic Score
    The strengths of this all-Italian point-and-click graphic adventure therefore lie in the characterization of the protagonist and in the structuring of the puzzles.
    • 81 Metascore
    • 82 Critic Score
    Net of some small defects that can be filed without particular problems by the small development team, at present the game represents the perfect basis for a sort of platform that can be expanded in the years to come with increasingly crazy mini-games and costumes resulting from collaborations involving famous brands (in this regard there are already those who are coming forward).
    • 64 Metascore
    • 65 Critic Score
    A decent experience.
    • 77 Metascore
    • 76 Critic Score
    Team Ninja's proposal once again reaffirms the conservative approach of the studio, between the meshes of a narrative arc that runs out all too quickly.
    • 84 Metascore
    • 88 Critic Score
    Horizon Zero Dawn brings to PC a vibrant and unique world, excellently characterized and wonderful to observe. Aloy's adventure, net of some obvious imperfections and some aspects that have withstood the test of time, is still fascinating and extremely fun to play today. In short, Guerrilla's remains one of the most precious open-world titles in recent years, not only for the charm of the story and the setting, but also for dynamic, responsive, layered and engaging gameplay.
    • 61 Metascore
    • 68 Critic Score
    Between ironic tones and a least bizarre protagonist, Skully has the potential to entertain players willing to try their hand at a title whose structure is modeled around a frequent oscillation between platform and puzzle game.
    • 71 Metascore
    • 72 Critic Score
    If you are already in love with the rowdy license of Hiro Mashima, FAIRY TAIL will be able to enchant you with its irresistible irony; otherwise, the absence of important narrative pieces could preclude the total understanding of the story and favor a premature abandonment by the player.
    • 59 Metascore
    • 68 Critic Score
    With the hope that the development team will be able to intervene with post-launch corrective patches, Hellpoint is undoubtedly a dignified soulslike, unfortunately unable to fully express its potential.
    • 70 Metascore
    • 70 Critic Score
    It remains an enjoyable and amusing title, capable of offering 8 hours of leisure amid hilarious clichés and sensational doses of lighthearted devastation.
    • 76 Metascore
    • 77 Critic Score
    What is missing, however, is perhaps that special twist, that extra momentum of creativity capable of giving a truly memorable body and structure to the title: who knows what paradox, considering the total absence of the creepy protagonist's backbone.
    • 72 Metascore
    • 50 Critic Score
    One wonders if it is worthwhile to enjoy a few minutes of nice parodic slings at the cost of enduring very insignificant hours of play.
    • 58 Metascore
    • 60 Critic Score
    Our hope is that the Aquria team will soon be able to remedy the catastrophic technical sector, which currently degrades the latest incarnation of the SAO Gameverse.
    • 67 Metascore
    • 60 Critic Score
    The combat phases are quite pleasant especially thanks to a well-chosen progression system, but they quickly become repetitive due to some imbalance and a mediocre level design. In conjunction with these critical issues, the PlayStation 4 version has obvious fluidity and stability problems: in short, there is the need for an update that will fix the situation.
    • 80 Metascore
    • 84 Critic Score
    The title is embellished by an exceptional writing, always whimsical and carefree, and by a variety of situations that constantly teases the player, keeps him attentive and intrigues him relentlessly.
    • 80 Metascore
    • 78 Critic Score
    Ruthless, smashing and a little haphazard like many of his counterparts, the 2D shooter by Veewo Games and Team17 finds its figure above all in an original dungeon development system and, over distance, capable of following somewhat heterogeneous approaches to the game. It is only regrettable that, in the long run, experience tends to recycle a few situations too much, removing from progression that little bit more freshness that, given today's playful competition, would certainly not have spoiled.
    • 86 Metascore
    • 90 Critic Score
    The word "masterpiece" is often used inappropriately and risks losing strength. But if you look at the entire production of Kojima, science fiction as a narrative genre, and those video games that try to get out of the production and thematic logics of the mainstream market, it is undeniable that the merits of a giant should be recognized at Death Stranding.
    • 83 Metascore
    • 75 Critic Score
    Sucker Punch bases an adventure full of ambitions that do not always manage to materialize or find their balance. If on the one hand the combat system offers a good number of techniques and requires a certain amount of timing, on the other the inaccurate camera inevitably undermines the reading of the action. In the same way, the use of a setting ennobled by a brilliant art design collides with a story with a swinging rhythm, which only on a few occasions has managed to make us jump.
    • 68 Metascore
    • 75 Critic Score
    The 3 versus 3 formula goes well with the size of the maps and with the modalities present at the launch, as well as the variety of heroes and artifacts outlines a fairly thorough game system. However, the Final Strike Games title suffers from an excessively anonymous style, which is unlikely to create a memorable imagination and to establish itself in the imagination of the players.
    • 88 Metascore
    • 90 Critic Score
    One cannot fail to point out the significant achievements achieved by the team of development in terms of fluidity and optimization, through which it was possible to enrich a package that, even if only for the amount of content offered, would deserve a place in the collection of any videogame player.
    • 82 Metascore
    • 85 Critic Score
    Curse of the Moon 2 is an excellent result that we hope will bring the Bloodstained series and the memory of the Castlevania classics to touch new qualitative peaks.
    • 56 Metascore
    • 60 Critic Score
    What is certain is that the charm of the first chapter has not been replicated as we would have hoped: net of its obvious flaws, this second episode still has its own gritty b-movie personality, full of potential, unfortunately, strongly unexpressed.
    • 80 Metascore
    • 80 Critic Score
    Overall, Mr. Driller: DrillLand has proven to be a puzzle game that can stand the test of time.
    • 86 Metascore
    • 84 Critic Score
    The last chapter is almost perfect: F1 2020 presented itself on the starting grid with an additional driving model specifically designed for beginners and new aids available for anyone, as well as with an interesting new managerial mode of brand.
    • 80 Metascore
    • 80 Critic Score
    The inclusion of all the DLCs, the presence of extra dubbing options and, last but not least, the possibility of using them in a handheld mode, away from prying eyes, make it an essential opportunity.
    • 68 Metascore
    • 60 Critic Score
    Now it is up to GungHo to prove that his game as a service has not only an edge but also a future within the software landscape of the Nintendo hybrid console.
    • 73 Metascore
    • 80 Critic Score
    Marvel's Iron Man VR is exactly as we expected: immersive, frenetic and witty as the superhero to whom the game is dedicated. An intuitive, articulated and almost perfect control system is counterbalanced only by the technical limitations and the cumbersome cabling of PSVR.
    • 74 Metascore
    • 82 Critic Score
    TrackMania is a seemingly simple product, but well layered and fun to play.
    • 71 Metascore
    • 80 Critic Score
    Needless to deny, however, that limitations such as the lack of private lobbies in the multiplayer and the framerate blocked at 30 frames per second on all versions, even on mid-gen consoles, are quite heavy in such a precise, advanced and punitive product.
    • 77 Metascore
    • 73 Critic Score
    On the narrative front, there are some valuable creative flashes, perfectly consistent with the tones of a western story that moves within a stylistically excellent setting, but we cannot help but perceive the DLC as a wasted opportunity.
    • 82 Metascore
    • 87 Critic Score
    Take up a rifle or a metal tube and dive headlong into a suffocating cyberpunk universe.
    • 73 Metascore
    • 65 Critic Score
    Greymoor is an expansion in line with the others that preceded it. As usual, it enjoys a well-kept and pleasant setting to explore, in addition it brings to mind the memories of Skyrim and enriches them with the underground caves of Blackreach, expanded and revisited compared to The Elder Scrolls V.
    • 69 Metascore
    • 68 Critic Score
    A product that travels by oxymorons: it presents an evolution of 3D exploration lived in the Wild Lands, but it also inherits defects in level design that it decides not to leave behind.
    • 73 Metascore
    • 73 Critic Score
    West of Dead had excellent potential to stand out very well in the roguelite scene, but the developers' work was only half done.
    • 68 Metascore
    • 75 Critic Score
    A welcome reproposal of an unsuspected, well-crafted licensed platformer.
    • 66 Metascore
    • 55 Critic Score
    Warface Breakout suffers from a "lightness" of content that tires quickly.
    • 62 Metascore
    • 60 Critic Score
    A great wasted opportunity, yet another demonstration that the software houses themselves must learn to study their history, to preserve and enhance.
    • 86 Metascore
    • 84 Critic Score
    This is a significant step forward compared to the already excellent Shadow Tactics, from which the formula is taken in full and finally refined in many ways.
    • 93 Metascore
    • 100 Critic Score
    The Last of Us Part II is a monument to gaming and at the same time a productive miracle, which touches the same fate as its predecessor. That is, to close a generation by making it reach its peak, to immortalize it in a precious and painful memory: sharp as a blade, and priceless as a tear.
    • 80 Metascore
    • 85 Critic Score
    Do not be fooled by the cartoon style: VALORANT is a highly skill based, punitive, not very permissive title with a really high learning curve.
    • 61 Metascore
    • 50 Critic Score
    Cyanide seems to embody more and more the stereotype of the uphill sprinter: in oxygen debt, with marble legs and long since detached from the head of the race.
    • 62 Metascore
    • 65 Critic Score
    Despite the intriguing premises, however, the result is a title that thrives on ups and downs, and which struggles to find a good balance between ambitions and development limits.
    • 75 Metascore
    • 73 Critic Score
    Eight years later, the product has retained its strengths, but we would have expected something more from the remastering, especially on the artistic side, now more deficient and obsolete than ever.
    • 82 Metascore
    • 80 Critic Score
    A package as rich as it is refined, capable of offering the public over a hundred hours of ballistic fun and crazy adventures.
    • 66 Metascore
    • 72 Critic Score
    The Outer Worlds therefore remains a brilliant game, even if in this case its light appears a little dimmer.
    • 80 Metascore
    • 80 Critic Score
    A more than good porting.
    • 65 Metascore
    • 50 Critic Score
    Perennial frustration, many, too many questionable design choices, and the lack of localization make it really difficult to recommend it even to the most hardcore fans of the genre.
    • 84 Metascore
    • 80 Critic Score
    If Found ... does not tell something new but tells it well.
    • 82 Metascore
    • 77 Critic Score
    51 Worldwide Games is a product prepared and served as it should be, new and appreciated exclusive of the Nintendo Switch catalog after months of (almost) total calm calm.
    • 75 Metascore
    • 78 Critic Score
    Netherrealm Studios and Warner Bros Games have done a great job, certainly higher than the old Kombat Packs, but once again the price is not exactly affordable.
    • 48 Metascore
    • 55 Critic Score
    An unfortunately anonymous experience, sometimes even unnerving when it ends up in the maze of trial and error.
    • 89 Metascore
    • 95 Critic Score
    Xenoblade Chronicles Definitive Edition is definitely one of the most solid and convincing RPG experiences of the entire Nintendo Switch line-up, as well as a must-have for lovers of the genre.
    • 42 Metascore
    • 60 Critic Score
    The most interesting feature is, in fact, the cross save that allows you to play indifferently on Switch or mobile devices.
    • 72 Metascore
    • 73 Critic Score
    We therefore cannot help but welcome The Wonderful 101 Remastered with open arms, a must for anyone who has admired the Platinum Games creations or the videogame action tout court, had not yet had the opportunity to join the crazy race of Hideki Kamiya and his large task force of polychrome heroes.
    • 59 Metascore
    • 65 Critic Score
    Overall, the experience remains a valid alternative for players looking for a relaxing, short-lived title with ethereal atmospheres, despite the technical defects that prevent it from making its full potential shine.
    • 70 Metascore
    • 40 Critic Score
    The Tripwire shark has slightly sharp teeth, moves with unmanageable spasms and cannot vary either its diet or the bleak routine of a boring and mechanical hunting. Stranded on the sand, it waits for the sad fate that falls to all the fish left in the sun.
    • 70 Metascore
    • 85 Critic Score
    We are faced with a universal title, suitable for any type of user, simple but not trivial: we believe it is right therefore to welcome with open arms productions of this caliber, capable of combining lightness and depth with good balance.

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