Everyeye.it's Scores

  • Games
For 5,529 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Mass Effect 2
Lowest review score: 20 The Quiet Man
Score distribution:
5537 game reviews
    • 44 Metascore
    • 45 Critic Score
    MindsEye's merits are a few needles in a disastrous haystack. The first few minutes of Jacob's journey even manage to arouse curiosity, at least a little, but it is enough to start comparing the adventure's gameplay to discover its clear limits. Limitations that unfortunately do not spare the graphics sector and performance solidity in any way, at least on consoles. The guys at Build a Rocket Boy say they are working to improve the situation but this does not change the truth: we are faced with a production that would have deserved a much better development cycle and which, at the moment, is the worst we have worked on in 2025.
    • 78 Metascore
    • Critic Score
    That Days Gone Remastered offers a great show in Unreal Engine is evident, but net of some graphic differences, such as the improved rendering of the night sections, we can also say the same of the original incarnation of the game. Without mincing words, the two versions of the open world adventure are certainly not identical but remain comparable. Having said this, Deacon fans might find the new Horde Assault mode interesting, which allows you to experience the highest gaming merits of the production in a few minutes, between hunting large groups of Freakers - now larger than ever! - roaring escapes on motorcycles and many main and support death tools to use in battle. Those who have always wanted to get closer to Days Gone and have not been able to do so until now, could seriously consider the offer of the remastered edition: it still offers the most valid and complete way to experience a great adventure of the PS4 era, set in an Oregon as rich in charm as it is lethal.
    • 35 Metascore
    • 40 Critic Score
    Flashback 2 is a forgettable sequel. After his debut in 1992, it is not the first time we have seen the protagonist Conrad again, but it is almost certainly the worst. Flashback 2 even pales in comparison to Fade to Black, a short 3D sequel released in 1995, and also in comparison to the controversial 2013 remake, criticized for being considered "not very heartfelt". The new Microids title is unfortunately impossible to recommend, because it is marred by technical inaccuracies, characterized by a banal artistic direction and an unrefined and imprecise gameplay.
    • 23 Metascore
    • 30 Critic Score
    Ultimately, while respecting the work of the developers, we regret to tell you that yes: to date, Skull Island Rise of Kong is without any shadow of a doubt the worst game of 2023. The production by IguanaBee is a total disaster and there is no single element that is enjoyable. Playing this title is frustrating and the problems go far beyond the facets of the protagonist that have gone viral on social media. In every corner of the game there are unforgivable design errors and this is just one of the reasons why we advise you to stay away from the product. If instead you want healthy trash, then you know where to look for it.
    • 26 Metascore
    • 40 Critic Score
    Greyhill Incident is, by no means, a disaster on all fronts. The product packaged by Refugium Games leaks from all sides. From the disappointing technical sector to the cumbersome gameplay, every single aspect of the production leaves a lot to be desired. The poor general quality does not even allow this adventure to be counted among the so-called 'so bad, it's good'. Even lovers of trashy games will probably be dissatisfied with it.
    • 94 Metascore
    • Critic Score
    The impact of the new textures and a revised lighting system in almost every part allows you to appreciate the adventures of the Witcher par excellence like never before, with a cinematic cut made even more effective by the addition of Ray Tracing and with unprecedented fluidity choosing to opt for the performance mode. Wisely selected the mods produced by the community, and equally effective those created from scratch to rejuvenate the most obsolete mechanics of the original game, which now benefits from a fresher and more dynamic interaction system and a close-up view that favors immersion in the exploration and combat.
    • 62 Metascore
    • 40 Critic Score
    Hokko Life arrives on Nintendo Switch in an unacceptable technical state, so much so that any possibility of feeling sympathy for the dishes of Hokko's inhabitants and their stories fades regardless. It does not help the low quality of writing and an experience structure that made us feel trapped in Hokko, and not masters of the adventure. Dragged into a whirlwind of assignments, wood gathering and unpleasant fishing sessions, we were not in any way fascinated by a life sim that promised a relaxing and creative experience, but which on balance cannot compete with the most famous exponents. like that, Animal Crossing and Stardew Valley above all.
    • 38 Metascore
    • 40 Critic Score
    Ultimately, in short, CrossfireX presents itself on the market as a botched and unsatisfactory product, lacking the qualities necessary to carve out a place in the panorama of multiplayer shooters.
    • 50 Metascore
    • 40 Critic Score
    The Good Life is a product plagued by major problems on the playful and structural side. A title extremely lacking from a technical point of view, which brings to the screen a series of decidedly questionable game design choices, at the basis of an adventure that, while trying to tell a story in its own way mature, often ends in boredom and struggles to support the player's interest.
    • 52 Metascore
    • 45 Critic Score
    The idea behind AKIBA's TRIP is tasty and fun, but if in 2011 the product could work even with all its shortcomings and the limitations imposed by the PSP hardware, the same cannot be said for its re-release.
    • 43 Metascore
    • 45 Critic Score
    There is little to expect from the work done by Jandusoft. The cancellation of Silent Hills and the disappearance of P.T. are two epochal events that will remain in the history of video games. Evil Inside, although it is a production that strives to recreate the same magic of Kojima's work, fails to add anything new, failing as a homage and even a spiritual sequel.
    • 86 Metascore
    • Critic Score
    It was already a wonderful game to watch on the PlayStation 4, and on the PS5 it is even more flashy: the new version of Crash 4 is fluid and graphically razor-sharp, thanks to the 60 fps frame rate and the 4K resolution; however, the visual upgrade is not all-encompassing, and certainly does not distort the glance of the production. The update for the new Sony and Microsoft consoles, which - we remember - is free and supports the transfer of old gen saves, therefore fulfills its duty without overdoing it, limiting itself to maximizing the strengths of the technical sector. Too bad only for a rather lazy implementation of DualSense, whose features are not valued sufficiently: the use of haptic feedback and a more decisive use of adaptive triggers could in fact have given the experience a more distinctive touch.
    • 87 Metascore
    • Critic Score
    Overall, therefore, the remasters of Nioh 1 and 2 boast a solid and satisfying performance profile, while not marking a clear step forward compared to the previous versions of the two titles, at least as regards the general performance of the graphics sector.
    • 85 Metascore
    • Critic Score
    If Alan Wake was an introspective, crepuscular and dreamlike thriller, Jesse Fayden's adventure adheres more decisively to the logic of genre, recovering (from House of Leaves as well as from the Area X Trilogy) a sprawling, obsessive narrative, in a strongly intimate and in any case allusive science fiction.
    • 59 Metascore
    • 45 Critic Score
    Especially when we consider the good initial insights, the fall of Gods Will Fall is really a great shame.
    • 39 Metascore
    • 45 Critic Score
    We are almost certain that behind the creative disaster of the game of Stormind and Darril Arts there is a problematic development process, perhaps rushed in time and not well thought out. The fact is that the result is very bad, and most likely no patch will be able to fix the situation.
    • tbd Metascore
    • 40 Critic Score
    Dunrog is flat both in the combat system and in the progression, unbalanced, battered by technical and other problems.
    • 75 Metascore
    • Critic Score
    Despite a content offering that risks running out in a short time, the great strength of the title lies in an unconventional approach to game design which, thanks to augmented reality, is able to make the world of video games interact with that of the games in a simple and intuitive way.
    • 41 Metascore
    • 45 Critic Score
    Street Power Football is also sold almost at full price, and therefore we are forced to advise against buying even the most curious and irreducible of players.
    • 35 Metascore
    • 40 Critic Score
    In no uncertain terms, Fast & Furious Crossroads is a complete disaster in any respect.
    • 70 Metascore
    • 40 Critic Score
    The Tripwire shark has slightly sharp teeth, moves with unmanageable spasms and cannot vary either its diet or the bleak routine of a boring and mechanical hunting. Stranded on the sand, it waits for the sad fate that falls to all the fish left in the sun.
    • 64 Metascore
    • Critic Score
    Resident Evil: Resistance is an honest appendix of Resident Evil 3, able to give a few hours of fun to all fans of the series curious to try its asymmetric multiplayer.
    • 47 Metascore
    • 45 Critic Score
    Poor in content, form and substance, Paranoia: Happiness is mandatory involuntarily inscribes itself in the list of games that certainly do not bring the video game closer to the traditional role-playing game, but rather that underline the extreme differences and limits of the medium with respect to the characteristics of the paper versions.
    • 61 Metascore
    • 40 Critic Score
    There is no fun in waiting six hours to have the opportunity to produce a weapon which, however, will require a project and materials; there is no greater nervousness than being killed to get a poor gun removed and there is nothing more tedious than an obsolete and redundant system of microtransactions.
    • 47 Metascore
    • 45 Critic Score
    The result, however, is a jumble of mechanics that offers nothing really convincing, framed by a very low level technical realization.
    • tbd Metascore
    • 45 Critic Score
    We found ourselves facing a title driven by insufficient and inadequate gameplay on both PC and mobile systems.
    • 61 Metascore
    • 45 Critic Score
    A poor collection. There is no delicate way to say it.
    • 71 Metascore
    • Critic Score
    The lamentations of those who do not want to accept it are worth less than the wonder of those who have always wanted it.
    • tbd Metascore
    • 48 Critic Score
    This collection failed to save itself from a disastrous landing.
    • 52 Metascore
    • 45 Critic Score
    Unless you are a huge fan of the TV series in complete abstinence of content related to the famous trio of presenters, sincerely, we advise you to turn your gaze elsewhere.

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