Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 71 Metascore
    • 70 Critic Score
    Gentle, sweet, calming and very, very slight. It does what it sets out to do with perfect efficiency, targeting the brain's fragile cuteness receptors with merciless precision. It is a game constructed of gentle routine punctuated by organic, unexpected moments, never demanding much from you in return for its simple, innocent pleasures. It's exactly what you expect, then – but that's certainly no bad thing.
    • 78 Metascore
    • 90 Critic Score
    And, for my money, they fared brilliantly.
    • 82 Metascore
    • 80 Critic Score
    By putting accessibility and instant enjoyment at the forefront, 2K Czech has cast all the old frustrations aside at a stroke, and the fact the developer has eased passage into the game without sacrificing any of its depth is also remarkable. It feels as though a balance has been struck, which should suit players of all skill levels.
    • 84 Metascore
    • 80 Critic Score
    By putting accessibility and instant enjoyment at the forefront, 2K Czech has cast all the old frustrations aside at a stroke, and the fact the developer has eased passage into the game without sacrificing any of its depth is also remarkable. It feels as though a balance has been struck, which should suit players of all skill levels.
    • 78 Metascore
    • 80 Critic Score
    A significant step up from Yakuza 3 in terms of visuals and story, Yakuza 4 still lags behind the genre's leaders, lacking the polish in interactions to make it a classic. But this is still a strong, mesmerising video game, an offer that none should refuse.
    • 85 Metascore
    • 80 Critic Score
    It's hard to see Super Street Fighter IV on 3DS becoming a serious alternative for high-level players, but no-one really expected it to. That Capcom gets so close is a tremendous achievement, and while let down on occasion by the awkwardness of the control layout, the game makes up for this through its innovation, depth, style and the endless joy of a fireball in the chops.
    • 75 Metascore
    • 80 Critic Score
    Once you penetrate beyond the first few hours of torpid "Basic" races and start earning the praise continually heaped on you regardless by the game's obsequious announcer lady, this is a Ridge Racer experience that could be unlike any other. It has the pace, it has a solid structure and it has a new edge thanks to that magic 3D slider.
    • 71 Metascore
    • 80 Critic Score
    As an updating of an old favourite, this is a lovely piece of work; as a friendly shoving-off for a strange new handheld, it's wonderfully judged.
    • 72 Metascore
    • 80 Critic Score
    MotoGP 10/11 marks the series' evolution into a simulation with depth. It's a game with a steep learning curve and there are no shortcuts to mastery – much like motorbikes themselves – but with patience and perseverance the rewards for dedication are great.
    • 70 Metascore
    • 60 Critic Score
    Homefront floats in the limbo between "not bad" and "pretty good", and is hamstrung by a single-player element that feels like a half-hearted obligation. What's most disappointing is that Homefront wanted so much to join COD and Battlefield at the top of the genre, but has ended up as merely a weekend timewaster for players waiting for the next shooter fix.
    • 82 Metascore
    • 80 Critic Score
    It might not be quite the game its predecessor was, but you can't help but hope that this charming follow-up sells well enough for its publisher to keep the wolf from the lore.
    • 75 Metascore
    • 70 Critic Score
    Handily, Minter has come up with a novel swipe-based aiming system, designed firmly with strafe tactics in mind. Rather than having to deal with precise movement and shoot at the same time, you can focus on getting out of the way of the onslaught and adjust your firing direction only when necessary.
    • 83 Metascore
    • 70 Critic Score
    What the game lacks, though, is the self-referential humour that made GDS so adorable.
    • 84 Metascore
    • 80 Critic Score
    If you hanker for a new world – one that feels familiar yet fresh, with an atmosphere of discovery and experimentation – then Rift stands proudly, ready to greet you with open arms.
    • 81 Metascore
    • 80 Critic Score
    Given Blizzard's determination to make us wait as long as possible for Diablo III, you may as well sink it into a game that eats time for breakfast.
    • 69 Metascore
    • 80 Critic Score
    Regardless of whether you've played these games before or not, trawling through the Oddbox is a rare pleasure. Such unfettered creativity has been sorely missed.
    • 64 Metascore
    • 80 Critic Score
    Stardrone carries on taunting you with its breathless pinball-breakout king of swing madness. It's a complex, abusive relationship, and one you should enter into with your eyes wide open.
    • 76 Metascore
    • 90 Critic Score
    Predictably, it's a breeze to play on Move. The drag-and-drop premise lends itself particularly well to the new controller. But even on a boring old DualShock, this is among the most intense, competitive, and devilishly strategic puzzle games I've ever come across, and it's as cheap as (posh) chips. Buy it immediately.
    • 90 Metascore
    • 90 Critic Score
    Those expecting revelatory improvements in areas like AI may be mildly disappointed by Shogun 2. Those after a sumptious, weekend-whittling strategy epic heaving with flavour and challenge can reach for their uchi-bukuro with confidence. This is a corker.
    • 77 Metascore
    • 80 Critic Score
    It works because it's not subtle...But beneath all this clamour you can detect the stable, confident hum of a decent racing series finding its feet – in its improved boost mechanic, substantial feature set and streamlined campaign.
    • 79 Metascore
    • 80 Critic Score
    It's never quite as great as it could be. Nor is it as successful as Mass Effect 2 at pitching itself across genres. Nevertheless, Dragon Age II presents an absorbing, sprawling story encased in blood-stained action RPG armour.
    • 45 Metascore
    • 20 Critic Score
    Even the most ardent JRPG fan will baulk at the roughshod simplicity of the game's systems, restricting the game's audience to Japanophile anime fans who can overlook the experiences shortcomings as a videogame and approach it as a cultural curio. That is, a sexist, senseless and ultimately stupid cultural curio.
    • 84 Metascore
    • 90 Critic Score
    Sure, SpaceChem is just pseudo-science, but it does capture that mystique of toying with nature's fundamental ingredients.
    • 86 Metascore
    • 80 Critic Score
    The question is whether you can take the pain. The further you get, the more the game tightens the thumbscrews and does its upmost to drive you to the nearest loony bin. This game is not called League Of Evil for nothing.
    • 80 Metascore
    • 80 Critic Score
    By the time you're done with it, you'll be shot to pieces. A weary wreck, surrounded by hastily sketched maps, wondering how a 59p iPhone App could do this to you.
    • 79 Metascore
    • 80 Critic Score
    On balance, though, Jon Hare and co. have done a fine job in capturing the spittle-flecked fury of the Amiga original so successfully.
    • 87 Metascore
    • 90 Critic Score
    Apart from somehow managing to be a game that looks every bit as beautiful as the title it so obviously reveres, and despite the perennial handicap of virtual thumbsticks. Infinity Field plays remarkably well.
    • 75 Metascore
    • 80 Critic Score
    You also have the delightful option of capturing squealing princesses and holding them to ransom (also present in a dedicated princess ransoming mode), while also roasting any daring thieves that try to make off with your gold. Cheek.
    • 55 Metascore
    • 60 Critic Score
    More often than not, though, the game feels hobbled by irksome jump and swing mechanics, and merely getting around always feels far more of a faff than it probably should.
    • 81 Metascore
    • 70 Critic Score
    But as ultra hardcore as Flux remains, concessions have finally been introduced, such as checkpoints, and the ability to select each mission at your leisure.

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