Eurogamer's Scores
- Games
For 5,040 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Forza Horizon 6 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 2,004 out of 5040
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Mixed: 2,425 out of 5040
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Negative: 611 out of 5040
5960
game
reviews
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- By Critic Score
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- Critic Score
But as much as I'm certain I should be warning you off this bizarre, broken thing, I can't quite bring myself to do it. Clearly, if they'd localised it properly, fixed the numerous bugs, and made it in an engine that remembers John Major as Prime Minister, the score would go up significantly.- Eurogamer
- Posted Feb 2, 2011
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For pennies, you really can't go wrong. Just don't expect too much, and you might just find Dracula satisfying in an endearingly low-budget sort of way.- Eurogamer
- Posted Feb 1, 2011
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While some players may find Doom a little too twitchy an experience for the iPhone, Classic succeeds because the basic formula is so beautifully uncomplicated: a series of rudimentary pleasures ranging from spotting something nasty, through to blowing it to pieces, and then stepping over the corpse.- Eurogamer
- Posted Feb 1, 2011
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Once described as "a Tetris for the 21st Century", there's a beautiful design simplicity that belies some of the most fiendish block-sliding puzzle design you've ever encountered.- Eurogamer
- Posted Feb 1, 2011
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You might somehow eke a crumb of satisfaction out of discovering new weapons, but the chances are it'll just make you want to boot up the real thing on a home console. The sooner this stench of mobile putrefaction is buried out of sight, the happier we'll all be.- Eurogamer
- Posted Feb 1, 2011
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Pitched perfectly for casual on-the-move play, it's the kind of game you can happily fill a couple of bored minutes with, or power through for a couple of hours, trying to snag every star. With 100 stages included for starters, and more on the way via updates, welcome to your new favourite waste of time.- Eurogamer
- Posted Feb 1, 2011
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With 24 levels to work through, and a entire Winter Assault campaign thrown in as an added bonus, Crap Of Defense boasts untold hours of palpitating fun for its paltry asking price.- Eurogamer
- Posted Feb 1, 2011
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During hectic moments, the friction of the screen tends to work against you, while the tilt controls are simply too sensitive to be usable.- Eurogamer
- Posted Feb 1, 2011
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It's stupid. It's simple. You probably won't want to bother playing something so absurdly shallow. And, hours later, you might just be able to convince yourself that you've got something better to do.- Eurogamer
- Posted Feb 1, 2011
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Depending on the response, Minter reckons this won't be the last the iOS market will be seeing from him. With the prospect of more enjoyably warped re-imaginings like this, maybe his best work is yet to come.- Eurogamer
- Posted Jan 31, 2011
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- Eurogamer
- Posted Jan 31, 2011
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- Critic Score
The game itself continues to justify its enduring popularity, thanks to sharp writing, narrative intrigue, quality voiceovers and concise puzzles that challenge but rarely frustrate. Maybe if enough of you buy this one, we can persuade Cecil and co. to finally deliver us an all-new game.- Eurogamer
- Posted Jan 31, 2011
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This apparent desire to cut to the chase means that you'll blast through the 12 chapters in about four hours; short enough for the repetition not to set in, but long enough to satisfy. As a taste of what's to come, this is not to be missed.- Eurogamer
- Posted Jan 31, 2011
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There's a strange kind of charm in the very concept of Babel Rising. The infidels may be building a tower, but Bulkypix has built a folly - and while I'm glad I don't have to play it any more, I'm at least a little bit happy that it exists.- Eurogamer
- Posted Jan 31, 2011
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Although decent fun in short bursts, Age Of Zombies is a little too relentlessly repetitive to enjoy over the longer term, and this general lack of variety makes the inflated price seem a tad questionable.- Eurogamer
- Posted Jan 31, 2011
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- Eurogamer
- Posted Jan 31, 2011
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- Critic Score
The presence of three subtly different modes (Dodge, Juggle and Infinite) twists the rules a touch, but its lustre soon diminishes. What you're left with is the skeleton of a cute idea, but for the price, that's probably fair enough.- Eurogamer
- Posted Jan 31, 2011
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- Eurogamer
- Posted Jan 30, 2011
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Every time you think you've had enough, a spark of inspiration drives you on to the next one, and the next thing you know, you've missed your stop and you don't even mind.- Eurogamer
- Posted Jan 30, 2011
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Anything that's this determined to be unhinged is thoroughly deserving of our loose change.- Eurogamer
- Posted Jan 30, 2011
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Halcyon might well ask that you untangle the currents of the wind, land, sea and air, but it's as vicious and unpredictable as a Friday evening jog across Victoria Station concourse.- Eurogamer
- Posted Jan 30, 2011
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With its nugget-sized level design, intuitive mechanics and impressively lavish production values, Perfect Cell is one of those perfect on-the-road games to savour one tasty chunk at a time.- Eurogamer
- Posted Jan 30, 2011
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With iPhone games, it's the absolute minimum requirement to get the controls right, but in that regard Plunderland fails. And considering that it seems to get everything else right, that's a big shame.- Eurogamer
- Posted Jan 29, 2011
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So get it. Get it because it's ferociously satisfying, well designed and well executed. Get it because it easily reaches far greater heights than a mere tech show-off. In fact, it's so much fun I didn't even feel the need to mention Unreal Engine 3 once. Except there. Damn.- Eurogamer
- Posted Jan 28, 2011
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Poorly upscaled visuals and a price wholly out-of-step with what you'd expect.- Eurogamer
- Posted Jan 28, 2011
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While it's a bit on the short side and a tad easy, this is a hugely promising start for Launching Pad Games. More, please.- Eurogamer
- Posted Jan 28, 2011
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I'm all for artistic-minded developers that push the boundaries of convention and dare to try new things - I just want to be entertained along the way. Is that too much to ask?- Eurogamer
- Posted Jan 28, 2011
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If the team can perhaps fix a few niggling issues via an update A.R.E.S. will be well worth a look, but until then this is a case of try before you buy.- Eurogamer
- Posted Jan 28, 2011
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A few more of these and the big boys will be casting a few nervous glances in the direction of the download sector.- Eurogamer
- Posted Jan 28, 2011
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Shift: Extended also has one of those insidious background tunes that probably provide a soundtrack to your dreams for the next 17 years. Just don't play it on the train without headphones - you don't want innocent bystanders suffering the same fate.- Eurogamer
- Posted Jan 28, 2011
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