Eurogamer's Scores
- Games
For 5,040 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Forza Horizon 6 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 2,004 out of 5040
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Mixed: 2,425 out of 5040
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Negative: 611 out of 5040
5961
game
reviews
- By Date
- By Critic Score
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- Critic Score
We get this perfunctory morsel, where the narrative treads water as the action goes in circles. With his final act looming, Shepard deserved better.- Eurogamer
- Posted Mar 30, 2011
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- Critic Score
The game's pitch was always to offer accessible, even-more-ridiculous fun that would mix up Legends and Superstars. If that's all you want, it delivers.- Eurogamer
- Posted Mar 30, 2011
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- Critic Score
As an update to the previous SHIFT title, Unleashed is a significant draft forward. While the driving itself retains the boisterous character of its predecessor, there's been a considerable tightening of focus in the experience system, which makes every race feel meaningful whether you win or lose.- Eurogamer
- Posted Mar 29, 2011
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With its delightful liquid physics, Liqua Pop could be the most salubrious casual distraction since Osmos.- Eurogamer
- Posted Mar 28, 2011
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- Critic Score
Hours are casually tossed aside in the process of ensuring that a ball safely reaches its destination, via moving walkways, spiked traps, bounce pads, industrial crushers and laser fire.- Eurogamer
- Posted Mar 28, 2011
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- Critic Score
The fun of tilting and tapping furiously probably ought to wane after a couple of stages, but after being slapped around for a while these pesky aliens start to get their game. As they spurt projectiles, grow spiky foliage and turn themselves into suicide bombers, suddenly it becomes a whole different story.- Eurogamer
- Posted Mar 28, 2011
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There's ambition here that you wouldn't expect from a series on its eighth iteration. While stretching those boundaries has meant that the game loses some of its structural shape, the moment-by-moment experience is as enchanting and engaging as any previous entry.- Eurogamer
- Posted Mar 28, 2011
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With the mood alternating between boredom and exasperation, Sanctum Of Slime is a spirit-crushing exercise that only a committed masochist could appreciate.- Eurogamer
- Posted Mar 25, 2011
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- Critic Score
With the mood alternating between boredom and exasperation, Sanctum Of Slime is a spirit-crushing exercise that only a committed masochist could appreciate.- Eurogamer
- Posted Mar 25, 2011
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- Critic Score
I realise first person shooters are getting shorter these days, but, come on. Did Saber Interactive really imagine that releasing a movie tie-in that you can sleepwalk through inside an hour was going to be acceptable?- Eurogamer
- Posted Mar 25, 2011
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- Critic Score
I realise first person shooters are getting shorter these days, but, come on. Did Saber Interactive really imagine that releasing a movie tie-in that you can sleepwalk through inside an hour was going to be acceptable?- Eurogamer
- Posted Mar 25, 2011
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With its rather rudimentary style, Arctic Escape will doubtlessly pass most people by, but those of you who take pride in rooting out DSiWare's hidden puzzle gems will be happy they did.- Eurogamer
- Posted Mar 25, 2011
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Slam Bolt Scrappers certainly merits applause for managing to make the idea work at all. But the constant need to multitask makes it feel like you're being persistently harangued by a hyperactive four-year old. If that sounds like your idea of entertainment, be my guest.- Eurogamer
- Posted Mar 25, 2011
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Sometimes it pays to do things differently, even if you risk driving your audience slightly insane in the process.- Eurogamer
- Posted Mar 25, 2011
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An enjoyable history lesson that survives the test of time.- Eurogamer
- Posted Mar 25, 2011
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- Critic Score
This kind of release does the publisher no favours at all. If content is king, then Super Monkey Ball 3D is very much the Prince Andrew of the 3DS launch.- Eurogamer
- Posted Mar 25, 2011
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Ghost Recon is undoubtedly a chunky, enjoyable addition to the 3DS line-up, and a slick if unspectacular strategy blast.- Eurogamer
- Posted Mar 25, 2011
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- Critic Score
While it occasionally feels lumbering, and is starting to show its age now – especially when set alongside the flexibility of PES and FIFA on home consoles – the thrill of netting a vital goal is as great as ever because you know you've earned it.- Eurogamer
- Posted Mar 24, 2011
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There's no doubt of the passion and heart that went into the creation of Sword & Sworcery. The artistry is extraordinary. The resulting art is not, not quite. Artistry is important, and I admire it to the fullest extent. In considerations of art, though, I want something more profound. Love, perhaps.- Eurogamer
- Posted Mar 24, 2011
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- Critic Score
The long road through the game, winding its way towards Central Park, lacks variation, but then it was never intended to be a Bond-style rollercoaster ride around diverse global tourist locations. Rather, this was always intended to be a game about a suit, and what that represents. In almost every way that matters then, Crysis 2 is dressed for success.- Eurogamer
- Posted Mar 22, 2011
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- Critic Score
The camera is also a little problematic. With no right analogue stick, you'll have to periodically squeeze the left shoulder button to see what's directly in front of your hero.- Eurogamer
- Posted Mar 22, 2011
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The game's playability really suffers on the smaller screen of the iPhone, with your big fat sausage fingers liable to make it damned near impossible to see where you're laying each component. On the iPad, such niggles don't apply, and fortunately publisher RealNetworks has seen fit to make this a unified binary.- Eurogamer
- Posted Mar 21, 2011
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Levels come thick and fast, but what starts off as a charming, casual diversion soon bares its teeth and has you utterly absorbed in its gorgeous and inventive platform puzzle madness.- Eurogamer
- Posted Mar 21, 2011
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- Critic Score
Speaking of which - you're unlikely to get more than a handful of campaigns in before your interest in AZS begins to wane, but that should be more than enough to get your money's worth.- Eurogamer
- Posted Mar 21, 2011
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- Critic Score
If you want a cheap trip down memory lane, Elite's collection is a truly brilliant exercise in nostalgia - it just isn't all that much fun if you want to actually play them.- Eurogamer
- Posted Mar 20, 2011
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- Critic Score
Lilt Line feels like the finished article on Wii, and for those of you seeking purist pursuits to a backdrop of neighbour-troubling tunes, £3.50 is a small price to pay.- Eurogamer
- Posted Mar 18, 2011
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- Eurogamer
- Posted Mar 18, 2011
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- Critic Score
Gentle, sweet, calming and very, very slight. It does what it sets out to do with perfect efficiency, targeting the brain's fragile cuteness receptors with merciless precision. It is a game constructed of gentle routine punctuated by organic, unexpected moments, never demanding much from you in return for its simple, innocent pleasures. It's exactly what you expect, then – but that's certainly no bad thing.- Eurogamer
- Posted Mar 18, 2011
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- Critic Score
Gentle, sweet, calming and very, very slight. It does what it sets out to do with perfect efficiency, targeting the brain's fragile cuteness receptors with merciless precision. It is a game constructed of gentle routine punctuated by organic, unexpected moments, never demanding much from you in return for its simple, innocent pleasures. It's exactly what you expect, then – but that's certainly no bad thing.- Eurogamer
- Posted Mar 18, 2011
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- Critic Score
Gentle, sweet, calming and very, very slight. It does what it sets out to do with perfect efficiency, targeting the brain's fragile cuteness receptors with merciless precision. It is a game constructed of gentle routine punctuated by organic, unexpected moments, never demanding much from you in return for its simple, innocent pleasures. It's exactly what you expect, then – but that's certainly no bad thing.- Eurogamer
- Posted Mar 18, 2011
- Read full review