Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 76 Metascore
    • 80 Critic Score
    It feels familiar, but it's unlike anything else - and even on DS, where good RPGs are plentiful, this is in the top tier. It should have been called Awesome Robot-Riding Dog Adventures, of course. But you can't have everything.
    • 65 Metascore
    • 80 Critic Score
    It deilghts in the moment-by-moment empowerment of piloting a 1970s vintage mecha in battle, the medium-term enjoyment of turning the tide of a battle through strategic thinking, and the long-view 'gotta catch 'em all' collecting loops. If you have never tried a Musou game before, this is where you should start.
    • 68 Metascore
    • 80 Critic Score
    It's basic stuff, its frame-rate can stutter, and it's got a handful of minor - ha! - bugs, but if you're looking for a source of guilt-free insect murder over the next few weeks, this is the best show in town. Just ask the ants.
    • 83 Metascore
    • 80 Critic Score
    The iOS is hardly short of inventive platformers, but this one certainly ranks as one of the freshest and most engaging to emerge for some time.
    • 82 Metascore
    • 60 Critic Score
    Apart from the delightful pixelart visual style, there's nothing particularly enjoyable or interesting about Nimblebit's 'freemium' effort. You build a tower, floor by floor, with the 'goal' simply to see how high you can build.
    • 70 Metascore
    • 70 Critic Score
    A concentrated dose of twisted real-time strategy for your money.
    • 81 Metascore
    • 80 Critic Score
    Despite - or possibly because of - its simple premise, Critical Mass is a game that's hard to put down once you get into a groove, and its a game we're likely to see a lot more of on handheld platforms once word gets around.
    • 37 Metascore
    • 40 Critic Score
    A relatively pretty update of the classic formula, but one that lacks the soul or spirit to make it even vaguely interesting.
    • 79 Metascore
    • 90 Critic Score
    If you missed out on one of the finest puzzle games to grace the download scene, then don't make the same mistake twice. Puzzle Dimension demands a place in your heart.
    • 74 Metascore
    • 80 Critic Score
    An exceptionally accessible package that fools you into thinking you're doing well - until you observe your pitiful online ranking.
    • 65 Metascore
    • 70 Critic Score
    The Mercenaries gets off to a promising start, and in the short term it can be a thrilling blast, but by refusing to augment or develop the core idea from its mini-game roots, Capcom has doomed it to second tier status.
    • 66 Metascore
    • 70 Critic Score
    A step in the right direction. The first Backbreaker struggled with the central mechanics (although a post-release patch worked wonders). The second game only really struggles with the over-optimistic pricing... Next time out, then, we should be in for something special.
    • 82 Metascore
    • 80 Critic Score
    This is a satisfying genre crossover that follows through on what Brutal Legend attempted. I'd chalk that up as a victory.
    • 43 Metascore
    • 30 Critic Score
    The original Ape Escape was charming and innovative, but this entry is as basic as motion gaming gets. What really hurts is that there's no reason why Ape Escape couldn't have been the game to take the waggle genre to the next level, if only it had a bit more passion behind it.
    • 59 Metascore
    • 50 Critic Score
    High Moon should have been given a little more time - and a lot more freedom - to play with their toys than they received for this outing. Hopefully, if we ever head back to Cybertron, the team will get another chance to show us what it can really do.
    • tbd Metascore
    • 80 Critic Score
    Little angry robots need love too. But it's a special kind of love that one formally expresses via the ancient art of turn-based combat and fruit machines.
    • tbd Metascore
    • 80 Critic Score
    So even if golf brings out your inner chainsaw-wielding Alf Garnett, face your demons with this playful physics-based catharsis. All yours for 59p.
    • 86 Metascore
    • 80 Critic Score
    Apart from being a thoroughly engaging game to fiddle around with, Feed Me Oil also looks the part, with a disturbing selection of slurpy behemoths to satiate. And then there's the price. Honestly, it's getting rude now. How is anyone supposed to compete with that?...In summary: Oil have some of that.
    • 76 Metascore
    • 100 Critic Score
    In terms of how it performs on an Apple touchscreen, the answer is: flawlessly.
    • 69 Metascore
    • 70 Critic Score
    For your money, there's plenty of gentle strategy on offer, and a lovely way to pass the time for those of us whose brains come alive to the unfolding of tech trees.
    • 77 Metascore
    • 80 Critic Score
    For a while, it's intensely good fun, but every man has his breaking point. At some stage, mania sets in, and fending off the determined alien hordes requires a desire to replay levels that only a gurning leatherface should tackle. You should know which side you're on by now.
    • 60 Metascore
    • 60 Critic Score
    There are some decent games here, in other words, but not enough to make this something you simply have to try. As for the Wii, it's on towards Zelda - and beyond that lies sunset.
    • 70 Metascore
    • 50 Critic Score
    Nicholson Electroplating doesn't have time for that slow-burn organic process. It attempts a brute-force attack on greatness and comes up short.
    • 75 Metascore
    • 80 Critic Score
    More varied, colourful and refined than its predecessors, F.E.A.R. 3's single-player campaign would be enough to recommend on its own. Supplementing it with Fettel's brilliant body-swapping mechanic is a masterstroke. F.E.A.R. 3 is like a Siamese twin; two great games sharing the same campaign. Coupled with four unique multiplayer modes, there's a lot of lasting value here.
    • 76 Metascore
    • 70 Critic Score
    Lacks the polish of Mikami's Capcom work, showing a rough edge that its creators no doubt hope communicates their punk attitude to game development, but really just comes across as a bit shoddy. But at a time when few publishers of EA's stature are willing to take genuine risks, its uniqueness is welcome and interesting. And as a celebration of the puerile, it leaves Duke Nukem Forever standing, staring longingly at its tit bridge.
    • 82 Metascore
    • 80 Critic Score
    In practice, it's a sticky platform-puzzler, tenuously reminiscent of System 3's ancient Amiga classic, Putty. The big difference with To-Fu is your inability to walk around. You can stretch yourself in any direction, but all you're really doing is setting yourself up to be launched onto another surface.
    • 80 Metascore
    • 70 Critic Score
    And like a lost relic of our now-mythical past, it's a love affair with all things spiteful.
    • 86 Metascore
    • 80 Critic Score
    Like most things in life, personality goes a long way, and Hard Lines has it in spades. And probably buckets as well.
    • 77 Metascore
    • 80 Critic Score
    The controls are silky smooth, the visual style is adorable, and it doesn't involve shooting men in the face. All this for less than the price of a Spectrum game.
    • 71 Metascore
    • 80 Critic Score
    Boasts such good combat that it doesn't matter if the loot, traditionally the heart of these games, is disappointing. In fact, it's so good that I think I'm going to go back and play it right now.

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