Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 84 Metascore
    • 70 Critic Score
    Resident Evil 4 is a brilliant game, but that's exactly why Resident Evil 4 HD is such a disappointment. This is no definitive version or director's cut (wouldn't that be something), but a criminally half-baked attempt to winkle a little extra cash from the still-beating heart of a classic. Resi 4 deserves better than this; Resi 4's legions of devoted fans deserve better than this; and Capcom should be much better than this.
    • 76 Metascore
    • 70 Critic Score
    SkyDrift is comfortably one of the strongest aerial combat racers we've seen in the world of download-only titles.
    • 77 Metascore
    • 70 Critic Score
    SkyDrift is comfortably one of the strongest aerial combat racers we've seen in the world of download-only titles.
    • 69 Metascore
    • 70 Critic Score
    If BloodRayne: Betrayal gives Uwe Boll an excuse to make another movie, its appearance might not be such a good thing, But if you can get over such matters, this is a satisfying and brutal return to the old school.
    • 68 Metascore
    • 70 Critic Score
    If BloodRayne: Betrayal gives Uwe Boll an excuse to make another movie, its appearance might not be such a good thing, But if you can get over such matters, this is a satisfying and brutal return to the old school.
    • 45 Metascore
    • 20 Critic Score
    As a game, though, it's so cripplingly inane it makes me want to eat my own teeth and replace them with sweetcorn prongs.
    • 60 Metascore
    • 70 Critic Score
    It's never as smooth and intuitive as it needs to be. But don't let that put you off at least trying out one of the most creative motion-based games yet.
    • 86 Metascore
    • 90 Critic Score
    It may not have the visual class of its younger cousin Ikaruga, but there is no other 32-bit era game that shines like this today; a true classic that is available to the world at last. And the scoffers? Well, the joke is finally on them.
    • 77 Metascore
    • 40 Critic Score
    It's short, shallow and repetitive, and where humour might elevate the experience, the pointless and clunky motion controls drag it down again.
    • 84 Metascore
    • 80 Critic Score
    Strip away the new lick of paint and it's tough to tell F1 2011 apart from its predecessor, and though it's certainly tighter, smarter and more technically accomplished, some of the old faults remain. A marginally better outing than last year, then, and that's enough to ensure that, as F1 games go, this is still quite comfortably the best.
    • 91 Metascore
    • 80 Critic Score
    In its multiplayer, all you could have reasonably asked for; in its visuals, new heights reached, while cracks of old age are papered over; in its story, a fitting conclusion; and in its campaign, though short of the consistent brilliance of its predecessor, a mostly rousing and memorable spectacle.
    • 50 Metascore
    • 40 Critic Score
    It's impossible to recommend to anyone beyond its existing fan base.
    • 77 Metascore
    • 70 Critic Score
    Despite (or possibly thanks to) its barren, shamelessly derivative mechanics, you can't help buy into its casual nonsense.
    • 74 Metascore
    • 70 Critic Score
    In the initial stages, it's fairly simple stuff, with straightforward circular layouts and a modicum of train-style junction point switching involved. As long as you're diligent enough to switch to the appropriate branch at the right time, it's usually an easy task to qualify for at least two of the available three performance stars.
    • 81 Metascore
    • 80 Critic Score
    Look past its lo-fi style and you'll realise its production values are hardly stingy, with unlockable time trials and other Easter-egg modes, and generally slick presentation. More to the point, it's excellent for its entire length. How many big-budget developments can say that?
    • 78 Metascore
    • 90 Critic Score
    It's stratospherically mad. At the point where I emerged out of a narrow corridor into what turned out to be a vast stadium and a gyrating dance master exploded from the sea in an outfit that would make Lady Gaga proud, I almost collapsed with joy. If that sounds like you, this could the best thing you buy this year.
    • 62 Metascore
    • 70 Critic Score
    Thoughtful, mysterious and haunting, Trauma is best approached as a curio. Its execution is arguably stronger than its ideas, and the narrative trajectory of the game has no surprises in it, outside of the surreal tone. But as an artwork exploring the mind of a trauma victim, its singular voice and approach stick in the mind.
    • 54 Metascore
    • 50 Critic Score
    Just like the mad scientist whose baffling plot drives the action, Rise of Nightmares is a failed experiment.
    • 92 Metascore
    • 90 Critic Score
    It's a lovely restoration job, then, and the kind of thing Ubisoft could learn a thing or two from. Beyond the joys of seeing the games sharper and less shaky, and in 3D if you've got the right telly, is the simple pleasure of having them on the same disc and the same loading menu, where you can flick back and forth between them and ponder the way that they fit together.
    • 61 Metascore
    • 50 Critic Score
    With its shaggy construction and wild ambition, E.Y.E. Divine Cybermancy is as difficult to dislike as it is to recommend.
    • 65 Metascore
    • 60 Critic Score
    A fiercely likeable time-waster. But with console download services delivering increasingly brilliant games these days, DeathSpank has yet to make the transition from an entertaining diversion to something that's truly essential.
    • 70 Metascore
    • 60 Critic Score
    Overall, when you strip away our automatic affection for the universe, you're left with a simple story full of thin characters and predictable twists, where the combat quickly descends into a repetitive war of attrition, and a small suite of online modes that can't compete with the bigger boys in the genre.
    • 83 Metascore
    • 80 Critic Score
    First-person shooter design has reached an evolutionary ceiling and desperately needs some mutant DNA to push it onwards and upwards. Resistance 3 could have provided that genetic jolt; but Insomniac has chosen to look back to how we used to play rather than grapple with how we could play in the future. As understandable as it is, that cautious approach results in a game that is extremely enjoyable, but never as imaginative as you want it to be.
    • 58 Metascore
    • 50 Critic Score
    As comebacks go, Bounder's World never really gets out of first gear, and is a bit of a false start for Urbanscan's Gremlin reboot project. Maybe it's keeping the powder dry for Monty Mole.
    • 84 Metascore
    • 80 Critic Score
    With 60 levels offering hours of patient probing, it's another impossibly good-value offering.
    • 90 Metascore
    • 80 Critic Score
    Jetpack Joyride is further evidence of Halfbrick's unseemly knack for producing games designed to test both the battery life of handheld gaming platforms and the sanity of players. Needless to say, both run out eventually.
    • 83 Metascore
    • 80 Critic Score
    Nit-picking aside, Senseless Acts Of Justice is another harrowingly accurate exploration of the eccentric, perverted, vomiting British psyche. This is less of a game, more of a documentary.
    • 71 Metascore
    • 60 Critic Score
    Much like gnawing on human flesh, Dead Island's clumsy horror-action role-player is the definition of an acquired taste.
    • 55 Metascore
    • 40 Critic Score
    If you're looking for a slick, tactile contraption puzzler, then you're far better off looking to the mobile scene for the many superior (and cheaper) offerings. By comparison, Crazy Machines Elements is a step into a murky past best forgotten.
    • 47 Metascore
    • 30 Critic Score
    On the real-life TV programme, it's the usual kind of knockabout fun where not getting knocked into the water provides the goofy incentive. On the 360, though, most of the time is spent mangling yourself into forms that the Kinect sensor has rather too much trouble interpreting.

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