Eurogamer's Scores

  • Games
For 5,042 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5962 game reviews
    • tbd Metascore
    • 10 Critic Score
    Half an hour and one hundred percent done.
    • 96 Metascore
    • 100 Critic Score
    The Orange Box offers everything any fan of first-person shooters could possibly want: some of the best single-player gaming ever in the shape of Half-Life 2 and Episodes One and Two; wonderful innovation from Portal, and the most refined, downright fun team-based online FPS currently available in Team Fortress 2. If that doesn't warrant a 10 out of 10, nothing does.
    • 96 Metascore
    • 100 Critic Score
    The Orange Box offers everything any fan of first-person shooters could possibly want: some of the best single-player gaming ever in the shape of Half-Life 2 and Episodes One and Two; wonderful innovation from Portal, and the most refined, downright fun team-based online FPS currently available in Team Fortress 2. If that doesn't warrant a 10 out of 10, nothing does.
    • 87 Metascore
    • 90 Critic Score
    Spruced up from the PSP and offered for 10 quid, it's probably the best release on Microsoft's clever little service all year.
    • 92 Metascore
    • 90 Critic Score
    The game also does a lovely job of framing your relationship with other players and nurturing them.
    • 90 Metascore
    • 90 Critic Score
    A happy medium between the mind-blowing excess of its parent game and its somewhat compact Episode One offspring. While initially lacking in gameplay novelty or many truly 'new' elements that fans always hanker for, it more than makes up for this with its consistently engaging narrative tricks, refined set-pieces and a staggering climax.
    • 90 Metascore
    • 90 Critic Score
    One of the most interesting and delightful things Valve's ever done, but also one of its least fulfilling. If only we had our own portal gun to bridge the gap to the first infusion of new content, perhaps we could forget it.
    • 77 Metascore
    • 90 Critic Score
    Sega Rally is easily the freshest arcade driving experiences to have emerged in years, providing more wide-eyed excitement in five minutes than most games manage in five hours. Not since "Burnout 2" has a driving game stood out as so completely different to everything else, and provided so much instant, moreish entertainment to such a high technical standard.
    • 83 Metascore
    • 60 Critic Score
    If you're prepared to ignore its shortcomings and get to know it, there's an approachable beat-'em-up in here, even if it yields to your whim far too easily.
    • 27 Metascore
    • 30 Critic Score
    The characters make annoying noises all the time and their hit-and-miss one-liners are repeated too often. All in all Acme Arsenal is a chore to play, even if you're...
    • 58 Metascore
    • 40 Critic Score
    What makes a good fighting game is a well-designed combat system offering at least some degree of challenge and long term reward, and that's missing in Bleach: Shattered Blade.
    • 82 Metascore
    • 70 Critic Score
    It really isn't for anyone other than the devoted western-RPG head. Which is fine; the devoted western-RPG head has had a particularly weak year, and will lap this up. As they should. But if you're not in their ranks there's little here for you.
    • 66 Metascore
    • 50 Critic Score
    Duck Amuck is a title that does its utmost to show (a lot like Rub Rabbits) what the DS can do with all its gimmicks, but it fails to live up to its qualities on the game side.
    • 73 Metascore
    • 60 Critic Score
    It's deeply frustrating. There are some great ideas in here, the presentation is top-notch and the options are plentiful, but none of these good intentions add up to a game of any real depth or longevity.
    • 88 Metascore
    • 90 Critic Score
    Gorgeous, complex, well-written and beautifully presented, Final Fantasy Tactics: The War of the Lions has been polished and refined to make it into the best version of one of the best games of the 1990s.
    • 75 Metascore
    • 50 Critic Score
    Folklore turns out to be one part boring adventure game, one part underdeveloped collect-em up, and one part standard dungeon crawl. The only aspect of the game that rises above the mundane is its technical polish and the vibrant creativity with which its imaginary worlds have been created - the vivid luminescence of the Fairy World, or the scratchy, Ian Miller-esque authenticity of the War World for example. [JPN Import]
    • 82 Metascore
    • 80 Critic Score
    FIFA 08 is, on the whole, a triumph. Had the Be A Pro features been more fleshed out and the lower difficulty settings somewhat more forgiving, then it would undoubtedly have scored a 9 rather than an 8. However, thanks to the promise of the former feature, multiplayer games that are little short of superb (due to the lack of AI defenders thwarting your every attack), the usual exhaustive array of official league and cup competitions and some stunning visuals and animations that milk next gen power for all it's worth, it very much feels that the FIFA franchise is genuinely teetering on the cusp of greatness.
    • 74 Metascore
    • 60 Critic Score
    An enjoyable title, just not one that will last you very long or give you good value for money.
    • 67 Metascore
    • 70 Critic Score
    This is a meaty (ten hours!), funny and very well-presented adventure title with superb aesthetics, and despite its zany-for-the-sake-of-it puzzle design, it will find a place in the heart of any fan of the genre.
    • 83 Metascore
    • 80 Critic Score
    Despite improvements in areas like rain effects and bystander depiction, the Gmotor engine is beginning to look rather tired. Crude shadowing and reflections, primitive vegetation modelling, deserted pit lanes... none of this stuff matters that much when weighed against the superlative handling models, strong audio, decent AI, and robust MP, but it does mean I can't bring myself to award this very fine racing game more than a Nascar-mocking 8.
    • 70 Metascore
    • 70 Critic Score
    It's not complex, it's not challenging, but it's not trying to be. It's an enjoyable family game which also has appeal for retro gaming fans and drunk people. If that sounds like you, put Off the Rails on your list.
    • 46 Metascore
    • 40 Critic Score
    Barrel Blast is an abortive and uncannily anachronistic attempt at a character racer with impossible controls, dreadful, imbalanced AI and boring design. It's not even worth the hour of your time that it takes to get completely sick of it.
    • tbd Metascore
    • 20 Critic Score
    I gave up after trying three of the six short races and the simple shooting and collecting mini-games. Life's too short. I'm never going back, and God forbid gathering people together for the multi-player mode. If the controls don't kill me, the irritating farting ditty in the background just might. That's the last time I play this dreadful excuse for a racing game.
    • 65 Metascore
    • 50 Critic Score
    If you thought that Crash's first appearance on the next generation of platforms might enhance its appeal from a technical standpoint, forget it. This is very much a game designed primarily with the PS2 and Wii in mind, with a fairly lazy high-def makeover late in development.
    • 53 Metascore
    • 30 Critic Score
    Tetris Splash gets one point for being Tetris, one point for at least having an online mode and one point for being relatively cheap (assuming you don't bother with the DLC). But it loses points for ugly background graphics, the obligatory ghost block, the bad pacing, the expensive add-ons, the limited multiplayer options and having no sharks.
    • 84 Metascore
    • 80 Critic Score
    Single-player fans need not apply - but for online players, Enemy Territory: Quake Wars is a title which stacks up surprisingly well with Valve's "Team Fortress 2." It can't quite match the polish, presentation and beautifully conceived design of Valve's latest, but Quake Wars sets out to provide a totally different experience, and does so very well - with a set of well-designed, expansive levels and great vehicles being the stand-out factors.
    • 55 Metascore
    • 60 Critic Score
    It's a game that's just not clever enough by half. Modelled, shamelessly on a game that's too clever by miles. So it's not necessarily bad. It's just not good enough.
    • 61 Metascore
    • 50 Critic Score
    There's much to be said for games which simply polish an existing formula to a shine - but Loki, sadly, doesn't even quite accomplish that. It's solid, and it's competent, but unless you're absolutely crazy for point and click action RPGs, we find it hard to recommend a game on the basis of competence alone.
    • 80 Metascore
    • 80 Critic Score
    FlatOut: Ultimate Carnage isn't perfect, and doesn't quite live up to its promise; but it's sitting on the doorstep of absolute, legendary greatness. Everyone with a spark in their soul for high speed, ultra-destructive fun should play this game, and cross their fingers that just that tiny bit of extra care can be lavished on the next game in the series.
    • 76 Metascore
    • 80 Critic Score
    If you buy racing games for longevity, innovation and the old-fashioned thrill of besting human opponents, Race Driver's DS debut comes highly recommended.

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